View Full Version : Update Discussion: April 16, 2022
The update notes are here: https://forum.projectgorgon.com/showthread.php?3001-Update-Notes-April-16-2022
Discussion is in this thread! But please remember to report any bugs through the in-game reporting system so we can track them.
Figger1
04-16-2022, 06:49 PM
I like the old way stats are shown on weapons and armor. The old way looks more professional and the new way looks amateur-ish. Also the new way seems harder to read.
What does everyone else think about it?
Tentacles
04-16-2022, 09:18 PM
I like the old way stats are shown on weapons and armor. The old way looks more professional and the new way looks amateur-ish. Also the new way seems harder to read.
What does everyone else think about it?
I actually enjoy the new look, though I think it needs a bit of layout help.
The 'I likes:'
-The enhancements vs attributes being seperated.
-Color coding
-Space between too much colored bricks of text (i.e an item with two very detailed item buffs is actually not headache-y for me due to the additional padding.)
The 'I don't likes:'
-Text size/layout needs to be arranged and resized to be more.. for lack of a better word, shaped, and not keep everything exactly even and square.
-I'm iffy on the lil line under the item name. It looks better than it did before, but i'd say either a whole nice lil header at the top is best, or don't have one and better utilize that space for the aforementioned shaping.
-in general in some areas it feels like there's a bit too much padding around text or around the horizontal lines. for example, playing the game with the gui scaled up a bit on a big screen can quickly result in an item textbox you gotta flail around to read. I think specifically the bottom portion between the final enhancements/augments, and the value/tags.
overall i say is nice.
mostly, i beg for augments/enhancements/attributes that can have a range of numbers, to display those either in compare view or via a settings toggle (i.e skill does +X damage (Y - Z) with Y and Z being minimum/maximum.)
ive been quietly gathering some of that stuff just out of curiosity, as i believe its easier to find what is broken or underpowered by understanding the raw base numbers /percentages and what range they all can have / what rarity each step of % or + is.
anyways, that's kinda offtopic, sorry. i'll say the new item stats make it easier on my eyes and i appreciate em for that.
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