View Full Version : PG Survey Helper Tool!
Here's a tool that will help you plan and manage surveys, the imaginatively named:
Project Gorgon Survey Helper (http://www.defenestration.co/pg/surveying/)!
This is a tool that lets you use the record of survey locations in your chat logs to paint the survey locations as numbered dots on a map of the zone. I've been using a desktop tool like this for a while, but it wasn't too hard to make a web version so everyone can use it! The idea has already been run by the dev staff and it sounds like they're okay with it as long as it just uses the chat logs.
It supports Motherlode maps now!
If you find any problems with it or have any questions or suggestions, please post them here!
Alternately, pull requests will (very slowly) be reviewed at https://github.com/gchristopher/pg_survey_helper. For PR's other than simple bug fixes, like adding features or making UI decisions, please discuss them here first.
Here's a quick preview of what the map looks like with a bunch of surveys on it:
http://www.defenestration.co/pg/surveying/tool_teaser_image.jpg (http://www.defenestration.co/pg/surveying/)
Current Known Issues:
Survey circles seem to be a bit offset from the coordinates. A game bug?
Knowing zone sizes in meters is important for accurately placing pins. They probably need fine-tuning.
Current Planned/Unfinished Features:
Auto-place the character position to a pre-defined list of common locations so it's easier to place precisely.
Add a "Open Chat Log" button that lets you browse your HD for the log.
Add drag-and-drop support for chat log files.
Thanks for checking it out. I hope it's helpful!
cr00cy
07-07-2019, 12:51 AM
This looks good. Might make me wnat to lay around with surveyes again...
Question - would it work with treasure maps?
It's a nice tool. You could improve it with pre-defined locations for the character position. For example, portal exit and respawn spots. A survey made from one of these locations would be automatically more accurate.
Question - would it work with treasure maps?
Haha, I never thought about that, since surveys are what you do by the hundreds. That's a good idea! If it doesn't already work for Treasure Cartography, I'll fix it.
EDIT: I checked, and treasure cart results are logged in the chat log and work with the current survey tool. Should work fine!
It's a nice tool. You could improve it with pre-defined locations for the character position. For example, portal exit and respawn spots. A survey made from one of these locations would be automatically more accurate.
Thanks! That's a really good idea. I'll do that. Plus, it'll give me a chance to pick all my favorite silly locations (like balancing atop the statue in Serb) and add them.
SassySusie
07-08-2019, 12:32 PM
OMG you are the best Clip! Holy crap I did like over 300 surveys in no time flat, I will be dropping my gem prices thanks to this tool <3
SausageJavelins
07-09-2019, 11:38 AM
Oh this is pretty cool. I might actually start doing regular surveys again! Much appreciated.
Ranperre
07-09-2019, 04:11 PM
Very cool!
Edit: The rest of my original post was idiotic.
Ranperre
07-09-2019, 05:08 PM
It's fine as is. Being able to choose base 5 numerals would be nice, but yeah.
I'm interested in how you would do motherlodes. Would you check all the surveys from two different spots, then triangulate?
It's fine as is. Being able to choose base 5 numerals would be nice, but yeah.
I'm interested in how you would do motherlodes. Would you check all the surveys from two different spots, then triangulate?
Yep, I've been doing that for the desktop version. As BetaNotus pointed out on discord, that gets you the intersection of two circles, so two possible points, so it only works great if you do both checks from near the same map edge. Otherwise you might get two possible locations on the map for a survey. If you do three checks, then you can narrow each survey down to only one location.
There's a few minor caveats to making it work with three survey checks, but nothing too difficult. Most of the work will be adding motherlodes to the user interface to make it nice enough to use, I suspect. (You'll have to place two or three player position markers and it would be much cleaner to break the chat log window into three separate panes, with the third being optional.
The one thing that turned out to be absolutely critical in order to place surveys on the map is knowing the distance in meters between your two survey points, and (closely related), the exact size in meters of the zone.
