Aionlasting
10-09-2020, 04:57 AM
I enjoy playing support class. I think some of the nonspecific class support affixes are great, i.e. your minor heals restore some armor, etc... those are wonderful.
However, one particular affix that appears in the loot pool for various support class is in need of a serious rework.
This affix causes the target of your heal to heal an additional amount after 25 seconds delay.
This affix is impossible to play around, gear for, or predict. None of us can know what exactly we are doing in 25 seconds from that time the heal is applied. Given the fast paced nature of combat in project gorgon , that is monsters tend to die rather rapidly or your group is dead, this affix tends to go off when combat has ended either due to the monster being dead or your own team being dead.
Furthermore, even if you for some reason do find yourself still in combat, with how players tend to bounce between either full HP or dead (as damage is so erratic), this heal effect does nothing but either result in overhealing (player is at full hp when it goes off) or no healing (player has died).
SO my recommendation is to exchange this affect across the various classes with an affect that is more sensible and immediately useful and one which players can work around and build upon. There are an infinite number of affixes one can replace this with that would make healing more interesting and offer support classes a more useful option in building their spec up.
Thanks..
However, one particular affix that appears in the loot pool for various support class is in need of a serious rework.
This affix causes the target of your heal to heal an additional amount after 25 seconds delay.
This affix is impossible to play around, gear for, or predict. None of us can know what exactly we are doing in 25 seconds from that time the heal is applied. Given the fast paced nature of combat in project gorgon , that is monsters tend to die rather rapidly or your group is dead, this affix tends to go off when combat has ended either due to the monster being dead or your own team being dead.
Furthermore, even if you for some reason do find yourself still in combat, with how players tend to bounce between either full HP or dead (as damage is so erratic), this heal effect does nothing but either result in overhealing (player is at full hp when it goes off) or no healing (player has died).
SO my recommendation is to exchange this affect across the various classes with an affect that is more sensible and immediately useful and one which players can work around and build upon. There are an infinite number of affixes one can replace this with that would make healing more interesting and offer support classes a more useful option in building their spec up.
Thanks..