Roekai
07-06-2017, 04:11 PM
I know this is pretty far down the line, but I would like to see something along the lines of an Everquest faction system; where each race is based in a location and each race has its own faction (i.e. Rakshasa start in a small newbie area somewhere in Illmari and are friendly with Rakshasa in Labs, etc...Orcs start in a small newbie area somewhere in Kur and initially have good faction with the Orcs in Gazalak, Humans South Serb, etc, etc, etc).
No one allowed in the Orc territory and Orc not allowed in any other territory (i.e. Serbule). And, obviously, like in EQ you could change your faction through laborious killing, sometimes even being able to gain favor with competing factions at the same time when battling a common enemy. Some factions would have a tough road, like Orcs, being disliked almost everywhere, but I like it.
Having factions could would also limit the merchants you could sell to, and you could even have item restrictions, and whole skill lines restricted. Like in order to get to 100 sword you need to talk to the orcish trainer so either you need to be an orc and have the easy path to 100 sword or you need to abandon your human home and live with the orcs and shit then have to betray the orcs and work you faction all the way back up again.
If the game ever got popular you could even have a throw away pvp server like rallos zek (and who gives a fuck if its balanced) where you can only attack people with different faction affiliations.
or maybe there is a way to have a more basic faction system, idk.
having races with home cities and factions was a big part of what made EQ feel so big; you simply couldn't explore many places, and hunted in places that other people thought of as safe spaces. Like as a human enchanter i hunted the guards in the dark elf newbie area, and even though i didnt play on a pvp server i would wait until someone needed the gaurd and THEN kill him, fucking the newbie. idk i'm rambling and have bad grammar and shit but i feel like i got the thought across.
any suggestions or criticism or support for this idea?
No one allowed in the Orc territory and Orc not allowed in any other territory (i.e. Serbule). And, obviously, like in EQ you could change your faction through laborious killing, sometimes even being able to gain favor with competing factions at the same time when battling a common enemy. Some factions would have a tough road, like Orcs, being disliked almost everywhere, but I like it.
Having factions could would also limit the merchants you could sell to, and you could even have item restrictions, and whole skill lines restricted. Like in order to get to 100 sword you need to talk to the orcish trainer so either you need to be an orc and have the easy path to 100 sword or you need to abandon your human home and live with the orcs and shit then have to betray the orcs and work you faction all the way back up again.
If the game ever got popular you could even have a throw away pvp server like rallos zek (and who gives a fuck if its balanced) where you can only attack people with different faction affiliations.
or maybe there is a way to have a more basic faction system, idk.
having races with home cities and factions was a big part of what made EQ feel so big; you simply couldn't explore many places, and hunted in places that other people thought of as safe spaces. Like as a human enchanter i hunted the guards in the dark elf newbie area, and even though i didnt play on a pvp server i would wait until someone needed the gaurd and THEN kill him, fucking the newbie. idk i'm rambling and have bad grammar and shit but i feel like i got the thought across.
any suggestions or criticism or support for this idea?