For the example image below, I was buying people's castoff Kur motherlode surveys and using the tool to find them. Not surprisingly, they were all in the ocean. It turns out that Kur is very close to 3000m x 3000m, but until I'd nailed that size down, the triangulated points just weren't exact enough that I could drop to the ocean floor and get them on the first try. There was lots of hilarious drowning while I used that process to dial in the zone size measurements.
http://gchristopher.net/pg/motherlode_preview.jpg
Ranperre
07-11-2019, 07:56 AM
There was lots of hilarious drowning while I used that process to dial in the zone size measurements.
Potions are the only way to get the ones in the water. Even if you have duck form, you don't want to have to go back to the inn after every single one.
The other problem is that some motherlodes 100% require flight. So if you aren't a baby eating druid, you need to burn a flying WOP.
Here's a small update!
Added a post-rendering pass to try and bump labels up or down a bit so they are less likely overlap other labels or pins. (Simple inverse-distance repulsion.)
Added Ilmari. (Not too useful until I add motherlode support. But maybe you could use it for war caches? I haven't checked if the text pattern works.)
Added a summary of the count of each resource found to the chat window.
cr00cy
07-14-2019, 02:37 AM
Potions are the only way to get the ones in the water. Even if you have duck form, you don't want to have to go back to the inn after every single one.
The other problem is that some motherlodes 100% require flight. So if you aren't a baby eating druid, you need to burn a flying WOP.
Well, I disagree with potion part. I never used any potions, and didn't had problem with getting to nodes under water.
As for flying - yep, here you are totally right. But I take offense to the 'baby eating' part. I'm Druid AND werewolf and I never ate a baby.
I think...
Another small update:
Fixed a bug found by Sims, where if you toggle a pin blue, then load a new set of surveys, you have to click that pin number twice to turn it blue on the subsequent survey run.
Thanks to Sims for finding and doing a great job of characterizing that one!
Figger1
08-10-2019, 09:01 PM
how is it benefitial? It doesnt replace my old map and when i go back into game, it is underneath the game, so you cant see both at the same time.
Daguin
08-11-2019, 08:42 AM
how is it benefitial? It doesnt replace my old map and when i go back into game, it is underneath the game, so you cant see both at the same time.
It auto maps the surveys for you so you don't have to set pins. It also numbers them so they are easy to find in your pack. It is beneficial because these pins don't disappear unlike the radius that appears when you click the survey. You can tab in and out of game while just autorunning to the next location. I tried it for the first time last night and it worked great!
Figger1
08-11-2019, 09:04 AM
if it replaced the map and i could see my movement on that map that would be great but having to stop playing to glimpse at the map and hope you are going the correct direction. Maybe i am missing something about it or theres some way to incorporate it into the game that i dont know how to do.
Figger1
08-11-2019, 09:14 AM
is there a youtube or twitch of it so i could understand it more?
I use it on a second monitor, with the map on the tool expanded so it fills the entire second screen. Then I zoom my minimap to roughly match that zoom level so it's easy to see at a glance whether I'm in the same place. Then I have the nice big map up on one screen, and the game in the other, and I always get each survey on the first try.
If you're working with one screen only, that would definitely be harder, because you'd have to switch back and forth. Maybe playing the game windowed and not using the entire screen would help?
Would it help to make a printable version for people with access to a printer? The original desktop version of this tool just made a .png that could have been printed.
Mbaums
08-11-2019, 11:19 AM
Windowed mode and 2 monitors really helps. I get that it won't please everyone, I still find this survey helper tool is a game changer.
If you use a picture itself, you lose the ability to click the icon itself to change its color.
Figger1
08-11-2019, 12:12 PM
i guess i understand it now. Does it change the number on the map when you have completed one( update all the numbers on map, because that can be a problem even with normal surveying.
Daguin
08-11-2019, 02:26 PM
i guess i understand it now. Does it change the number on the map when you have completed one( update all the numbers on map, because that can be a problem even with normal surveying.
It doesn't automatically update because you are just loading a text file beforehand. That would be a cool feature, but it's not too hard to guesstimate where they should be in order. The biggest challenge for me is alt+tabbing a bunch for sure. An in-game overlay would be great but might break TOS?
