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View Full Version : What is your favorite Mod?



Coglin
07-27-2019, 12:27 PM
So I am curious, what is your favorite mod, be it main hand mod, off hand mod, jewelry mod, or armor mod, regardless of class? What makes it your favorite mod?

ShieldBreaker
07-28-2019, 02:15 AM
Anything that adds stun probably are my favorites, then inventory increases, then speed boosts.

Coglin
07-28-2019, 07:44 AM
I think my personal single favorite mod is the hymnal mod on bard main hand. It gives bard and AoE resurrection. I also like the shamanistic influence mod "Shaman's Wing-Leg Infusion" which gives Fast-Flying Speed +1.5, Flying Cost (Per Second In Combat) -0.5.

Yaffy
07-28-2019, 12:59 PM
It's hard to say, especially with how much mods have been changing recently.

Before the last patch my favorite would definitely have to be the "Unarmed attacks have an X% chance to make a bubble that reduces physical damage by 10%, up to 100%" mods, because I felt like it really defined the skill and how it played. It used to be part of Unarmed's kit for quite a long time, but it was removed last patch unfortunately.

Now my new favorite is something that was only added a few patches ago, which is "Infinite Legs deals +X% damage and reuse timer is -0.5 second" for spider. Cooldown reducing mods have a lot of potential so typically they're pretty limited. This mod only reduces the cooldown by half a second, but it turns infinite leg builds from a silly gimmick build to something actually very powerful. It's definitely one of those "Build enabler" mods which aren't too common usually.

Sheawanna
07-28-2019, 03:45 PM
I'm a fan of knockbacks n stuns , I actually used my lvl 25 staff to finish off a war cache lol

Tagamogi
07-29-2019, 10:26 AM
Stuns, definitely. For my knife outfit, I must have double venomstrike stun chance. Anything else is just gravy. :) (As to why, well, ghosts. And having a random chance to stun other enemies is always fun, too.)

Mbaums
07-30-2019, 07:35 AM
My least favorite... any of the combo attacks.
Most... probably any of those lovely glove mods that make something an AoE. Next would be anything that triggers vulnerability. For kind of the same reasons Yaffy likes the mods he likes, because a build can really be created around them.

Deldaron
07-30-2019, 10:53 AM
Tis a combo of two, but Hammer - Seismic Impact becomes AoE and Thunderstrike gets knockback.

Seismic impact naturally slows movement speed by 90% so now it's an AoE slow and then thunderstike becomes AoE knockback. You can aggro a group, do a little bit of AoE damage and then pick off the remainder one by one

Coglin
07-30-2019, 11:00 AM
probably any of those lovely glove mods that make something an AoE.

I hear ya there. I play bard/druid most of the time and I really like the "Rotskin hits all targets within 10 meters and further debuffs their mitigation -42" mod for my gloves.