mrwarp
06-10-2023, 01:49 PM
This is a small update to fix some of the bugs we introduced in the June 1 update. It also includes some other balance changes and bug fixes as well. (Sometimes bug fixes sprawl. One thing leads to another and so on, and suddenly you're making changes to Deer.)
Angling
- Animals can no longer angle: you must have hands to angle.
- The ability Catch and Release now gives 25% _bonus_ xp rather than just 25% xp.
- Clicking on Fish Tacos recipe in chat can no longer crash the client. It was the sour cream: the Fish Tacos recipe incorrectly indicated that it consumed half of a sour cream. It now correctly requires 1 sour cream, with a 50% chance it'll be consumed.
- Canceling angling (by pressing the ability) no longer consumes another piece of bait.
- Fish should no longer be selectable when they are attached to a fishing line.
- Fixed broken Dorado fish. This should help complete the angling quest in Ilmari.
- Angling ability descriptions no longer say they are test animations.
- Lungfish now look like lungfish (more or less) while on a fishing line.
- The Perch Fillet in the Loot Master Game is no longer just a blank white square.
- Fixed the reversed east/west text of the angling quest in Serbule Hills.
- Fixed missing particles on several "non-fish" angling targets.
Changes to Deer
After review, it seems like Deer has good bones and interesting potential, but it could use some buffing.
- "Deer Kick deals +X damage and grants you -10% Fire Vulnerability for 10 seconds" => for 60 seconds
- "Combo: Deer Bash+AnyMelee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +X damage." => combo is now Deer Bash+Any Melee+Deer Kick
- Ability "Deer Bash" base damage increased significantly (288 => 400)
- Revised correlated mod downward a bit: "Deer Bash Damage +72%" => "Deer Bash Damage +66%"
- "Forest Challenge damage is +158 and reuse time is -1 second" => "Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second"
- "King of the Forest has a 90% chance to deal +200 damage" => "King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds"
- Ability "Summon Deer" tiers 2-5: all tiers now have reset time of 30 seconds
- "Summoned Deer have +73 armor" => "Summoned Deer deal +61 damage and have a +10% chance to crit"
- "Pummeling Hooves has a 60% chance to deal +78% damage and taunt +500" => "Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds"
- "Deer Bash has a 60% chance to deal +134% damage" => "Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage"
- New treasure effect: (Head): "Forest Challenge deals +100 damage and you take -15% damage from Elite attacks for 20 seconds"
UI & Graphics
- AoE range indicators should work in all areas now.
- Doubled the speed at which vitals bars animate.
- Dying now enables the cursor in Action Mode.
- Skills now remember if they are expanded or collapsed when zoning.
- New setting: "AOE Area Opacity" located in GUI > Windows & HUD > Abilities & Items
- Fixed a bug causing Show/Hide durationless effects to cause a short framerate dip.
- Fixed a bug preventing players from booting up in the Old UI.
- Fixed broken combat numbers in the Old UI.
- Fixed a bug that caused animals to get stuck dancing.
- Channeling an ability while playing a bard song should no longer cancel the bard song animation.
- Acid Bomb & Freezing Mist effects now display even when nobody is hit by them.
- Added explode-y effects to Toxin Bomb & Mycotoxin Formula to make them feel more... explode-y.
- Removed some mud from pig dances until we can make it look better.
Other
- Increased bonus XP earned for killing monsters in a group. The bonus depends on the number of group members that helped fight the monster. Bonuses for (1, 2, 3, 4, 5, or 6) group members changed from (+0%, +25%, +33%, +50%, +66%, +75%) to (+0%, +33%, +66%, +100%, +133%, +166%). Note that this was actually in the June 1 update, we just forgot to tell you.
- The Warden mod "When privacy field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds" will no longer ignite the user of Privacy Field.
- Jesina's dialog did not change after you received the Nexus Adjunct Matter Aligner.
- Jesina can now give players a replacement Nexus Adjunct Matter Aligner if they have misplaced theirs.
- Percy Evans now refuses gifts of the Nexus Adjunct Matter Aligner.
- The lowest-tier versions of "Summon Sandstorm" and "Summon Doomstorm" now use the same cooldown timer as all other summoned storm abilities.
- Doomstorms did not make any ambient sound.
- Summon Doomstorm 2+ and Summon Sandstorm 2+ abilities were grouped with Summon Sandstorm abilities in the ability window. This has been fixed.
- When you had multiple stacks of ammo, ammo would be consumed from the largest stack, thereby slowly depleting all the stacks at an even rate. This felt weird; now ammo is consumed one stack at a time, starting with the first ("leftmost"?) stack in your inventory.
- Increased the chance of wolfsbane spawning in the Werewolf Forest in Kur Mountains.
- Mushroom boxes & box recipes were using a fishing pole icon. (They always have, but the old icon was too murky to make out.)
