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srand
06-09-2017, 06:15 AM
Storage Improvements

Inventory and storage management in Project: Gorgon is important - but not very polished yet. Much of that will improve after the new UI is in place, but in the meantime we did wedge in a few useful additions to storage management.

First, you can now find objects in a couple of zones that allow you to view and interact with items in any storage in that zone:

Serbule: A bookshelf in the building next to Hulon the Hoarder's shop lets you manage items in any Serbule-specific storage you have unlocked.
Rahu: A table in Ichin the Ice-Master's shop lets you manage items in any Rahu-specific storage you have unlocked.
Kur Mountains: A table near Nightshade lets you manage items in any Kur Mountains storage you have unlocked.

Eventually this feature will work in all zones and be built into the interface.

Second, we've exposed some of the back-end functionality that needs to be in place for the eventual storage UI. The slash command /isearch can help you find items that you've misplaced in a storage container.

Typing "/isearch sword" into the chat bar will search <b>all</b> your storage vaults, chests, and NPC storage for items with the word "sword" in their name - and tell you what and where those items are. You can use "/isearch" by itself for more instructions.

NOTE: The storage system has been heavily changed internally, and there may be bugs. If you see unexpected behavior when accessing your stored items, please report the bugs immediately!


Guild Levels & Logs

A while back, we added the ability to 'level up' your guild through guild quests. In this update, we expand on that with some new guild features.

Guilds can now purchase additional guild storage for each guild level above 0. (Note that the number of slots available at each guild level is different per chest, and sometimes per level as well.) The cost of additional slots is quite high; it is intended to be a shared task among guild members.

A guild's level now determines the number of people that can be in the guild, as follows:

Level 0 through 5: 150 people
Level 6: 175 people
Level 7: 200 people
Level 8: 225 people
Level 9: 250 people
Level 10: 275 people
Level 11: 300 people
Level 12: 325 people
Level 13+: 350 people

As a courtesy to large existing guilds, if your guild already had 150+ players in it <i>as of this morning</i>, your guild's max size is "grandfathered" to 250 players until it reaches rank 9.

And finally, high-ranking guild members can now view an "audit log". The log shows structural changes to the guild: who joined (and who invited them), who quit (or was kicked out), who changed the message of the day, and who changed what guild settings.

By default only rank 9 or 10 guild members have permission to view the log, but it can be configured in the same way as other guild permissions.

The command to access the log is "/guild auditlogs" to view the current weeks' logs, or "/guild auditlogs old" to view last weeks' logs. Logs roll over on Monday.

This log is not currently accessible via the Guild Management Signs - the slash commands are the only way to access it.

When viewing the log, there is a "save to file" button that allows guild leaders to save the log to their hard drive. The file will be written as a .txt file to your screen shot directory.

We need feedback on this! Tell us what you want to see in the log and what format it should take!


Food & Recipe Changes

This update includes quite a lot of changes to food items and food recipes. The goals of these changes are to:


Link the value of foods (both in councils and in the gift-value to NPCs) more closely to the value of the ingredients, rather than just being a multiplier of the recipe level. (But level still plays a part!)
Ensure that all recipes are worth more than the sum of their ingredients. (This was already 90% true, but some low-level recipes were huge net-losses in value.)
Use higher-level (and higher-value) meats in high-level recipes to prevent high-level players from feeling the need to mass-slaughter newbie monsters. (And higher-level players that need a few pieces of low-level meat can get it with the new butchering recipes.)
Normalize the "difficulty" of recipes so that a lot more of them are worth using, and as well as fix a few outlier recipes that were much too easy.

As a result of these changes, ALL foods have changed in value to some extent. Some recipes have also changed; the complete list of changed recipes is available below in this thread.


