View Full Version : Need input on special gear drops
mrwarp
08-21-2020, 11:33 AM
Hey folks!
I'm working on a little project and would like your input on something. I know a lot of players at one time or another have stumbled across a really cool piece of loot drop gear that just seemed to have the perfect innates for you, but it was back at level 20 or 30 and you really wished that gear would come in a higher level version. IF it were possible, what really cool low/mid-level item(s) would you want to see in a higher level version? This can come from all categories - armor, weapons, jewelry...anything that can hold gear mods.
I'm sure a lot of answers here will be similar to what folks would want to do if they ever won a MEGA Raffle token, but I don't want to know what you think would only be the best item, I want to know ALL the good ones!
aaaaaand go!
darklorde
08-21-2020, 11:59 AM
we need a gear list somewhere heh. id say windstep shoes and other sprint runspeed items as well as the scorpicalw set, and some of the damage reduction shields im sure there are better picks but i dont know as i stopped looking at most of the weaker gear long ago
I use a level 60 Monger's Boon for the look, and it only drops (as far as I know) in Ilmari & Rahu, and related dungeons (i.e. Labyrinth). So, limited to level 65.
If I understand it right, the plan is not to give to players an option to turn helm graphics off, but to have some head items with little or no graphics: mask, crown, floating gem. The first two can be crafted or obtained with barter at all levels. I guess I would like to see, perhaps with other colors or 'dyeable' color (the dream!) other items similar to Monger' Boon.
Edit: I just checked, and the Monger's Boon is indeed dyeable, but dyeing it has zero effect on the gem's color (and I submitted a bug report).
ProfessorCat
08-21-2020, 01:28 PM
At the top of the list for me, are the items that Change the elements of certain attacks:
Flaming Gazluk Sword
Ratkin Mining Pick
The multiple types of staffs that change the damage from crushing to slashing:
Tactician's Halberd
Guardian Trident
Sacred Guardian Trident
Lusssha's Trident
Armor Sets
GK Death Trooper Set - Sidebar Heal
GK Misery Trooper Set - Sidebar Projectile Evasion
GK Treachery Trooper Set - Sidebar Epic/Vulnerble Attack
GK Officer's Set - Sidebar 100% Stun/KB Evasion
GK War Wizard Set - Sidebar Power Restoration
GK Necromancer's Set - Sidebar Epic Darkness Attack
GK Cabalist's Set - Sidebar Heal/Fear
Yeti Suit - You get to look like a yeti
Scorpiclaw Set - High Def/Reflects damage
Head
Ursula's Ri-Shin Gift - Fire Magic Damage/Fireball Damage/Ursula!
Orbiting Gem - Cosmetic/Gives Light
Rohina's Mind Gem - Mentalism Damage/Cosmetic/Gives Light
Monger's Boon - Death Avoidance/EXP boost/Cosmetic/Gives Light
Animal hats - All of them, Even the disguise kits (Especially the disguise kits!)
Ratkin Necromancer Headdress - Enables Necromancy for Animals
Vagreef's Anti-Burn Hat - 15% Fire Mitigation
Chest
Harness of Poisons - Poison Damage for Spiders. Is level 45, and has great potential at higher levels
Hunter's Breastplate - 10% Fire/Ice mitigation/Cosmetically looks like knights armor
Scrayskin Coat - Swim Speed/Fire and Acid resistance
Legs
The only legs I can think of that would be good are already in the armor sets
Gloves
Graz's Gloves - 10% Fire/Ice mitigation for animals only
Venom Piercers - 6% poison damage
Ursula's Gloves - Fire Damage/Come on, it's Ursula
Jumjab's Necrogloves - Enables Necromancy for animals/Necro damage
Nameless Gauntlet - Sword Damage/Small elemental mitigation
Shoes
Windstep Boots - Movement Speed x 2
Flower Dainties - Movement Speed x 1.5 (No endurance required)
Ciervos's Anklets - Deer Movement Speedx2
Mainhand
Yagreet's Staff - Major Heals Cooldown reduced by 5 seconds (there are VERY FEW healing base items in the game)
Controller's Stiletto - Necro Damage on mainhand
Serpent Sting - Poison Damage
Rick's Sticker - Poison Damage
Ratkin Staff - Necromancy Damage
Jesina's Staff - Cosmetic (looks unique, and badass)
Dwarven Medic Staff - Boosts First Aid
Hippogriff Prod - Fire/Ice Damage
Sedgewick's Honor - HP on mainhand
Withering Lute - Thunderous Note Damage (only appears on lower levels)
Fish Beaker - Fishgut Damage
Flame Basher - Hammer Skills give Fire DOTs/Cosmetic/Gives Light
Deworming Club - 20% Knockback Avoidance
Blasting Hammer - Lightning Damage
Mallet of Obliteration - Pound to Slag Damage
Hogan's Flingin' Stick - Staff/Beaker at the same time
Offhand
Old Crusty's Backside - 10% Fire Mitigation
Gulagra Orb - Magic Find (VERY FEW options for Magic Find on gear)
Defender of the Frail - Universal Damage Mitigation x2
Ratkin Dirk - Poison Damage on Offhand
War Ocarina - Blast of Fury Damage
Running Claw - 0.5 Out of Combat Sprint Speed
Shockbow - Lightning Damage
Neck
Tidal's Circlet - 15% Cold/Nature Damage Boost
Amulet of Rugged Traveler - Movement Speed x1/Inventory Slots x3
Symbol of Hate Made Manifest - Lots of HP/Enables Necro for Animals
Eraphylle - Universal Damage Mitigation x5
Thundersmite - Lightning Damage
Amulet of Max Armor +50
Claudia's Pouch - Ice Damage/Tundra Spikes Damage
Chirrra's Enoyos Talisman (+25% swim speed version)
Ring
Fae Ring of Healing - Boosts First Aid/Regrowth Healing
Ring of Jaunty Traipsing - Movement Speed x1
Heavy Ring - Max Armor +30
Blight Ring - Poison Damage on Ring
Zukelmux's Insignia Ring - 10% Knockback/Stun/Slow Avoidance
Ring of Wiggling - Slow/Melee Evasion
Ratty Tactics Ring - Nature/Psychic damage
Scrounger's Ring - Magic Find/Foraging
Ranperre
08-21-2020, 02:29 PM
-10% fire, -10% cold
Hands: Graz's Shackles (30, goblin dungeon bear)
Offhand: Old Crusty's Backside (50, dc snail)
With our current inability to get much elemental resist (armorsmithing plz), they'd be invaluable for a tank right now.
