Murk
06-03-2017, 03:17 PM
Given that with unarmed you have a range of knock backs and stuns it means that you can, and maybe should knock back or stun various enemies in turn while you deal with each of them.
The trouble is, I find, that is it very hard to select the correct mobs while doing this, especially if there is more than two in the vicinity. I have bound previous/next mob to the keys Q and E respectivly (and moved the strafe down to Z and C, which I think might also make a better default. [I have S for run toggle becuase num-lock messes up the keypad] - I digress)
So the problem is that, you knock back one enemy, work on another, and knock back that one, and when you come to go back to the first enemy it all goes wrong if mobs move around or new ones appear, and you end up running down the corridor after some new mob if you're not careful.
What I think would be useful for UA, and, infact everyone is a way to select different mobs directly somehow.
For example. say, alt-1 for the first mob, alt-2 for the second and so on, and the selections stick somehow, so that when the first mob dies the bindings don't change, otherwise it becomes confusing again. The thing is I don't really have a good idea how that might work. One way might be to have a number around a mob when you press alt or whatever that you can use to select said mob direcly. Although this might not be satisfactory for various reasons. Another way might be to say that mob 1 is the first mob you attack, mob 2 is the second, and so on. This might work without any visual cues even, and perhaps after the firsr mob dies it would make sense to "move the list down" so that mob-2 now has binding to mob-1 (i.e. alt-1, for example) It's hard to say.
I think it certainly would be a useful thing. selecting mobs with the mouse isn't a goer really it's far too slow for any UA activity, adn prev/next isn't working out well for me at the moment.
Anyone have thoughts?
The trouble is, I find, that is it very hard to select the correct mobs while doing this, especially if there is more than two in the vicinity. I have bound previous/next mob to the keys Q and E respectivly (and moved the strafe down to Z and C, which I think might also make a better default. [I have S for run toggle becuase num-lock messes up the keypad] - I digress)
So the problem is that, you knock back one enemy, work on another, and knock back that one, and when you come to go back to the first enemy it all goes wrong if mobs move around or new ones appear, and you end up running down the corridor after some new mob if you're not careful.
What I think would be useful for UA, and, infact everyone is a way to select different mobs directly somehow.
For example. say, alt-1 for the first mob, alt-2 for the second and so on, and the selections stick somehow, so that when the first mob dies the bindings don't change, otherwise it becomes confusing again. The thing is I don't really have a good idea how that might work. One way might be to have a number around a mob when you press alt or whatever that you can use to select said mob direcly. Although this might not be satisfactory for various reasons. Another way might be to say that mob 1 is the first mob you attack, mob 2 is the second, and so on. This might work without any visual cues even, and perhaps after the firsr mob dies it would make sense to "move the list down" so that mob-2 now has binding to mob-1 (i.e. alt-1, for example) It's hard to say.
I think it certainly would be a useful thing. selecting mobs with the mouse isn't a goer really it's far too slow for any UA activity, adn prev/next isn't working out well for me at the moment.
Anyone have thoughts?