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ProfessorCat
04-03-2019, 08:17 AM
Hello!

I love theory crafting combat builds. It's one of my favorite parts about ProGo. I'd love to see some of the builds other's have made! Feel free to share "Feats of strength" that your build is capable of, or explain why you chose some of the mods/skills that you did!

If you haven't used Gorgon Explorer before, go to:
http://www.gorgonexplorer.com
1. Click on the "Build Planner" tab at the top.
2. Expand the "Other Options" tab drop down
3. Paste the build code into "Build ID"
4. Click the Load button.
https://i.ibb.co/BTZZPBZ/explorer.png

Now let's see your builds! Be sure to fill out all 6 abilities before you share your build! Tell us what sidebar skills you use that are crucial to your build as well!

INXS
04-03-2019, 08:35 AM
Would love to share my builds but the fear of nerfs is great.

ProfessorCat
04-03-2019, 08:51 AM
Salt.

Thank you for your fear mongering, however my intention was to encourage the sharing of ideas and community, not to discourage it.

Golliathe
04-03-2019, 10:44 AM
Infinite power - with regular food

ju1hu1eh

not 100% correct but close enough.



Here's my Fire Magic/Shield build! - Inspired by Rutting's build with the same skills! This build is a lot of fun, and great for farming items in lower level dungeons.
jtgky6xb


Not that I want anything to get nerfed but who thought it was a good idea to make Molten Veins stronger than fire shield? Fire Magic does lots of damage and shield.... doesn't by comparison. Would it not make more sense to have the base damage higher on fire shield because it isn't a 'damage' class?

Molten Veins is 211 base
Fire shield is 120 base

Why is this a thing? Reverse them and it would make so much more sense. Or is the general idea that shield doesn't get to have nice things? Thats kinda how it seems...

simplybob
04-03-2019, 12:42 PM
For Macnamara's Fire/Staff build, my starting point on gorgonexplorer was combining both of your builds, Professor Cat. Thanks for sharing on your stream and here.

That said, I've been looking for a place that people share their GE builds and this is the first spot I've found. With such a great tool, how can we not take advantage of it. If the people we group with are better at what the do because we share, it only helps all of us.

ProfessorCat
04-03-2019, 01:02 PM
Infinite power - with regular food

ju1hu1eh

not 100% correct but close enough.
kinda how it seems...

Really cool build idea, especially for Fire, which is very high on the power consumption. I know it's the unpopular choice, but I love mentalism over Psychology. I like that you kept the basic on ment as well, which frees up more DPS on fire, and still gives a ranged basic. How do you use Pain Bubble in the rotation?



Not that I want anything to get nerfed but who thought it was a good idea to make Molten Veins stronger than fire shield? Fire Magic does lots of damage and shield.... doesn't by comparison. Would it not make more sense to have the base damage higher on fire shield because it isn't a 'damage' class?

Molten Veins is 211 base
Fire shield is 120 base

Why is this a thing? Reverse them and it would make so much more sense. Or is the general idea that shield doesn't get to have nice things? Thats kinda how it seems...

I certainly can't speak from a development point, but I have spent a LOT of time with thorns, both before, and after the recent patch.

The upkeep time is a big factor into the 3 versions of powerful thorns we have (Brambleskin, Fire shield, and Molten veins. Excluding toxic flesh and Phoenix strike).

Brambleskin has the weakest top modded thorns, which currently lands at 303/hit, using only the mods for brambleskin, and not factoring in +indirect nature damage. This skill also has a 30 second cooldown/up time. This is the lowest maintenance version of thorns, and certainly has the best "non-Damage" mods, as it can gift power/health/armor heal, also granting temp stats to all 3 of the mentioned attributes.

Fire shield has a 20 second cooldown, and has some great DOT fire mods for it as well. Direct thorns damage to a fully modded fire shield gives 312, but there are also mods that add a total of 240 fire damage over 10 seconds. Assuming this stacks (and the monster stays alive)fire shield would deal 552/hit! Once again, indirect fire damage bonus (gained from fire magic) stacks on top of the initial hit, bringing it closer to 500ish + the 240 DOT

Molten veins total direct damage can hit 472, with a total of 170 fire damage over 10 seconds on top of it. Grand total of 642/hit. This skill has a 10 second cooldown, which equates out to more "down time" that you can get hit, without the thorns being applied to the attacker, as well as having the greatest power cost over any measure of time. It also takes a total of 6 mods to reach this number, where brambleskin only takes 2, and fire shield only takes 4. You will lose out on DPS for other firemagic skills if you fully mod this, and molten veins will only ever hit melee attackers.