There are a bunch of pieces that give resist against fire or ice too, such as:
-15% fire
Head: Vagreef's Anti-Burn Hat (60, war cache)
Offhand: Thentree Shield (40, sedgewick forest lol)
Mbaums
08-21-2020, 02:35 PM
I don't want to make too much of a list buuut....
Rick's Sticker - a poison damage knife
Ring of Critical Hits - little ring that has +5% psych/ment critical hit damage
If you scaled the effects, Makopa's Pants + Everpatching shirt, gear with passive armor regen, could be interesting at high level.
And finally...A lot of people I know would be interested in +speed items, Amulet of Ruggeed Traveler, Windstep Shoes, Ring of Jaunty Traipsing.
Stingite
08-21-2020, 02:35 PM
I'd appreciate an updated level 80 Halloween masquerade mask with +Darkness damage
alleryn
08-21-2020, 03:23 PM
we need a gear list somewhere heh
Well, it's a pretty long list (1,551 items) but here:
http://wiki.projectgorgon.com/wiki/Category:Items/Equipment
Not totally sure that's comprehensive, but it should have most gear at least.
I'd love to see a updated version of the level 35 Stalwart Gauntlets that you can find in Borghild, the innate +40 Pound To Slag Damage bonus is very nice.
I still make good use out of them after all this time, despite being 70/70+
The rest of the stalwart armour set don't have any special innate(except for the boots that has +10 HP), but I love the looks and wish there were a more powerful version of the entire set I could wear.
Velaethia
08-22-2020, 06:14 PM
So I was actually thinking of a bypass for something like this. A high level augmentation person should be able to simply up the level on virtually any piece of gear to max level. Probably for some costly and rare resources to make it not easy and for only items you really wanna boost. Like you got the perfect mods on an item that's level 50 but you want it to be relevant at end game. You can augment it so all the mods and stats reflect level 80. (And eventually, 90, and 100). I'm not sure how difficult that would be to make happen with coding. But ultimately it allows all (or almost all) items in the game to be leveled up while also providing a sink for resources. So basically you can gamble with modern augmentation to try and get the right mods or you can sink more rare mods and upgrade a low level item you have that has the perfect mods. It'd also upgrade any special item function such as the sprint shoes. (maybe even increased sprint speed for the level 80 version). Anyways that's my 2 cent.
Bokonon
08-26-2020, 03:09 PM
War-wizard Officer Coat
Flaming Gazluk Sword
Murdebok’s Blade
Mikhaila
08-27-2020, 02:49 PM
So I was actually thinking of a bypass for something like this. A high level augmentation person should be able to simply up the level on virtually any piece of gear to max level. Probably for some costly and rare resources to make it not easy and for only items you really wanna boost. Like you got the perfect mods on an item that's level 50 but you want it to be relevant at end game. You can augment it so all the mods and stats reflect level 80. (And eventually, 90, and 100). I'm not sure how difficult that would be to make happen with coding. But ultimately it allows all (or almost all) items in the game to be leveled up while also providing a sink for resources. So basically you can gamble with modern augmentation to try and get the right mods or you can sink more rare mods and upgrade a low level item you have that has the perfect mods. It'd also upgrade any special item function such as the sprint shoes. (maybe even increased sprint speed for the level 80 version). Anyways that's my 2 cent.
It would have to be a hugely expensive cost to do this.
Right now, if we went to level 90 gear, a player has to farm the materials for an average of 50 attempts at a master crafted piece. Then possibly spend weeks working on the mods. Taking a pair of level 80 leather boots you are looking at 50 vervadium, 50 YGC, 100 gems, 100 level 80 hides and tannin. After it's made I'd guess 16 large prisms and 420 quality phlog. Plus another augment.
Upgrading a lower level item to level 80 would have to have an equivalent cost.
Going to level 90 would have to be tremendously more.
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