Other Fixes and Changes


The next two weekends will feature new, slightly more complex "events" than our regular weekend events (which are usually just buffs). Please report bugs and give feedback on them!
Fixed the bug where apple/grape trees could not have their lumber chopped out of them until they had been in an out-of-fruit state for at least 5 seconds.
UI elements - like inventory, chat, etc. - no longer display over top of the loading screen.
Added /blog and /forum as in-game shortcuts to the blog and forum websites.
You can now quit your guild via /guild quit.
The moon phase check will now tell you the actual moon phase in addition to how many days are left until the moon is full.
The name of the creature you are looting now appears at the top of the Search Corpse window.
Docile animals that instinctively flee from players (e.g. deer) no longer keep players "in combat" unless the animal is injured in some way. Note that it doesn't matter whether the damage was from that particular player or not; a damaged fleeing animal = in combat, an unharmed fleeing animal = not in combat.
The water you see when you "Enter the Light", as well as the water in the Myconian Cave, is once again clear and clean.
Beneficial and negative Auguries now have different icons.
The icons for Green and Red Pepper Seeds now have properly tinted icons.
Harvesting grown barley is supposed to yield 0-2 plantable seeds, as well as edible barley. Due to a bug, it could never yield 2 seeds. It can now.
Various low-level cheesemaking ingredients (butter, sweet butter, etc.) are worth more.
Instant Snacks now restore significantly more Power.
Fainor sells vinegar.
Butchering Humongous Boars and Charged Boars now yield Great Pork Shoulder instead of low-level Pork Shoulder.
Deinonychuses can now be butchered for basically-useless Dinosaur Meat. (They have no organs at the moment.)
Selaxi teaches the recipe for Great Bacon.
Nishika and Rugen in Rahu can now train butchers in how to pare down meats from a higher-tier meat to a lower one. For instance, you can turn Great Venison into Venison, or Stringy Insect Meat into Sinewy Insect Meat. Butchers can also chop out the toxic parts out of Paralytic Chicken, resulting in Great Chicken.
You can gain a new bonus level of Butchering by raising Knife skill to 10.
Several knife abilities have higher base damage. Some Knife treasure mods were altered as a result.
You can raise the Transmutation level cap by training with Bellema Deftwhisper in a cave in Gazluk. NOTE: this is a temporary assignment for Bellema; a new NPC in that cave will train them soon!
Changed the requirements for unlocking Ice Magic; it can now be completed with either the quest and Fire Magic 25, or the quest and [redacted new skill] 25.