We were talking about ideas like that in guild chat last night. I don't see why there couldn't be a "renumber as you go along" option, though that would conflict a bit with having placed spacer items every 10 surveys in inventory at the start.
I was also thinking about having it optionally draw a little simulation of your inventory on the right, where it could either gray out each survey as you mark it as used, or have it remove the survey from the inventory entirely, so it'd actually be drawing the current expected state of the inventory.
The consensus was that those features didn't add enough to be worth it, but I wouldn't mind giving them a try and seeing how they look.
How about this?
... stuffstuffstuff ...
Yeah! That's pretty close to what we (Tamiq/Terramir/Clip) discussed. I'll give it a shot. Right now it's at the "eye-bleedingly horrible prototype" stage, and I'll add it as a beta/experimental/optional feature if it gets to some moderately acceptable level of suck. (No promise on schedule, this week is pretty busy)
Elixir
08-18-2019, 12:47 PM
Not used this tool yet but seems great.
Would be nice to be able to draw and reccord a road by clicking pin after pin on the survey helper map (if this is possible). And once done, click a button that will calculate for you the clicking spot of each map in your inventory.
With the the previous exemple :
Say I have 10 points...route is 6, 1, 9, 4, 10, 3, 5...
so good clicking spot order is : 6, 1, 7, 3, 6, 2, 2...
Sorry for my non natural english
Chilton
11-06-2019, 04:19 AM
I have a moderately awkward question, any idea where the ChatLog is on linux system?
alleryn
11-06-2019, 09:40 AM
Just used the survey tool for the first time, and please allow me to say what an incredible help it is. Great work devolping it, and thank you for your incredible generosity in sharing it with the community.
For me the one thing that would improve it from incredibly helpful to stratospherically near-perfect is what i think was being suggested here:
Say I have 10 points...route is 6, 1, 9, 4, 10, 3, 5...
I do survey #6 , then 1...that was easy. Surveys #6 and #1
Now I have to remember that #9 is now in spot number 7
I don't think it would be too difficult a change to implement. When the user clicks on a pin to change it from red to blue, all pins with a greater number should decrement by 1. Clicking the pin is an indicator that the user has completed that survey and removed it from the inventory. Hence all surveys further in the list should reduce their value by one, to indicate that they have moved one spot forward in the user's inventory.
Again thank you so much for the tool and for considering this suggestion.
Not used this tool yet but seems great.
Would be nice to be able to draw and reccord a road by clicking pin after pin on the survey helper map (if this is possible). And once done, click a button that will calculate for you the clicking spot of each map in your inventory.
With the the previous exemple :
Say I have 10 points...route is 6, 1, 9, 4, 10, 3, 5...
so good clicking spot order is : 6, 1, 7, 3, 6, 2, 2...
Sorry for my non natural english
Yes, I've been trying to figure out a way to do that without the interface being a mess. Thankfully Alleryn just suggested one that was way better than what I was trying. I will be doing that!
I have a moderately awkward question, any idea where the ChatLog is on linux system?
Not a clue! Anybody know?
When the user clicks on a pin to change it from red to blue, all pins with a greater number should decrement by 1. Clicking the pin is an indicator that the user has completed that survey and removed it from the inventory. Hence all surveys further in the list should reduce their value by one, to indicate that they have moved one spot forward in the user's inventory.
Oooh, thank you, that's a great idea! I was messing around with grids of numbers on the right side of the tool window to try to figure out how to undo map removal if you mis-clicked. It hadn't occurred to me to renumber the unchecked ones, and then the blue checked maps also work as the undo mechanism.
Thanks! I will definitely try that. Also, there's a beta version of the tool that does motherlodes. I should just make that the main page now...
alleryn
11-07-2019, 08:30 AM
I have a moderately awkward question, any idea where the ChatLog is on linux system?
I don't have PG installed on a linux system, but my guess would be something like
home/<user>/.elder game/ ...
(Folders starting with a dot are usually hidden by default. You will need to show hidden files/folders to see these).