As with the other thorns skills, indirect fire damage will boost this up to comparable to fire shield, however the DOT from fire shield is stronger, and the cooldown/up time is longer.

I see a fairly even benefit that makes all 3 of these comparable to a fully modded load-out. As for the base skill, there's clearly a damage advantage to molten veins, but it also has the "weakest" mods.

Having played all 3 abilities at length since the update, I have to say I still enjoy Brambleskin the most, as it's the most set it and forget it style of playing. Fire shield is great if you mod for it, and lands somewhere in between molten veins and brambleskin. Molten veins I've found I don't have up as often as brambleskin unless I'm focusing on the thorns only side of it.

Once again this is only one player's experience with the thorns skills, but to me they all seem fairly even from an end game point of view, and for my specific play style! I'd love to hear more insight about thorns, though!

ProfessorCat
04-03-2019, 01:20 PM
For Macnamara's Fire/Staff build, my starting point on gorgonexplorer was combining both of your builds, Professor Cat. Thanks for sharing on your stream and here.

That said, I've been looking for a place that people share their GE builds and this is the first spot I've found. With such a great tool, how can we not take advantage of it. If the people we group with are better at what the do because we share, it only helps all of us.

I haven't put it to practice yet, as I'm still acquiring the gear for it, but here's my Hypotheical Fire/Staff VULNERABLE build, with molten veins added in (and hoping for phoenix strike-thorns love someday!)

ju1ncyii

Should be significantly more DPS than my staff/druid build, but much much less tanky.

INXS
04-03-2019, 02:37 PM
Very true Prof, anyways this was a great built lots of synergy, the recent hammer nerf have diminished it's prowess but over all a fun build to play with. I have Fairy armor for chest, legs and feet for the eletrical % bonus also refresh rate and got a shocking masquerade for the +40 eletrical damage.

THOR - God of Thunder: ju1pigmg

This build focuses all on eletrical damage from Hammer and Mentalism it's got 1 stun 2 AoE knockbacks and doesn't use an epic attack but relies more on rapid fire to kill the target, not a tanky build you are a bit on the DPS side and bit squishy. Basic attack and Latent offer crushing damage.

Gruffon
04-03-2019, 03:06 PM
Here's my Bard/Unarmed set! ju1mt6h5

The idea is to take as many hits as possible and then retaliate with boosted damage.

Here's about 14 minutes of me fooling around with it in Rahu. I even fight Pask! Or try to, at least.


https://www.youtube.com/watch?v=TnnwYbVEyNY

Celler
04-03-2019, 06:26 PM
Will almost quote INXS

Would love to share my builds but the fear of ridicule is great.

I often gear one skill say all BC mods and then just generic/endurance this way I can use that 1 set of gear with BC to raise the lvls of other skills.

It makes me weaker for sure but I'm often just farming materials in lvl 50 or lower places, and having the generic mods helps far more than many mods for a skillset I'm not using.

I do have a few builds I actually have dual mods on but there still missing plenty, compared to whats here so far anyway.

My goto build for grp play is ment/shield a mix of range damage, a couple of stuns ,some boosted health waves and boosted shield team. It's passable at best.



It's been interesting reading these and seeing what others who have stuck with something long enough to actually do it properly can achieve. Hopefully more will be added.

Am especially pleased to see how the pesky raven does his thing, thanks for sharing.

Mbaums
04-03-2019, 07:03 PM
If anyone is smart, please steal this site and make a PG version (tree of savior build site http://www.tosbase.com/tools/skill-simulator/builds/)

But I'm actually shocked someone -- Gruffon -- is using a UA build with just kicks. I might try something similar someday. I was thinking of trying to piece together a UA/Sword build kind of like an end game take on the starter combo.

