Ashrakal
07-03-2023, 03:01 AM
Hello there,
My suggestion is to remove the sci-fi content from Project Gorgon in order to focus on what it mainly seems to represent: a classic medieval fantasy MMO.
The exact thing I have in mind is "The Wintertide", a highly advanced spaceship (which currently serves as a level 80 dungeon). It can be looked up on the Wiki, or seen as the 5th screenshot on the official Steam store page. In my opinion this piece seems to be out of the place from a player's perspective and will certainly be problematic for in-game lore later on as Project Gorgon grows (especially beyond its full launch).
From my side, it has already put off a few people that I tried to bring into the game, who otherwise loved all the concepts, yet clearly told me that they dislike putting the sci-fi into the medieval as it 'breaks their immersion'. It's exactly the first thing they see on the Steam promo video (7th second) as well as on one of the first screenshots.
If the fey / fairies need methods to travel, then they could either have 'portal coordinators' of sorts that open up gateways for them to travel, or some monoliths which they use to plan their travels, instead of the current out-of-place sci-fi content.
Thank you for reading. I understand it was a piece of work that was already done, however I highly recommend to reconsider this decision for the sake of having a more serious, bespoke lore and a clearly defined setting for bringing certain audiences into.
My suggestion is to remove the sci-fi content from Project Gorgon in order to focus on what it mainly seems to represent: a classic medieval fantasy MMO.
The exact thing I have in mind is "The Wintertide", a highly advanced spaceship (which currently serves as a level 80 dungeon). It can be looked up on the Wiki, or seen as the 5th screenshot on the official Steam store page. In my opinion this piece seems to be out of the place from a player's perspective and will certainly be problematic for in-game lore later on as Project Gorgon grows (especially beyond its full launch).
From my side, it has already put off a few people that I tried to bring into the game, who otherwise loved all the concepts, yet clearly told me that they dislike putting the sci-fi into the medieval as it 'breaks their immersion'. It's exactly the first thing they see on the Steam promo video (7th second) as well as on one of the first screenshots.
If the fey / fairies need methods to travel, then they could either have 'portal coordinators' of sorts that open up gateways for them to travel, or some monoliths which they use to plan their travels, instead of the current out-of-place sci-fi content.
Thank you for reading. I understand it was a piece of work that was already done, however I highly recommend to reconsider this decision for the sake of having a more serious, bespoke lore and a clearly defined setting for bringing certain audiences into.