srand
06-09-2017, 06:19 AM
List of Changed Recipes


Lemon-Glazed Chicken requires 1 fewer Lemons.
Onion Rings requires 1 fewer Onion Slices.
Stuffed Squash now requires Great Venison instead of low-level venison.
Boiled Crab requires less Crab Meat and Salt.
Myconutmeg no longer requires Parasol Mushroom Suspension.
Boiled Cabbage requires more Salt.
Baked Beets requires Basic Vinegar (sold by cooking vendors).
Broccoli Florets require Olive Oil (sold by cooking vendors).
Guava-Beet Muffins require an extra Beet, but no Sugar.
Beef and Broccoli requires Great Steak instead of low-level Steak.
Boring Fruit Cocktail requires an extra Strawberry.
Fried Spider Leg no longer requires Butter (but needs a bit more Flour).
Mantis-Stuffed Mushroom is now level 45 instead of level 35. The recipe has changed from [Mantis Claw, Parasol Mushroom, 4x Cedar Wood Chips] to [2x Mantis Claw, Agaricus Mushroom, Broccoli, 2x Cedar Wood Chips].
Fried Clownfish requires only one Clownfish Fillet and no Flour.
Maple-Smoked Shark requires Muntok Peppercorns, but fewer Maple Wood Chips.
Semi-Loaded Baked Potato is now Cheesy Baked Potato and no longer requires Butter. It is now a level 15 recipe instead of level 10, with correspondingly better XP values and food buffs.
Buttered Baked Potato is now level 10 instead of level 5, with correspondingly better XP values and food buffs.
Ur-Bacon requires less Pork Shoulder and more Cedar Wood Chips.
Chicken Drumstick requires less Oak Wood Chips and more Salt.
Grilled Chicken now takes 2x Chicken and creates 2x Grilled Chicken.
Chicken and Broccoli now takes 2x Chicken and a Cedar Wood Chips, and creates 2x Chicken and Broccoli.
BBQ Ribs uses Great Pork Shoulder instead of low-level Pork Shoulder, and uses much fewer wood chips.
Venison Roast went from [Venison, 3x Potato, Bottle of Water] to [Venison, 2x Oak Wood Chips, Vegetable Oil].
Sausage requires an extra Pork Shoulder.
Eel Stir Fry changed from [Eel Fillet, 2x Cabbage, Bottle of Water] to [2x Eel Fillet, Cabbage, Onion Slices, Bottle of Water].
Squash Soup changed from [Squash, 2x Onion Cubes, Water, Flour, Salt] to [Squash, Onion Cubes, Butter, Salt].
Maple Carrots requires an extra Carrot.
Potato Wedges requires fewer Potato Cubes.
Candied Lemon requires 1x Honey instead of 3x Sugar.
Orange Perch changed from [2x Perch, Orange, 3x Oak Wood Chips] to [2x Perch, 2x Orange, Cedar Wood Chips].
Loaded Baked Potato now requires an extra Potato but yields 2 servings. The recipe is now level 30 instead of level 25, with correspondingly better XP values and food buffs.
Cottage Pie recipe now takes an extra Potato and Onion, and yields 2 Cottage Pies.
Pumpkin Soup recipe requires an extra Onion and Salt.
Stuffed Bell Pepper takes 1x Great Steak instead of 2x Steak.
Pumpkin Smoothie now requires Cinammon.
Furpot requires Muntok Peppercorns instead of Peppercorns, and also a Carrot.
Yeti Stick is now a Snack food, as indicated by the recipe description. It requires Great Venison instead of low-level Venison.
Pumpkin Spice Tea now uses Honey instead of Sugar. It's better for you. Or whatever.
Pepper Venison now requires Great Venison instead of low-level Venison, and Muntok Peppercorns instead of Peppercorns - but it uses 1 less of each of them.
Beets 'n Meats requires Great Venison instead of low-level venison.
Cheesy Veggie Delight no longer requires a Squash.
Nishika's Travel Snack is now a Snack, as indicated by the recipe description. (And the item name!) The recipe has changed from [2x Cat Meat, Grapefish, Salt, Peppercorns] to [2x Cat Meat, 3x Salt, Red Pepper].
Basic Ham Omelet uses Great Pork Shoulder instead of Pork Shoulder.
Bacon-Lover's Omelet uses 2x Great Bacon instead of 5x Bacon. (Great Bacon is a new recipe that comes from Great Pork Shoulder.)
Vegan Nut Barley Bread requires 1 fewer Barley.
Orcish Eel requires only 1 Eel and no Muntok Peppercorns, but the recipe yields 1 server instead of 2.
Cavefish Sticks takes an extra Seaweed and yields 2 Cavefish Sticks.
Cavefish Nigiri, Shark Nigiri, and Green Vexfish Nigiri now use 1x Fancy Vinegar and 1x Expert's Vinegar instead of 2x Expert's Vinegar.
Orcish Snack Plate uses a Great Pork Shoulder instead of a low-level Pork Shoulder.
Barley Bread needs 1 fewer Barley.

srand
06-09-2017, 06:26 AM
June 9 Update #2

This minor update fixes bugs in this morning's major update.


Fixed bugs with the /isearch command when trying to search storage crates.
Fixed an error message when accessing Hulon the Hoarder.
Removed the barter menu option from Nishika. (She has no barters.)
Bellema Deftwhisper let you buy the level 70 Transmutation unlock before you had reached level 60.
Fixed scenarios where garden rabbits could consume vegetation from extreme distances.
Shared-account storage was accidentally boosted to 100 slots. This has been reverted. (Shared-account storage increases are in the works, but not ready yet.)

Known issues:

Your UI can 'flicker' in certain situations. A new client patch will fix it later today.
The "eat corpse" option was not correctly moved to the bottom of the corpse actions list; this will be addressed at a future date.

srand
06-09-2017, 03:33 PM
June 9 Update #3

This minor update fixes bugs in this morning's major update.


Fixed a user-interface "flicker" issue.
Some food vendors had stopped buying food.
Charged Boars and Humongous Boars gave Great Pork Shoulder when butchered, but still gave low-level Pork Shoulder as loot drops.