ProfessorCat
04-17-2019, 11:45 PM
This build changed or the gorgon explorer loadout expired, so I removed the post behind it.COLOR][/B] - k19g22nx

Mbaums
04-18-2019, 07:50 AM
Animal handling and pig:
juh19ueo
Why on earth would this work?
If you use a pet who can eat trauma damage I believe you can use unnatural wrath whenever its on cool down and heal the pet enough with pig to dominate. Not to mention pig's Frenzy works on the AH pets.

In ~30 seconds (monster rage x2 and unnatural wrath x3) the pet will really surprise you with damage. Additionally, you can solo pull anything from 40 meters away with harlmessness. Just use it and wait 10 seconds. Even if the nay sayers dismiss the damage, pig still offers a lot of group support.

Usually a build needs to be played through to really see how it feels/plays and tweaks are made at that point. So I need to mention this build entirely a theory at this point.

Yaffy
04-18-2019, 09:52 AM
Some people have been curious about my Unarmed/Shield tank build so I wanted to share it.
jumtppgp

In my opinion, this is the best tanking set in the game currently. However, it has bad damage so I would not suggest this unless if you plan on playing in groups or like going very slow. Thankfully, the Fire Shield buff makes it significantly better for farming trash (Just swap Infuriating Bash for Fire Shield) but it's still quite slow at killing very tanky enemies. The taunt is probably a bit overdone too, as a 700% taunt multiplier isn't really needed after player damage has been nerfed a bunch. You won't find a better build for soaking up damage though.

Also just for fun, this is my Spider/Unarmed build:
jumvf7px

The whole point of this build was to make an Infinite Legs build when the new Spider buffs came out. Its damage is quite high, and it focuses on constantly using Infinite Legs and poison DoTs to do damage. This build is basically just Spider though, as the unarmed is mostly just there for passive bonuses. Unfortunately, the damage formula change has significantly weakened the utility of Bruising Blow, which was the primary reason to use Unarmed over Druid. Druid's damage is higher now because of the extra poison, but Unarmed does give you a bit of survivability and a lot of armor regeneration which can let you off-tank a bit. Basically if you don't want to bother with Druid, you can go with this build to see the wonderful damage of Spider instead.

ProfessorCat
04-18-2019, 10:57 AM
This build changed or the gorgon explorer loadout expired, so I removed the post behind it.COLOR][/B] - k19g22nx

Chilton
04-19-2019, 11:33 PM
Being a noob I have no fear of ridicule

I am a sword/shield, mostly due to sunken cost fallacy. This is my target build jueq8d5n

My actual build in game is a lot worst..... jup4b8xr

SausageJavelins
05-08-2019, 08:25 AM
Stumbled upon this thread and figured I'd toss in my 2 cents of a build:
jvfd55cd

Some pieces have Shamanic Infusion and look worse than they are. My offhand is also only purple since its a Dirk (hard to find good ones, I guess) and is missing one of the Psych heal mods.

cr00cy
06-15-2019, 12:28 AM
Here is my 'general use' wolf/unarmed build:

jwx64gyk

It's still a bit messy and unoptymized, since I didn't had much time to play since last Wolf changes. Mostly Crushign damge, with good amount of Trauma thrown in. I enjoy it very much for few reasons:

1)It has good mix of suriavbility and damge. Only thing I really struggle are mumies in Gazluk (didnt tested it in Gazluk keep yet). Can solo Pask, as long as no adds show up (even then I can sometiem pull it off)

2) It's flexiable. I can switch Headbutt, or one of kicks for other skills, like Hipthrow, or Cobra strike if I want more cc, or want to use different combos. I can switch Claw for Smell Fear if I want rage control. There is few good combos that I can use, depending on what i need/want (helaing, AOE for kicks, or Mamba strike).

3) Seeing mobs bleed out brings smile to my face. See Red+ Sanguine Fangs is enough to bleed dry Onkora Rakkies in Rahu. Not sure why, but I find it very satysfying to see mob die with near full armor.

Im currently working on Werewolf/AH build. Here is what I have in mind:

jwx7ddt0

simplybob
06-24-2019, 11:37 AM
Fire/Staff Build

Macnamara is currently aiming for this: jwupgewc It is about 95% done now so most of the important pieces are in place.. My outfit is winter gear and I added pockets to the shirt and pants, so it could be stronger. I also opted to include both the Flesh to Fuel sprint mods, which I feel makes a world of difference. Adding Armor to the pieces via Shamanic Infusion weighs heavy in the future of this build If I ever convince myself to do without pockets.

