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View Full Version : Easier method of Looting



Creon
08-31-2020, 02:28 AM
Hi,
I think we all know how frustrating it can be to loot with the hit box being all over the place, specially if other members of your party is on top of the mob.
Now, I know about the cons of automating aspects of gameplay - so why not add a shortcut key to open monsters ? Like the key E would open corpses but not necessirely loot them.

Yaffy
08-31-2020, 11:26 AM
There are two hotkeys that you can set that make looting stuff in general a ton easier.

The first is "Select next Non-Combatant", this targets intractables and corpses, so it saves a ton of trouble when going through a huge pile.
The second is "Use selected", which as expected tells your character to use/loot whatever you have selected. They'll even walk up to the object to use it too.

Combined this makes it way easier to loot corpses, especially when you're got a big party or tons of bodies to go through. It's also great for just harvesting stuff in general. I even put my hotkeys on z and x respectively so I can press them in succession really fast.

ramonsantana
08-31-2020, 05:59 PM
Would love and Aoe loot, open all corpses of the same type and go through loot list!

adrikthorsen
10-07-2020, 03:02 AM
There are two hotkeys that you can set that make looting stuff in general a ton easier.

The first is "Select next Non-Combatant", this targets intractables and corpses, so it saves a ton of trouble when going through a huge pile.
The second is "Use selected", which as expected tells your character to use/loot whatever you have selected. They'll even walk up to the object to use it too.

Combined this makes it way easier to loot corpses, especially when you're got a big party or tons of bodies to go through. It's also great for just harvesting stuff in general. I even put my hotkeys on z and x respectively so I can press them in succession really fast.

Not sure if there's a default key assigned for "Select next Non-Combatant", but there is a default key for "Use selected"(that key is "U" btw) and i've frequently had it auto target the closest thing to me when just spam pressing U key.

Mbaums
10-07-2020, 06:28 PM
I find looting a major PITA even with the hotkeys, but the hotkeys really do help.

My quality of life dream for abilities is a "loot area" side bar skill that requires such and such teleportation level or something. The caster may forfeit autopsy, skinning, extracting skulls etc, but being able to loot quickly is worth it!

adrikthorsen
10-07-2020, 09:24 PM
I think the biggest change I'd personally like to see to looting is the addition of shortcuts for context options - click items to loot them, click autopsy, click skin/butcher, click bury - with the location of each option changing within the box every click meaning i have to move the pointer and click for most options(although bury usually ends up directly under my pointer after all the rest) - adding default shortcut keys to select options within context menus would be awesome - and not just for looting. For example, the way that in Neverwinter and Star Trek Online the default use key(F) is also the default first context menu choice key with other options being assigned to other keys or being denoted with [TAB] to indicate that you press tab to change to the next option for the use key. This wouldn't just make loot easier, it would make a lot of npc dialogue easier. I haven't seriously expected carpal tunnel from an MMO since I played a bard in EverQuest prior to /melody implementation... until Project Gorgon.

MeatPlant
10-08-2020, 08:55 AM
Came across this thread a few days ago and the hotkey thing really does help speed things up. Still less than ideal though, because I'd like to spend more time adventuring and less time clicking.

So I'll throw my two councils into the ring:

How about a user-defined "corpse actions" option?

Essentially, you could predetermine which actions are to be taken when right-clicking a corpse. So gather all loot, autopsy, butcher, bury, etc. It could be implemented in the same way as some of the custom settings are. So your corpse actions might look like:

GetAllLootCorpse
SkinCorpse
AutopsyCorpse
BuryCorpse

A real dream would be the ability to define custom actions for different corpse types... so you'd, say, always butcher pigs but always skin wolves, that kind of thing.

Just a thought. :cool:

Gareldar
02-12-2021, 12:57 PM
I was coming to the Forum to voice this same exact issue.


I think the biggest change I'd personally like to see to looting is the addition of shortcuts for context options - click items to loot them, click autopsy, click skin/butcher, click bury - with the location of each option changing within the box every click meaning i have to move the pointer and click for most options(although bury usually ends up directly under my pointer after all the rest) - adding default shortcut keys to select options within context menus would be awesome - and not just for looting. For example, the way that in Neverwinter and Star Trek Online the default use key(F) is also the default first context menu choice key with other options being assigned to other keys or being denoted with [TAB] to indicate that you press tab to change to the next option for the use key. This wouldn't just make loot easier, it would make a lot of npc dialogue easier.

Grief
02-16-2021, 07:56 AM
Would love and Aoe loot, open all corpses of the same type and go through loot list!

Fully support, this is an essential quality of life feature.

While the tab-targeting loot system is helpful and makes sorting through bodies easier, the ultimate goal should be to implement a feature such as "loot all" where it would consolidate all viable corpses within a radius and show a list of available loot.

shauma
02-16-2021, 09:04 PM
I find the biggest looting issue is when someone has dumped 30 items in a pile, and you stumble across it in the middle of nowhere and think "oooh, what do we have here", and you have trouble selecting any one item.

Mikhaila
02-17-2021, 01:29 PM
I find the biggest looting issue is when someone has dumped 30 items in a pile, and you stumble across it in the middle of nowhere and think "oooh, what do we have here", and you have trouble selecting any one item.

With limited space you are worried about looking through 30 trash items? :)

Mikhaila
02-17-2021, 01:32 PM
Fully support, this is an essential quality of life feature.

While the tab-targeting loot system is helpful and makes sorting through bodies easier, the ultimate goal should be to implement a feature such as "loot all" where it would consolidate all viable corpses within a radius and show a list of available loot.

Pretty complex when put into practice. Part of looting is making choices: skinning vs butchering, extracting a skill, doing an autopsy, bury or eat?
Complicated more by looting rules in groups, elites, locked mobs, etc.

Grief
02-18-2021, 08:48 AM
Pretty complex when put into practice.
This system would only seem complex if you consider the loot UI as it currently exists. A quality of life change like this would require fundamental changes but would result in a fluid and friendly system to streamline a core game mechanic.

This feature is only intended to lessen the amount of clicks that you experience when encountering a pile of corpses.

The current loot screen:

https://i.imgur.com/BSD7Mpf.jpg

I propose an example of what the loot system could look like:

https://i.imgur.com/bk8lcRt.jpg


Corpse loot distance could be adjusted at the discretion of the developers. The distance isn't really what matters, this feature is simply intended to lessen the frustration of looting corpse piles.
This is just an example of what the system could look like, I would be interested in hearing feedback or other opinions on what could be done to further improve the looting UI.





Part of looting is making choices: skinning vs butchering, extracting a skull, doing an autopsy, bury or eat?
It is fair to say that there are many choices to be made, however, any individual who is farming a specific enemy already has a plan in motion. As you're fighting an enemy you already know whether you're going to be skinning, butchering, or extracting the skull - based on the skill you are training or your playstyle.



Complicated more by looting rules in groups, elites, locked mobs, etc.

Elites and bosses have instanced loot and this would not interact with them at all; therefore a system like this would not complicate any feature of the current system.
Locked enemies are pretty self explanatory; locked corpses would not appear in your "loot all" screen.