Stybb
07-24-2023, 09:15 PM
As a casual PG player over the past 5-6 years with over 1500 hours on the clock, there has been one thing that annoys me about this otherwise highly innovative, and brilliant game. The dying XP mechanism although is an original concept, personally it clashes with my sense of RPG immersion.
How can one role play a swashbuckling swordsman, magician, pig healer or heroic rabbit if players all around Alharth are dying for fun or just using it as an easy means of teleportation back to town? As a player commented on Global a few days ago, how can you give your characters life value when players are dying so easily and frivolously?
I enjoy playing on hardcore as it does make the game more realistic and challenging but found deathcore mode a bit more brutal. Assuming the Dev's bought in both these player mechanisms for players like myself who want a more realistic gaming experience.
So the point of this post, is not just for me to complain. It would be interesting to hear other peoples opinion, I would assume most players prefer the current dying XP system and would be against change? But I think there are some other players out there who feel similar to me?
So looking forward, and making PG more player immersive and balanced; I would like to suggest to Citan, Srand and the Dev team and the player community to keep the existing dying XP system but make it more balanced and maybe include a random negative XP penalty to an assigned skill?
anyway look forward to hearing everyone's opinion
Ste
How can one role play a swashbuckling swordsman, magician, pig healer or heroic rabbit if players all around Alharth are dying for fun or just using it as an easy means of teleportation back to town? As a player commented on Global a few days ago, how can you give your characters life value when players are dying so easily and frivolously?
I enjoy playing on hardcore as it does make the game more realistic and challenging but found deathcore mode a bit more brutal. Assuming the Dev's bought in both these player mechanisms for players like myself who want a more realistic gaming experience.
So the point of this post, is not just for me to complain. It would be interesting to hear other peoples opinion, I would assume most players prefer the current dying XP system and would be against change? But I think there are some other players out there who feel similar to me?
So looking forward, and making PG more player immersive and balanced; I would like to suggest to Citan, Srand and the Dev team and the player community to keep the existing dying XP system but make it more balanced and maybe include a random negative XP penalty to an assigned skill?
anyway look forward to hearing everyone's opinion
Ste