Celler
06-24-2019, 12:03 PM
Was not my intention to discourage others posting, if you can't see that from my post which only really made fun of me I'm quite surprised to be honest.

Am also a little confused as this thread was started by Pro Puss, and without wanting to sound rude I have no clue who you are mopakarim5600 ?

Yaffy
06-24-2019, 12:06 PM
Was not my intention to discourage others posting, if you can't see that from my post which only really made fun of me I'm quite surprised to be honest.

Am also a little confused as this thread was started by Pro Puss, and without wanting to sound rude I have no clue who you are mopakarim5600 ?

I think they are a reposting bot. Basically they are just copy and pasting other people's messages.

ProfessorCat
08-30-2019, 10:06 PM
This build changed or the gorgon explorer loadout expired, so I removed the post behind it.COLOR][/B] - k19g22nx

Meatbagg
09-09-2019, 11:17 AM
ProfessorCat, would you mind re-posting your fire/shield build, as well? (and any other builds you'd like to share!). Also, I love your streams!

To any others that run Sword / Shield or Sword / Psych, would you mind sharing your builds? I'm desperate to (try to) determine why I am terrible at this game!

ProfessorCat
09-24-2019, 06:22 AM
This build changed or the gorgon explorer loadout expired, so I removed the post behind it.COLOR][/B] - k19g22nx

Meatbagg
09-26-2019, 01:04 PM
This is great, thank you so much!

SkyOak
10-01-2019, 05:06 PM
Hi! I just made a build on gorgon explorer for future experimentations as I am lvl 50 sword/psych right now.

Would anyone who knows this synergy well tell me if it's good or not ?
I tried to have slashing, piercing and trauma damage on sword, have a good You Were Adopted bomb and overall something not to heavy on power. I'm not sure if I should find a way to get Many cuts in the build but I don't know what would be good to replace, maybe debilitating blow ? Also I don't have a good debuff ability but I thought that if I ever need to I can replace Strike a nerve by Soothe temporarily.
Is the double basic attack useful, like for combat refresh or less use of power overall ?

here it is : k18hnsts
Thanks :)

Tielan_Maudwyn
10-02-2019, 05:04 AM
ouch... :)
many cuts sucks, too low damage, AE mod seems good, but no... not really worth it (and parry is even worst)
1 basic attack, even 0 basic attack is enough.
Hacking blade not really good, most fight are too quick for the dot, and dot don't get extra dps from bonus.
You need to add precision pierce, it is the best sword attack (with 2 mod which add recast timing and 145% dmg)
Windstrike/FinishB are great...
You can add riposte and keep delitating blow

On psy, psycho/YWA are greats.
You need But i love you, + the stun mod on the hands.
Peptalk should be enough as heal remove inspire confidence.
Add either the mez (tell me) or the fear (cause terror).
Positive attitude for the sprint bonus, useful in solo/outdoor, else can be switched for anything.

ProfessorCat
10-02-2019, 09:16 AM
This build changed or the gorgon explorer loadout expired, so I removed the post behind it.COLOR][/B] - k19g22nx

SkyOak
10-02-2019, 04:04 PM
Thanks a lot, both of you!! Tielan, I redid the build as you told, can you tell me if it's better ?

I added the two 25% chance to ignore stuns, do you think it's useful ? Also I can't decide between mock and psychoanalyse, I would like to keep a basic attack for the combat refresh but psychoanalyse is great for the damages and the xp boost. Maybe I can get a basic attack on sword, I don't know what to remove, maybe debilitating blow ?

sword/psych : k19uoqoe

thanks!

Tielan_Maudwyn
10-03-2019, 12:02 AM
better...yes.
I don't like decapitate, huge dmg, but too long recast time.
if you are soloing very slowy it can be good, but in other case, it is unavailable most of the time.
Sword do a lot more dmg overall than psy, psy is more use for support (except Psy/YWA which do quite damage, and can with mod make the target "vulnerable", which increase the damage of 2 sword skills)
The basic attack from sword is better than mock, so i will switch decapitate by thrusting blade.
And in psy, keep psychoanalyse with it is need to trigger YWA. (or you need to use tell me..., but i prefer to keep it available in case of add...)

