Eachna
02-27-2017, 11:07 PM
Since I've been providing critical feedback (*cough* complaining *cough*) about other trade skills I wanted to write a post about a skill I'm really enjoying: Tailoring (and by association Textile Creation).
I really like Tailoring, particularly when comparing it with Leatherworking. I feel like there's some good balance there.
* Leatherworking uses tanned hides, which are easier to get. But the leatherworking recipes require more savings/discipline (they're in expensive books). Tailoring uses cotton, which takes a lot more work to grow than skinning and tanning hides. But the recipes can be bought individually. Tailoring is good for a patient click-er and an impatient spend-er, which is exactly what I happen to be :D.
* I like the look of the tailored tops and bottoms. I like the progression of more and more decoration and embroidery as they increase in level. My only wish here was that we could get tailored trousers. I think the regular leather gear looks a little meh, but I *really* like the furry Winter armor. Kudos to the artist responsible for the cloth and winter leather assets.
* I love the extra recipes for tailoring. I love that you can add pockets to cloth and leather gear and extra elemental damage to cloth gear. More would be great, it wouldn't even have to be more damage stuff. I like that even in alpha there's a way to customize a part of our armor.
* I like that Tailoring only needs a little bank space. 10 spaces is being PROFLIGATE :D. You can easily get away with 3-4 spaces. If you're very lean all you need is part of a stack of cotton to make a full set of armor. If you have some cash you can just buy a stack of cotton in a work order.
* I love that when I hit a new skill breakpoint I can just grab my threads and the right two stacks of gems, and I'll have a functional set of armor with pockets in about 15 minutes. The leveling is slow but the creation is fast.
I'm sure there's more but that's all I can think of now.
I really like Tailoring, particularly when comparing it with Leatherworking. I feel like there's some good balance there.
* Leatherworking uses tanned hides, which are easier to get. But the leatherworking recipes require more savings/discipline (they're in expensive books). Tailoring uses cotton, which takes a lot more work to grow than skinning and tanning hides. But the recipes can be bought individually. Tailoring is good for a patient click-er and an impatient spend-er, which is exactly what I happen to be :D.
* I like the look of the tailored tops and bottoms. I like the progression of more and more decoration and embroidery as they increase in level. My only wish here was that we could get tailored trousers. I think the regular leather gear looks a little meh, but I *really* like the furry Winter armor. Kudos to the artist responsible for the cloth and winter leather assets.
* I love the extra recipes for tailoring. I love that you can add pockets to cloth and leather gear and extra elemental damage to cloth gear. More would be great, it wouldn't even have to be more damage stuff. I like that even in alpha there's a way to customize a part of our armor.
* I like that Tailoring only needs a little bank space. 10 spaces is being PROFLIGATE :D. You can easily get away with 3-4 spaces. If you're very lean all you need is part of a stack of cotton to make a full set of armor. If you have some cash you can just buy a stack of cotton in a work order.
* I love that when I hit a new skill breakpoint I can just grab my threads and the right two stacks of gems, and I'll have a functional set of armor with pockets in about 15 minutes. The leveling is slow but the creation is fast.
I'm sure there's more but that's all I can think of now.