Tsugumori
03-03-2017, 10:07 AM
Okay so -
Essentially this idea is the 'other side of the same coin' in relation to guild credits, a form of currency that could possibly exist for the lone wolf/guildless players. I've been knocking the idea about for a week or so and thought I'd put it out there and see what sort of responses it'd get. Call it bad, disagree, modify it, overhaul it - up to you. I welcome any and all feedback.
The idea I've been knocking about is having an NPC(s) that would be located in all/certain towns, perhaps cloaked and mysterious, and he/she/it/they will only talk to you if you are guildless. ( *1* Going to stop you right there, reader. Keep going.) The NPC acknowledges your presence if you are not in a guild, that you are alone, and perhaps takes pity on you, so offers you access to their store, (.. after a quest or two maybe?). By store, I mean a barter system in front of a store. (The currency I thought would be something like 'Treasure Points/Traveller Credit/Soloist Shekels'). So, for the aforementioned bartering - let's say along the lines of...
x99 Perfectly Round Pebble = 1 point
x198 = 3 points
x297 = 5 points
x99 Goblet = 1 point
x198 = 3 points
x297 = 5 points
x99 Jewelry Box = 1 point
x198 = 3 points
x297 = 5 points
x99 Plate = 1 point
x198 = 3 points
x297 = 5 points
The items in the shop would be a copy+paste of the guild store, maybe a toned down version. You exchange small treasures for the currency/points and can then use those points at the store. Either that or exchange the stacks -themselves- for items. Higher tier items require more valuable treasure stacks. (Untradable / account locked / character locked?)
Guild quests exist so that one can obtain Guild Credits, I think 'Traveller's Tales' (work in progress...) quests could be the alternative here whereby you maybe have to collect item a/b/c or defeat special enemies for unique loot. (Special enemies spawn through relevant quests..?)
Counters to this so no one decides to play Captain Obvious:
1) "Players could use alternate, guildless, characters to access the NPC(s)!!!"
- Perhaps make it account wide and have a timer on it so that people can't leave a guild then join again after making use of the NPC.
- ^ Make all items in the shop untradable or attuned to that character once purchased / give them expiration timers.
- I'm not trying to encourage solo play or antisocial behaviour, PG has very little of that anyway, but I thought it'd be nice if players who did enjoy the gathering alone to have some neat rewards. This does not take away from group play - group play can still,-does-, exist regardless of guilds.
- Some may bring up the whole 'multi-boxing' issue, but that's a whole other issue..
2) The items I chose were throw away vendor trash for the most apart and merely placeholder examples. I feel the tagline "one man's trash is another man's treasure" fits perfectly here.
3) Sure there is the angle of - "farm items on x character and give them to z character" - I'm sure there is a drastic silly move to counteract that but if someone felt like doing that well then that's their prerogative.
- - -
Anyway, not exactly short or sweet but let me know what you think.
Essentially this idea is the 'other side of the same coin' in relation to guild credits, a form of currency that could possibly exist for the lone wolf/guildless players. I've been knocking the idea about for a week or so and thought I'd put it out there and see what sort of responses it'd get. Call it bad, disagree, modify it, overhaul it - up to you. I welcome any and all feedback.
The idea I've been knocking about is having an NPC(s) that would be located in all/certain towns, perhaps cloaked and mysterious, and he/she/it/they will only talk to you if you are guildless. ( *1* Going to stop you right there, reader. Keep going.) The NPC acknowledges your presence if you are not in a guild, that you are alone, and perhaps takes pity on you, so offers you access to their store, (.. after a quest or two maybe?). By store, I mean a barter system in front of a store. (The currency I thought would be something like 'Treasure Points/Traveller Credit/Soloist Shekels'). So, for the aforementioned bartering - let's say along the lines of...
x99 Perfectly Round Pebble = 1 point
x198 = 3 points
x297 = 5 points
x99 Goblet = 1 point
x198 = 3 points
x297 = 5 points
x99 Jewelry Box = 1 point
x198 = 3 points
x297 = 5 points
x99 Plate = 1 point
x198 = 3 points
x297 = 5 points
The items in the shop would be a copy+paste of the guild store, maybe a toned down version. You exchange small treasures for the currency/points and can then use those points at the store. Either that or exchange the stacks -themselves- for items. Higher tier items require more valuable treasure stacks. (Untradable / account locked / character locked?)
Guild quests exist so that one can obtain Guild Credits, I think 'Traveller's Tales' (work in progress...) quests could be the alternative here whereby you maybe have to collect item a/b/c or defeat special enemies for unique loot. (Special enemies spawn through relevant quests..?)
Counters to this so no one decides to play Captain Obvious:
1) "Players could use alternate, guildless, characters to access the NPC(s)!!!"
- Perhaps make it account wide and have a timer on it so that people can't leave a guild then join again after making use of the NPC.
- ^ Make all items in the shop untradable or attuned to that character once purchased / give them expiration timers.
- I'm not trying to encourage solo play or antisocial behaviour, PG has very little of that anyway, but I thought it'd be nice if players who did enjoy the gathering alone to have some neat rewards. This does not take away from group play - group play can still,-does-, exist regardless of guilds.
- Some may bring up the whole 'multi-boxing' issue, but that's a whole other issue..
2) The items I chose were throw away vendor trash for the most apart and merely placeholder examples. I feel the tagline "one man's trash is another man's treasure" fits perfectly here.
3) Sure there is the angle of - "farm items on x character and give them to z character" - I'm sure there is a drastic silly move to counteract that but if someone felt like doing that well then that's their prerogative.
- - -
Anyway, not exactly short or sweet but let me know what you think.