I try to get the 2 25% chance to ignore stun on my stuff yes...

Burnout
10-03-2019, 11:06 AM
i like to use Decapitate, mine is almost 4k dommage + terrify ennemy mod at 80. During elites Hunting at Fae Realm, you usually have time to cast 3-4 spells/mob. So i like to cast my epic attack first on ennemy, just to impress all my friends lol. Unfortunately the elite mobs at Fr are so easy now (sign..), especially if your group are 6 player on daily (sign..). it kills the fun when everything become easy lol.

ps: we need a FR dungeon very very hard plz

Meatbagg
10-08-2019, 12:14 PM
Hi all,
I've created a sword /shield build and would love folks to critique it. My goal was/is to solo GK, so please let me know what i'm missing from the build.

k16oz1hw

FYI, I took the 145% + 3 sec precision pierce mods in real life, which are not reflected in the build linked.

Burnout
10-10-2019, 03:34 PM
Solo GK? Why woud u like to solo a dungeon 70? Arent we playing a mmo? Its funnier when playing in group! ;)

This game is already doing stuff alone at 90% of time

Burnout
10-10-2019, 03:37 PM
By the way i wish somebody else can help u. Im not sword/shield but sword/psy player. I can solo each elite individually in gk but damn it will take age before i meet the first boss :p

benaniel
10-13-2019, 11:22 PM
Error
There was a problem loading your build.

Please make sure you entered your build id correctly (they are not case-sensitive).

If this keeps happening and you don't know why, please submit a bug report and include the following message:
Error message: SyntaxError: Unexpected token N in JSON at position 0


when i try to load the fm/shield build

alleryn
10-14-2019, 06:06 AM
Error
There was a problem loading your build.

Please make sure you entered your build id correctly (they are not case-sensitive).

If this keeps happening and you don't know why, please submit a bug report and include the following message:
Error message: SyntaxError: Unexpected token N in JSON at position 0


when i try to load the fm/shield build


It would probably be helpful if you stated the build code you are using. Do you mean this one?:


Fire/Shield Build: k0xukfad

If that's the build code you mean, i'm unable to reproduce this bug. Is it possible you pasted in a leading space (i.e. " k0xukfad")? That gives me the error you're reporting.

Also the bug report should probably be submitted at
http://www.gorgonexplorer.com/contact
(Select 'Report a Bug' from the dropdown menu)

SkyOak
10-15-2019, 05:10 AM
I noticed every build posted more than 2 months ago get this error, have they been erased ?

alleryn
10-15-2019, 08:29 AM
I noticed every build posted more than 2 months ago get this error, have they been erased ?
Or maybe a patch changed some treasure effects so they are no longer valid?

I tried some build codes from this thread and it seems like anything up that starts with jw or earlier (they appear to be chronologically alphabetical or so) fails to load with that same error. jz and later seem to load ok.

Tannin
10-24-2019, 11:03 PM
Hi guys,

I just wanted to poke my head in this thread to say first of all, I'm really glad people are still using Gorgon Explorer and enjoying it!

It came to my attention that the builds disappearing after a certain amount of time was inconveniencing people so I've both increased the length of time before a build expires (from ~3 months to ~6 months) and added a "Print Build" button. This new button will produce a print-friendly version of your build that you can either save as a pdf, print out, screenshot, or what have you. Hopefully this will alleviate some of the pain of the builds expiring.

If 6 months is still an inconvenient amount of time even with this new feature please let me know. I can't pile things up indefinitely because storage isn't free but I'd like to give the best user experience possible.

Thanks!

ProfessorCat
11-23-2019, 12:39 AM
https://i.imgur.com/WXpSHUd.png

Zeiss
12-11-2019, 12:33 PM
Druid/Archery k41i8nke

I've seen a few people putting these two combat abilities together recently so I wanted to share mine.