Have you tried searching the filesystem for a folder named ChatLogs or searching for the filename? The files get named (at least on windows) things like
Chat-19-11-07.log
You could also probably type something in chat (so that it's logged) and then search your system for files that were recently changed.
alleryn
11-07-2019, 09:42 AM
Oooh, thank you, that's a great idea! I was messing around with grids of numbers on the right side of the tool window to try to figure out how to undo map removal if you mis-clicked. It hadn't occurred to me to renumber the unchecked ones, and then the blue checked maps also work as the undo mechanism.
Thanks! I will definitely try that..
After i posted, i started thinking about the un-toggling situation. It had me concerned for a bit, but i think that part should be easy enough too.
There are probably multiple sensible ways to handle this but here's what i would do:
On toggle: Decrement the label of all pins (red and blue) that have a (strictly) larger label than that of toggled pin.
On un-toggle: Increment the label of all pins (blue and red) which have label > that of toggled pin, and all red pins which have label = that of toggled pin (really there should only ever be at most one red pin like this).
[Note: There are situations where something like toggle A --> toggle B --> untoggle A --> untoggle B will flip the order, but i think this ultimately makes sense. (You can think of it as the user removing A then B from the inventory, then putting A back in, followed by B. Naturally things would flip. I guess if you are familiar with push/pop on stacks this may seem obvious i'm not really sure). But as long as the user uses 'undo' in the 'right' order (toggle A toggle B untoggle B untoggle A) the order will be preserved.]
I tried to create an example for why i think these increment/decrement operations make sense, but i think it just made things more confusing. Feel free (anyone really) to message me here on the forum, or on the Gorgon's Head Discord (i'm alleryn there as well) if you're looking for someone to bounce ideas off or anything.
Thanks again, Clip for putting the work in on this. It's making surveying a real breeze compared to trying to sort surveys "by hand".
Tagamogi
11-07-2019, 01:57 PM
I have a moderately awkward question, any idea where the ChatLog is on linux system?
Edit: Now that I checked, the correct path is ~/.config/unity3d/Elder Game/Project Gorgon as Chilton already discovered.
Chilton
11-07-2019, 08:00 PM
Thanks guys that was helpful, I found it under home/config/unity3d/Elder Game/Project Gorgon/Chatlog
After i posted, i started thinking about the un-toggling situation. It had me concerned for a bit, but i think that part should be easy enough too.
There are probably multiple sensible ways to handle this but here's what i would do:
Thank you for the great idea! I've added it to the tool, for regular surveys. (If it helps, all the code does is overwrite all the labels after any change, labeling visited ones with an X, and unvisited ones with the count so far.)
I'm glad the tool is useful, and I'm sorry I was slow to add your improvement idea! It really was less than an a hour to apply, the real value was in you having the good idea for how it should work.
On, to another announcement, in the absence of any violent complaints from the beta testers, the tool now has:
MOTHERLODE SUPPORT!
In the "Chat Logs" tab, you can now choose between "Regular Map" mode and "Motherlode" For motherlodes, you get two text areas to paste in your survey distances. So, go to two places on the map, do all your motherlode surveys in the same order on both places, paste the resulting logs into the two text windows, and click "Find Survey Locations"
On the map window, you will have two little markers to drag around. Put their noses on the point where you did the survey. Depending on where you did your surveys, there might be two possible points triangulated for a motherlode. One easy way to minimize this is to do both surveys a ways apart on the same map edge.
When I originally made this tool, my criteria for success was that I could swim out to a motherlode in Kur, sink to the bottom, and always get to the motherlode on the first try. For a while I bought random motherlode maps in shops, and they usually ended up being out in the Kur ocean. Early versions of trying to triangulate had a lot more freezing and drowning than mining. It turns out you need to measure the map sizes very very precisely to get the triangulation right.
With the measurements dialed in, it's been working for me, so please report here if the tool doesn't hit that level of quality for you.
Thanks!
alleryn
11-24-2019, 01:20 PM
Works great! Cut my time sorting surveys down at least by half, i'd say. Can't thank you enough!
