AgentBbrian
02-10-2020, 03:32 AM
Would be nice if the Work Orders got some QoL updates. (quality of life)
Seems crafting is just setup to be the "end all" of end game content and top money making.
But what if it wasn't?
What if the Warrior / Hunters had the opportunity to do this aswell?
All those little critter pieces to collect off animals/monsters?
Or kill 120 tigers?
Or kill 80 Praying-Mantis types?
Or kill 1 Old Fangsworth
Or kill 3 Special Foes (local above ground non-dungeon boss's)
Or kill 2 Serbul Crypt Special Foes (local dungeon boss's)
etc..
Fix up the work orders and give them some balance?
This is the Before picture, what the game currently looks like.
https://cdn.discordapp.com/attachments/672477593559367690/676362791703019520/workorders23.png
This is the After picture, with new tabs and more options for other things than crafting.
https://cdn.discordapp.com/attachments/672477593559367690/676360578909995028/workorders2.png
-moving those X'd orders into the other tab where there would more of those type of orders, not just crafting dominated stuff.
Hopefully these links work to pictures of some QoL to the w/o board.
This could enable more things down the road in those local regions, with goblin invasions or boss hunting or any type of invasions causing that zones spawns to rapidly increase or overpopulate or even change to a pile of bears or rabid creatures of that type that were previously there, hell even have the dungeons nearby do something unique with them, have them go rabid or a different color, all based/organized by/around the work orders keeping a mild freshness and balance per zone with what the local npc population wants.
Could even have an event start random because of people who are farming mobs causing a rage revolt of those animals and spawn more and a boss of that type, like a Brain Boss or Wolf Boss, just a random unique larger than normal and possibly different colored same type critter because of all the farming.
Im not a crafty person, im cool with other people being crafty and i can seek out there services for gear "real" gear instead of loot drops, but if thats the work orders of forced choice.. to money make till the end of time then im probably not going to stay playing this game, and i know a bunch of people from my other games that would also skip buying or trying this game simply because of treasure and options to restricted fun/wealth.
Im playing the game at a desk, i dont want to be playing a game at a desk where my character is also behind a desk crafting, that isn't fun to me, i wanna be in some action doing things for the locals and getting payed for it, flogging off my wares to the crafty players, collecting things, hunting for treasure, not always knowing what im going to get.. y'know?.
Instead just plonk a vendor down and hope people learn how to use the shop golems while i sew sox for work orders.. burr.
Seems crafting is just setup to be the "end all" of end game content and top money making.
But what if it wasn't?
What if the Warrior / Hunters had the opportunity to do this aswell?
All those little critter pieces to collect off animals/monsters?
Or kill 120 tigers?
Or kill 80 Praying-Mantis types?
Or kill 1 Old Fangsworth
Or kill 3 Special Foes (local above ground non-dungeon boss's)
Or kill 2 Serbul Crypt Special Foes (local dungeon boss's)
etc..
Fix up the work orders and give them some balance?
This is the Before picture, what the game currently looks like.
https://cdn.discordapp.com/attachments/672477593559367690/676362791703019520/workorders23.png
This is the After picture, with new tabs and more options for other things than crafting.
https://cdn.discordapp.com/attachments/672477593559367690/676360578909995028/workorders2.png
-moving those X'd orders into the other tab where there would more of those type of orders, not just crafting dominated stuff.
Hopefully these links work to pictures of some QoL to the w/o board.
This could enable more things down the road in those local regions, with goblin invasions or boss hunting or any type of invasions causing that zones spawns to rapidly increase or overpopulate or even change to a pile of bears or rabid creatures of that type that were previously there, hell even have the dungeons nearby do something unique with them, have them go rabid or a different color, all based/organized by/around the work orders keeping a mild freshness and balance per zone with what the local npc population wants.
Could even have an event start random because of people who are farming mobs causing a rage revolt of those animals and spawn more and a boss of that type, like a Brain Boss or Wolf Boss, just a random unique larger than normal and possibly different colored same type critter because of all the farming.
Im not a crafty person, im cool with other people being crafty and i can seek out there services for gear "real" gear instead of loot drops, but if thats the work orders of forced choice.. to money make till the end of time then im probably not going to stay playing this game, and i know a bunch of people from my other games that would also skip buying or trying this game simply because of treasure and options to restricted fun/wealth.
Im playing the game at a desk, i dont want to be playing a game at a desk where my character is also behind a desk crafting, that isn't fun to me, i wanna be in some action doing things for the locals and getting payed for it, flogging off my wares to the crafty players, collecting things, hunting for treasure, not always knowing what im going to get.. y'know?.
Instead just plonk a vendor down and hope people learn how to use the shop golems while i sew sox for work orders.. burr.