Oxlazr
03-16-2020, 02:01 AM
Haven't really seen a dedicated thread for this, so I figured I'd make one. Just posting my initial thoughts and impressions of the new race.
So first, the customisation options are decent enough for this point, the wings & size immediately make them stand out and generally no complaints on that front.
Starting with the fae realm, the introductory experience was nothing short of horrible, not due to design, but due to the number of players trying to partake - I wonder, if in future, we could have "channels" when there's excessive amounts of players in a particular area. Obviously this sort of tech is tricky to pull off, but I don't think it's necessarily worthwhile implementing new spawning systems for a temporary problem.
The Sunvale stuff wasn't much better; a lot of the reagents for the favours were in low supply, and it was often times better to go to another zone entirely instead of farm them locally. There wasn't any clarity, either, on that front - I had no idea they boosted skills up to a fixed point. This isn't terribly important, but it's worth considering if a fairy goes off and levels fishing to 30, then completes the favour, they'll theoretically receive no benefit as those favours seemingly set your level to a fixed point rather than award a flat amount of experience. I can see why this was done, but it might be good to reinforce those quests as important with a separate prompt.
The fairy crafting exclusive abilities felt lackluster insofar as you'd typically have to fuel fae energy with items to get any real progress. Overall, it's well balanced, but the fact that they can melt generally means it's not all that useful. I don't really have an issue with this as it's an extra skill exclusive to fairies, not a core one available to everyone. That said, some of the raw crystal material was melting as soon as I acquired it when attempting to level the skill, maybe some sort of 20 second grace period after crafting the crystals would be helpful to prevent this happening.
I'd craft, say 5, one would melt immediately, then by the time I got the 5th back I'd lost 2 more (I don't recall the specifics), but you can see how this isn't exactly ideal circumstances.
Incidentally, I feel like bat flight speed should match raven/fairy speeds if it doesn't already, especially given they can't fly indoors anymore.
Apologies for the rumbling, that's mostly random thoughts, but for the most part - would a veteran player switch mains to play a fairy? I doubt it.
The starting area for them leaves a lot to be desired, and overall I'd have preferred for them to have been dropped on the island with the other newbies - they're not mechanically complex enough to justify the restriction, in my opinion. Likewise, there isn't enough there to make them a compelling reroll option for veterans (again, IMO).
But I understand having them available for all fresh accounts would likely cause an influx of what was meant to be an advance race, so it is what it is.
Naturally I've ideas how I would've liked to have seen a new race implemented, but I don't think they're particularly relevant to the species themselves, so I won't mention them right now.
I'm glad to have seen them make it past the finish line nevertheless, it's been a long time coming.
So first, the customisation options are decent enough for this point, the wings & size immediately make them stand out and generally no complaints on that front.
Starting with the fae realm, the introductory experience was nothing short of horrible, not due to design, but due to the number of players trying to partake - I wonder, if in future, we could have "channels" when there's excessive amounts of players in a particular area. Obviously this sort of tech is tricky to pull off, but I don't think it's necessarily worthwhile implementing new spawning systems for a temporary problem.
The Sunvale stuff wasn't much better; a lot of the reagents for the favours were in low supply, and it was often times better to go to another zone entirely instead of farm them locally. There wasn't any clarity, either, on that front - I had no idea they boosted skills up to a fixed point. This isn't terribly important, but it's worth considering if a fairy goes off and levels fishing to 30, then completes the favour, they'll theoretically receive no benefit as those favours seemingly set your level to a fixed point rather than award a flat amount of experience. I can see why this was done, but it might be good to reinforce those quests as important with a separate prompt.
The fairy crafting exclusive abilities felt lackluster insofar as you'd typically have to fuel fae energy with items to get any real progress. Overall, it's well balanced, but the fact that they can melt generally means it's not all that useful. I don't really have an issue with this as it's an extra skill exclusive to fairies, not a core one available to everyone. That said, some of the raw crystal material was melting as soon as I acquired it when attempting to level the skill, maybe some sort of 20 second grace period after crafting the crystals would be helpful to prevent this happening.
I'd craft, say 5, one would melt immediately, then by the time I got the 5th back I'd lost 2 more (I don't recall the specifics), but you can see how this isn't exactly ideal circumstances.
Incidentally, I feel like bat flight speed should match raven/fairy speeds if it doesn't already, especially given they can't fly indoors anymore.
Apologies for the rumbling, that's mostly random thoughts, but for the most part - would a veteran player switch mains to play a fairy? I doubt it.
The starting area for them leaves a lot to be desired, and overall I'd have preferred for them to have been dropped on the island with the other newbies - they're not mechanically complex enough to justify the restriction, in my opinion. Likewise, there isn't enough there to make them a compelling reroll option for veterans (again, IMO).
But I understand having them available for all fresh accounts would likely cause an influx of what was meant to be an advance race, so it is what it is.
Naturally I've ideas how I would've liked to have seen a new race implemented, but I don't think they're particularly relevant to the species themselves, so I won't mention them right now.
I'm glad to have seen them make it past the finish line nevertheless, it's been a long time coming.