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MorKazim
03-07-2017, 01:10 AM
hello,

"Using crossbow abilities now requires you to actually have a crossbow equipped. (Note that Crossbow is an aux-combat skill, like First Aid, and so its abilities go on the sidebar only.)"


if crossbow is an aux-combat skill like the FA then why do we need to have it equipped. if we need to have it equipped then we should have the skills in the main skill bar and not in the auxiliary bar.

thank you.

Eachna
03-21-2017, 07:16 AM
I second this question.

Sigil Scripting is an Auxiliary skill and there's nothing to equip.

Citan
03-21-2017, 07:39 AM
In general the question "why does one skill work differently than another" comes down to design intent and balance concerns. In this case, I wanted to give support characters another interesting choice for offhand weapon without requiring them to drop one of their two main combat skills. If you're building a mentalism+psychology healing setup (for instance) and decided you wanted some extra ranged power, crossbow is for you.

Remember that there will be literally hundreds of sidebar abilities in the final game and most of them won't be useful to every player. If every sidebar ability was useful to every player in every situation, then only the six "best" abilities would get used. Right? So let's not do that. Over time there will be lots of powers with different requirements and restrictions.

MorKazim
03-21-2017, 11:24 PM
thank you for the clarification. it makes sense now.