Panties
06-19-2017, 07:57 AM
Hi all! I’m currently working on the Flower Arrangement skill, and while growing flowers, I’ve had time to come up with some ideas that I think could make Gardening more fun and interesting (my Gardening skill is 73 fyi). I’m a first-time poster here, so please let me know what you think!
It would be great if the number of flowers and vegetables a player could simultaneously put down scaled with gardening skill level (like Cheesemaking and more firkins/skill level).
As it works right now, gardening is very boring and tedious. The water and fertilizer requirements make gardening demand just enough attention from a player that he/she can’t really do anything else, but they certainly don’t make the skill exciting or interesting in any way.
Perhaps a greenhouse could be crafted with Carpentry or a new skill such as Polymer Synthesis. This would enable the player to plant significantly more flowers/vegetables than would otherwise be possible. Greenhouse flowers/vegetables would grow at a certain rate and be collected in bulk after a period of time (like how ice fishing works right now).
If appropriate, a greenhouse could still require the owner to come back and water/fertilize it after a while. Alternatively, the greenhouse could come with its own garden tender (like the mobs in shroom cave) or built-in irrigation, or could even be watered via the weather witching skill. Special potting soil could also be a thing, with tailored NPK (Nitrogen-Phosphorous-Potassium) ratios and etc. for (possibly plant-specific) increased yield ratios and also circumventing the need for manual fertilization to boot.
Well that’s all I’ve got for now. Thanks for reading!
It would be great if the number of flowers and vegetables a player could simultaneously put down scaled with gardening skill level (like Cheesemaking and more firkins/skill level).
As it works right now, gardening is very boring and tedious. The water and fertilizer requirements make gardening demand just enough attention from a player that he/she can’t really do anything else, but they certainly don’t make the skill exciting or interesting in any way.
Perhaps a greenhouse could be crafted with Carpentry or a new skill such as Polymer Synthesis. This would enable the player to plant significantly more flowers/vegetables than would otherwise be possible. Greenhouse flowers/vegetables would grow at a certain rate and be collected in bulk after a period of time (like how ice fishing works right now).
If appropriate, a greenhouse could still require the owner to come back and water/fertilize it after a while. Alternatively, the greenhouse could come with its own garden tender (like the mobs in shroom cave) or built-in irrigation, or could even be watered via the weather witching skill. Special potting soil could also be a thing, with tailored NPK (Nitrogen-Phosphorous-Potassium) ratios and etc. for (possibly plant-specific) increased yield ratios and also circumventing the need for manual fertilization to boot.
Well that’s all I’ve got for now. Thanks for reading!