Xilias
01-30-2022, 08:09 AM
Hi,
So i recently picked up PG again after an extended break, and it really seems to be progressing nicely overall, however with the recent statement that the intended wipe will no longer occur, or with a significant decrease in scope, I have some questions with regards to policies.
As players will generally always seek the path of least resistance in achieving an in-game goal, I was wondering whether certain mechanics in the game with regards to alternate characters are working as intended, or simply a result of lack of development resources/prioritization.
Is it the design intent that the effective money pool can be expanded through use of alternate characters?
Is it the design intent that time-locks for nodes such as cows, glowing crystals, mollusks etc. are unique per character?
Is it the design intent that crafting objects creation pools, such as those created through mushroom farming, brewing and cheesemaking are unique per character?
I would expect that there are a number of oppinions on this among the player-base, but the question is mainly intended for the developers/admins to try and understand where this game is headed.
So i recently picked up PG again after an extended break, and it really seems to be progressing nicely overall, however with the recent statement that the intended wipe will no longer occur, or with a significant decrease in scope, I have some questions with regards to policies.
As players will generally always seek the path of least resistance in achieving an in-game goal, I was wondering whether certain mechanics in the game with regards to alternate characters are working as intended, or simply a result of lack of development resources/prioritization.
Is it the design intent that the effective money pool can be expanded through use of alternate characters?
Is it the design intent that time-locks for nodes such as cows, glowing crystals, mollusks etc. are unique per character?
Is it the design intent that crafting objects creation pools, such as those created through mushroom farming, brewing and cheesemaking are unique per character?
I would expect that there are a number of oppinions on this among the player-base, but the question is mainly intended for the developers/admins to try and understand where this game is headed.