Sasho
12-07-2019, 07:06 PM
Just started using this today and it's wonderful. I've been able to do 100 surveys from purchasing inks/parchments to collecting them all within 35 mins. 5 mins of crafting/5min of gathering text/25 mins to collect them all. This has cut my time more than in half. Thank you!
My tips are:
1) Separate each group of 10 maps in my inventory with a single Rubywall Crystal. For each sequential set of 10 maps, use an additional Rubywall Crystal, that way I can quickly know where my 44th map is by counting 4 maps to the right of my 4-stack Rubywall Crystal.
2) Survey all the maps by enabling in your GUI "Single-click Items to Use them." This makes clicking through 100 surveys fairly quick.
3) Move in a circular motion around the map.
Thanks for trying it! I'm glad this continues to be useful. Single click is a good idea! I often miss one or accidentally use one twice and that would make that mistake less common.
Sagit
03-14-2020, 11:46 AM
A huge thank you to the Rowen Trading guild from myself and the rest of the Asheron's Legacy guild for creating the Project Gorgon Survey Helper. It saves time and takes so much of the pain out of surveying. Your efforts are appreciated.
Milamber
03-17-2020, 02:11 AM
Hello, first post here. Just found out about your tool been using it. I really like it, and I think it's a phenomenal tool, thank you for your development.
I wanted to suggest something, and I don't normally post things so I hope it's actually useful. But I've been setting my inventory to rows of 10, so that was each row has a easy column to count to. My suggestion would be if say I started my surveys, and had 100 maps. If I started on 85, click 85 then have 86-100 move down, so 86 would become 85, 87 would be 86, so on and so forth. I have no idea if that's actually possible, but would speed things up tremendously if it was. That way you could always know the location of the map in you inventory relative to the location on the map. Hope that's useful, thanks for the tool :)
Tamiq
03-17-2020, 07:19 AM
... If I started on 85, click 85 then have 86-100 move down, so 86 would become 85, ...
If I understand your request correctly, that can be done by ticking the Optional Renumbering checkbox on the Map tab. As you collect maps, click the red number for them on the map - they will turn blue and the remaining location numbers will update. It can sometimes be tricky if you have maps right next to each other and you click the wrong one, but in general it really helps!
alleryn
03-17-2020, 08:17 AM
Edit: Oops didn't see there was another page to this thread, and missed Tamiq's post. I just repeated what was already said :p
Hello, first post here. Just found out about your tool been using it. I really like it, and I think it's a phenomenal tool, thank you for your development.
I wanted to suggest something, and I don't normally post things so I hope it's actually useful. But I've been setting my inventory to rows of 10, so that was each row has a easy column to count to. My suggestion would be if say I started my surveys, and had 100 maps. If I started on 85, click 85 then have 86-100 move down, so 86 would become 85, 87 would be 86, so on and so forth. I have no idea if that's actually possible, but would speed things up tremendously if it was. That way you could always know the location of the map in you inventory relative to the location on the map. Hope that's useful, thanks for the tool :)
Already implemented! (See further up in this thread). Click the checkbox on the Survey Helper page where it says:
Optional Renumbering:
Check to renumber surveys, removing the ones that are toggled. (Regular surveys only)
Milamber
03-17-2020, 04:21 PM
My oh my I am blind, thank you both :p
desophos
03-24-2020, 01:29 AM
Thank you so much for developing this tool! It makes surveying much less painful. I have a couple comments:
1. It's difficult to place the dwarf marker precisely; it's half opaque, doesn't show up well in all environments, and doesn't seem to actually have a nose to position. Having its beard pointed at the location instead would be easier to place, or you could use a clearer marker. A bug related to the visibility: the color change for Kur doesn't apply for Motherlode surveys.
2. I'd really like to be able to add a third location (or more?) for Motherlode surveys. That would make the survey's location unambiguous (I think) and maybe less finicky with regard to small position changes.
I'd like to help with development if that's an option! I would love to help improve this incredibly useful tool. Is it open-source and would you be willing to collaborate?
