Gervase
05-04-2020, 03:19 PM
Clearly an obvious thing that is rough and I'd presume still in the works, but is there any ETA or timeline of sorts that we can follow in regards to this?
Not trying to use this as a way of 'Well I've been here for quite some time, hur-hur.' but I was playing this back in it's alpha around 2017 and I have to say there hasn't been much change to the animations slash combat movement... aaaaand before you dedicated few who jump on others because of 'well i dont think x is bad, you just need to learn to appreciate it!'
It's an absolute pain trying to convince players to play Project Gorgon for this very reason. I tell them that the game rewards you for exploration, curiosity, and doesn't hold your hand. You can do basically anything you'd like from making cheese to becoming an animal. It's open ended with it's choices, it has customization for your armor and weapons, etc. etc. It's clear it has a lot of awesome skills and systems that I personally appreciate.
But everytime I've brought a new player into this game, the first gripe I get (and usually what drives them off) is "This game feels janky." "This game feels clunky." "Why does it feel so rigid?" I've brought up to 10+ people into the game and all have quit relatively quickly even if they were playing the demo version. It speaks volumes when people wont even put up with it when the item in question was free to try.
Again, not trying to say like I am some big advertisement help or what ever - but I really want to play this game with my friends, but I'm not sure what to tell them when it comes to the extremely stiff, non-fluid movement. I don't think anyone can argue that it's hard to present a game that sounds awesome but then (And again, no offense) plays like junk. It's just one of those painful truths about this game. The movement and animations is SO grinding.
Everyone is entitled to their opinions of course, but I don't think there is much arguing that the systems currently in place are 'good enough'. I would say it definitely feels still more like an alpha, than a beta, and obviously it isn't a finished game.
My concern is there going to be an improvement in this department in the (hopefully near) future? Again, not trying to come off as a "wah you need to do this now" but I'm honestly going to hold off on trying to get people to play when their first few minutes in game is dealing with the ridiculously bad movement. I've just learn to put up with it - however, that doesn't mean I accept it for what it is.
What does the community think? Do you think the movement should stay the way it is, do you accept it? Or do you think (and hope) that it will be smoothed and or ironed out to be a lot more fluid.
And before anyone tries to throw it up in my face, I'm aware that other things can take precedent over animations and or movement since it is in a 'functional and playable state' as well as that this isn't a game being developed by a massive entity - rather what I'd dub a small indie company. I am more or less curious if this is the final cut of it, or if we can expect something better.
Not trying to use this as a way of 'Well I've been here for quite some time, hur-hur.' but I was playing this back in it's alpha around 2017 and I have to say there hasn't been much change to the animations slash combat movement... aaaaand before you dedicated few who jump on others because of 'well i dont think x is bad, you just need to learn to appreciate it!'
It's an absolute pain trying to convince players to play Project Gorgon for this very reason. I tell them that the game rewards you for exploration, curiosity, and doesn't hold your hand. You can do basically anything you'd like from making cheese to becoming an animal. It's open ended with it's choices, it has customization for your armor and weapons, etc. etc. It's clear it has a lot of awesome skills and systems that I personally appreciate.
But everytime I've brought a new player into this game, the first gripe I get (and usually what drives them off) is "This game feels janky." "This game feels clunky." "Why does it feel so rigid?" I've brought up to 10+ people into the game and all have quit relatively quickly even if they were playing the demo version. It speaks volumes when people wont even put up with it when the item in question was free to try.
Again, not trying to say like I am some big advertisement help or what ever - but I really want to play this game with my friends, but I'm not sure what to tell them when it comes to the extremely stiff, non-fluid movement. I don't think anyone can argue that it's hard to present a game that sounds awesome but then (And again, no offense) plays like junk. It's just one of those painful truths about this game. The movement and animations is SO grinding.
Everyone is entitled to their opinions of course, but I don't think there is much arguing that the systems currently in place are 'good enough'. I would say it definitely feels still more like an alpha, than a beta, and obviously it isn't a finished game.
My concern is there going to be an improvement in this department in the (hopefully near) future? Again, not trying to come off as a "wah you need to do this now" but I'm honestly going to hold off on trying to get people to play when their first few minutes in game is dealing with the ridiculously bad movement. I've just learn to put up with it - however, that doesn't mean I accept it for what it is.
What does the community think? Do you think the movement should stay the way it is, do you accept it? Or do you think (and hope) that it will be smoothed and or ironed out to be a lot more fluid.
And before anyone tries to throw it up in my face, I'm aware that other things can take precedent over animations and or movement since it is in a 'functional and playable state' as well as that this isn't a game being developed by a massive entity - rather what I'd dub a small indie company. I am more or less curious if this is the final cut of it, or if we can expect something better.