- Potion of Random Resistance and Potion of Universal Resistance incorrectly gave back an empty bottle after drinking.
- A handful of old icons have been updated.
Angling
- Animals can no longer angle: you must have hands to angle.
- The ability Catch and Release now gives 25% _bonus_ xp rather than just 25% xp.
- Clicking on Fish Tacos recipe in chat can no longer crash the client. It was the sour cream: the Fish Tacos recipe incorrectly indicated that it consumed half of a sour cream. It now correctly requires 1 sour cream, with a 50% chance it'll be consumed.
- Canceling angling (by pressing the ability) no longer consumes another piece of bait.
- Fish should no longer be selectable when they are attached to a fishing line.
- Fixed broken Dorado fish. This should help complete the angling quest in Ilmari.
- Angling ability descriptions no longer say they are test animations.
- Lungfish now look like lungfish (more or less) while on a fishing line.
- The Perch Fillet in the Loot Master Game is no longer just a blank white square.
- Fixed the reversed east/west text of the angling quest in Serbule Hills.
- Fixed missing particles on several "non-fish" angling targets.
Changes to Deer
After review, it seems like Deer has good bones and interesting potential, but it could use some buffing.
- "Deer Kick deals +X damage and grants you -10% Fire Vulnerability for 10 seconds" => for 60 seconds
- "Combo: Deer Bash+AnyMelee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +X damage." => combo is now Deer Bash+Any Melee+Deer Kick
- Ability "Deer Bash" base damage increased significantly (288 => 400)
- Revised correlated mod downward a bit: "Deer Bash Damage +72%" => "Deer Bash Damage +66%"
- "Forest Challenge damage is +158 and reuse time is -1 second" => "Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second"
- "King of the Forest has a 90% chance to deal +200 damage" => "King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds"
- Ability "Summon Deer" tiers 2-5: all tiers now have reset time of 30 seconds
- "Summoned Deer have +73 armor" => "Summoned Deer deal +61 damage and have a +10% chance to crit"
- "Pummeling Hooves has a 60% chance to deal +78% damage and taunt +500" => "Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds"
- "Deer Bash has a 60% chance to deal +134% damage" => "Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage"
- New treasure effect: (Head): "Forest Challenge deals +100 damage and you take -15% damage from Elite attacks for 20 seconds"
UI & Graphics
- AoE range indicators should work in all areas now.
- Doubled the speed at which vitals bars animate.
- Dying now enables the cursor in Action Mode.
- Skills now remember if they are expanded or collapsed when zoning.
- New setting: "AOE Area Opacity" located in GUI > Windows & HUD > Abilities & Items
- Fixed a bug causing Show/Hide durationless effects to cause a short framerate dip.
- Fixed a bug preventing players from booting up in the Old UI.
- Fixed broken combat numbers in the Old UI.
- Fixed a bug that caused animals to get stuck dancing.
- Channeling an ability while playing a bard song should no longer cancel the bard song animation.
- Acid Bomb & Freezing Mist effects now display even when nobody is hit by them.
- Added explode-y effects to Toxin Bomb & Mycotoxin Formula to make them feel more... explode-y.
- Removed some mud from pig dances until we can make it look better.
Other
- Increased bonus XP earned for killing monsters in a group. The bonus depends on the number of group members that helped fight the monster. Bonuses for (1, 2, 3, 4, 5, or 6) group members changed from (+0%, +25%, +33%, +50%, +66%, +75%) to (+0%, +33%, +66%, +100%, +133%, +166%). Note that this was actually in the June 1 update, we just forgot to tell you.
- The Warden mod "When privacy field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds" will no longer ignite the user of Privacy Field.
- Jesina's dialog did not change after you received the Nexus Adjunct Matter Aligner.
- Jesina can now give players a replacement Nexus Adjunct Matter Aligner if they have misplaced theirs.
- Percy Evans now refuses gifts of the Nexus Adjunct Matter Aligner.
- The lowest-tier versions of "Summon Sandstorm" and "Summon Doomstorm" now use the same cooldown timer as all other summoned storm abilities.
- Doomstorms did not make any ambient sound.
- Summon Doomstorm 2+ and Summon Sandstorm 2+ abilities were grouped with Summon Sandstorm abilities in the ability window. This has been fixed.
- When you had multiple stacks of ammo, ammo would be consumed from the largest stack, thereby slowly depleting all the stacks at an even rate. This felt weird; now ammo is consumed one stack at a time, starting with the first ("leftmost"?) stack in your inventory.
- Increased the chance of wolfsbane spawning in the Werewolf Forest in Kur Mountains.
- Mushroom boxes & box recipes were using a fishing pole icon. (They always have, but the old icon was too murky to make out.)
- Potion of Random Resistance and Potion of Universal Resistance incorrectly gave back an empty bottle after drinking.
- A handful of old icons have been updated.