1. It's difficult to place the dwarf marker precisely; it's half opaque, doesn't show up well in all environments, and doesn't seem to actually have a nose to position. Having its beard pointed at the location instead would be easier to place, or you could use a clearer marker. A bug related to the visibility: the color change for Kur doesn't apply for Motherlode surveys.
Thanks! The dwarf icon is a tribute to Ormorek (whether he wants tribute or not!), but I think we could improve the visibility and ease of positioning. One idea that leaps to mind is, how about if the icon changes while dragging? Like, we could add a small red reindeer nose dot while it's in motion. I'm sure Ormorek wouldn't mind a temporary clown nose. Or maybe it's a "too many beers" red nose?
Thanks for the bug report! I'll fix that, and we could definitely look at better color choices per zone. (Also, now that there are Treasure Maps in new Sun Vale and Gaz(?), those zones need to be added.)
2. I'd really like to be able to add a third location (or more?) for Motherlode surveys. That would make the survey's location unambiguous (I think) and maybe less finicky with regard to small position changes.
I have thought about that, too. The problem with three or more locations is that you're not likely to get all N points positioned so perfectly that you'll get an exact single triangulated solution. More likely, you're going to get a cluster of points, one for each pair of locations. (So, you'd get a cluster of 3 points per motherlode for 3 starting markers, 6 points for 4 starting markers, etc.)
That mostly becomes a challenge to display it cleanly in a web UI. Maybe you could display it as a fuzzy soft-edged cloud that would be come more like a hard point if the starting markers lined up well.
In the end, my measure for the Motherlode tool was, if I can do 10 motherlode surveys, and for each one, walk to the position and dig it up on the first try, then the tool was good enough that it didn't need further improvement there. It does work that well for me. Maybe this is related to not being able to position the marker? I've noticed that the biggest factor for me (after the tool was calibrated to zone size), was expanding the map so it took up most of the screen, and then I was able to hit motherlodes reliably with no fuss.
I'd like to help with development if that's an option! I would love to help improve this incredibly useful tool. Is it open-source and would you be willing to collaborate?
Sure, though I've tried hard to keep the tool simple for maintainability's sake. Features should have a relatively high usefulness/code complexity ratio, unless there's a strong Ormorek-worship-related argument for them. I assume long stretches will pass with no changes and want it to be low effort to do simple changes like add a zone.
I'll put it on github (which I should have done anyway, bad me!) and post the link here. Oops, I also forgot to put public domain attributions. That was the plan.
The motherlode marker colors should be fixed for Kur. Pubic domain dedications were added to all two of the source files.
Okay, the tool is now on github for anyone that wants to collaborate. My SLA on pull requests is going to be fairly slow, since I'm actually online playing PG quite a bit less these days, (painful unarmed and power nerfs, and zones like Rahu re-tuned for groups only, waaah :( ) but still hopeful future updates make the game a bit friendlier to players like me that prefer to group less often.
Github: https://github.com/gchristopher/pg_survey_helper
I'll update the original post.
Followed the instructions. Blank map.
On the basis that it works for some/most then I must be at fault. Oh well.
alleryn
03-25-2020, 06:56 AM
Followed the instructions.
If you want to get it working, it would be helpful if you described step-by-step what you did. I can't help but be skeptical that you followed the instructions precisely and it simply didn't work.
Followed the instructions. Blank map.
On the basis that it works for some/most then I must be at fault. Oh well.
Maybe I broke it? Could you post some of the chat log you're using? Then we could try to reproduce the problem.
So far, I'm not aware of it being broken for anyone, at all, so let's figure out how to get it to work for you!
Hi all. I clicked the surveys. Found the chat logs on my hard drive. Copied from hd. Chat logs tab, where is that, please?
Many thx in advance
alleryn
03-28-2020, 07:22 AM
Chat logs tab, where is that, please?
It's on the website. (Right click, open image in new tab for zoomed in version).
https://i.imgur.com/vXfDS5t.png
Damn. How did I miss that.
Don't answer that.
My heartfelt thanks
Oooooh, I'd forgotten that I'd added a conversation between Rita, Blanche, and Phil, the Last Mummy of Ormorek to the sample chat logs for the Survey Helper.
Sigh... we can always dream.
Figger1
08-13-2020, 01:35 AM
how do i get the tool? none of the links go to where i can download the tool, need instructions on how to get the tool.
alleryn
08-23-2020, 03:50 PM
how do i get the tool? none of the links go to where i can download the tool, need instructions on how to get the tool.
There is no download, you do everything on the website.
Xhodan
09-24-2020, 07:37 AM
Nvm, got it
Gareldar
02-05-2021, 01:07 PM
Wonderful tool, thanks for the time and effort.
Wonderful tool, thanks for the time and effort.
Thanks! :) Glad to hear it's still being useful. (Augh, need to add zones, though.)
Humerox
03-15-2021, 11:05 PM
I don't see a chatlog folder. There's a Unity folder, a GorgonSettings .txt, a Player.txt and Player-prev.txt...but no chatlog folder. Is there a toggle to log chat or something? I searched the hard drive and found the chatlog for EVE...but no Project Gorgon, lol.
Deldaron
03-16-2021, 10:48 AM
Yeah you have to turn on "saving chat logs" go into settings > special > add "LogChat" and hit save
Humerox
03-16-2021, 11:22 AM
Thanks!! :)
alleryn
03-16-2021, 02:48 PM
I don't see a chatlog folder. There's a Unity folder, a GorgonSettings .txt, a Player.txt and Player-prev.txt...but no chatlog folder. Is there a toggle to log chat or something? I searched the hard drive and found the chatlog for EVE...but no Project Gorgon, lol.
In-game: Settings > Special > LogChat (see documentation or just type this into the box)
Edit: Oh didn't see there was another page in the thread.... already answered, then; nevermind!
Svann99
06-08-2021, 04:29 PM
Help!
I dont understand how its supposed to work. I got the browser map marked with numbers, but the way inventory works every time I use one the counting gets messed up. I mean, if I use map 7 and next map point is 20 its now actually the 19th in my bag. I cant remember that! How can I make this work for me?
edit: ok I should have read the thread before posting. I guess I need to use the renumber thingy. Ill try that.
Svann99
07-02-2021, 09:28 AM
This tool is world-view changing!
Any chance of adding Gazluk?
JeffK69
07-10-2021, 03:07 PM
Is it possible to change the colors for the markers showing the locations? The red marks on the dark background are invisible to me due to slight shade blind issues.
cr00cy
08-27-2021, 09:09 AM
So, is there any way to make use of this without VIP, now that chat logs are premium feature (which is a bit strange imo)?
SoniaLenss
08-30-2021, 02:47 PM
thanks for this information ))))
Anrothan
08-11-2022, 04:10 AM
So i was having an issue with multiple monitors. It always appeared to the left side monitor so i tried moving it and now the whole thing disappeared. Anyway to reset it so I can see it?
If you add reset to the command line (either launching it manually, or modifying the shortcut), all borders should return to their default position.
Alternatively, if some part of the interface is still visible, move everything outside the screen and restart the app. It should reset as well.
Anrothan
08-11-2022, 11:09 AM
If you add reset to the command line (either launching it manually, or modifying the shortcut), all borders should return to their default position.
Alternatively, if some part of the interface is still visible, move everything outside the screen and restart the app. It should reset as well.
How do i add it? Like, when i launch it, there is literally nothing. So how do i modify the shortcut?
If you pinned the program to the taskbar, you can right-click it and select Properties.
20
Figger1
08-13-2022, 09:28 AM
cr00cy, chatlog settings are in the VIP section but is usable for all. Look there and it will tell you that
Thank you, that's a great tool!
Sagit
09-22-2022, 09:02 AM
It's an outstanding tool and sincerely appreciate the time and effort put into creating it.
Any chance we can get the new maps for Eltibule and Kur??
Any chance we can get the new maps for Eltibule and Kur??
It was updated a week or two ago. Visit https://gorgonapps.github.io, at the bottom of the page you'll find a link to the latest version.
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