This is a single target build I put together very early on when you could pick up druid at any level. The idea was to create a build that I could solo with almost anywhere. Sure, it's an MMO, but at the time groups weren't always easy to find with a smaller player base and I really enjoyed exploring the game. Even in other MMO's I've played like EQ, I was accustomed to combat skills that were jacks of all trades, master of none. Rangers/Druids/Paladins. That's what I like about this build and have stuck with it for so long. Is it the best DPS? Nope. Is it tanky? Nope. Is it a healer? Kind of, but Nope. However, am I usually top DPS in groups? Yes. I can also tank with the best of them with mangle shot's stun, bramble and debuffs on Rotskin/Mangle/Heart thorn. And while I don't take advantage of all the healing abilities of Druid, regrowth, bramble, and Energize work for healing both solo and in groups. Pair those with Great Bacon and Combat refresh and healing is covered. Can even throw on a Snare arrow and crowd control hitting all the bases.

+not power hungry - use lvl 3 brambleskin for 15 power cost and take advantage of the treasure mods not the DMG shield. Same with Blitz, but not necessary.
+attacks for specific mobs i.e Fire for trolls, Stun for ghost, Rotskin for Eyes
+Druid Events. yes that's a positive you haters.
-Fletching


My set is lvl 80 Max Ench across the board with the exception of the Bow. I use Shamanic Infusion on the Hat(+60 armor) Chest (+85 armor) and Gloves (+60 armor)

Druid Abilities
Brambleskin, Heart Thorn, Rotskin, Cosmic Strike, Energize, Regrowth
Archery Abilities
Long Shot, Aimed Shot, Mangle Shot, Fire Arrow, Heavy Shot, Blitz Shot

Clip
12-11-2019, 11:51 PM
Hi guys,
If 6 months is still an inconvenient amount of time even with this new feature please let me know. I can't pile things up indefinitely because storage isn't free but I'd like to give the best user experience possible.

Have you considered logging the most recent access date for each build when it gets viewed, then deleting ones that aren't viewed for X months? That might let you extend your TTL for builds that people have posted to threads while still letting all other (probably unpublished) ones time out faster and save you storage?

ProfessorCat
02-12-2020, 12:07 PM
https://i.imgur.com/mTuIDEg.png

ProfessorCat
02-17-2020, 04:21 PM
https://i.imgur.com/8SdSNfN.png

https://i.imgur.com/69aJ8qF.png

Delfofthebla
02-17-2020, 04:39 PM
Pretty cool stuff you got here Proffessorcat. Your Staff/Druid with a crossbow build makes me jealous as an animal player. I'm a sucker for abusing unconventional or alternate forms of stat boosts for a seemingly unrelated skillset in games.

Quallen
02-22-2020, 08:41 PM
DPS utility Sword/Shield - Looking for a versatile first build that solos well and brings plenty to the table for groups?

http://www.gorgonexplorer.com/build-planner - k6yck33e

Summary:

Damage Rotation: Wind Strike -> Precision Pierce -> Finishing Blow & Finish it
CC: Stunning Bash (stun), Many Cuts (AoE low armor stun)
Debuff: Debilitating Blow (-25% dmg), Finishing Blow/Finish it (-25% rage attack damage)
Self: 90% Stun resistance, Elemental Ward (100% ele resistance - 40% up time ), Fire Shield (thorns - 100% up time)
Group: Shield Team +32 Physical Mitigation (restores 221 armor) 100% up time

For solo play thorns is great for walking through lots of trash and with wind strike -> precision pierce you 2 shot any normal mob. You also deal a variety of damage types (Slashing, Piercing, Crushing, and Fire w/ lvl 70 GK Fire sword) so odds are you've got something that hits a given mob hard (on the flip side its harder to buff your damage since its spread out across various types.)

Sword: Thrusting Blade, Debilitating Blow, Wind Strike, Precision Pierce, Finishing Blow, Many Cuts
Shield: Finish It, Stunning Bash, Vigorous Defense*, Fire Shield*, Elemental Ward*, Shield Team

*Reinforce & Take the Lead get swapped into the * abilities depending on situation

Damage:

Listed damage numbers reflect the base and in rotation values ( -> ) You can bring your damage higher with calligraphy (9% slashing & 9% piercing), damage potions, and the shield ability strategic preparation (20% slashing) but the damage is more than adequate as is. I don't have anything special gear wise so might be opportunities there as well.

Thrusting Blade - 558 Piercing- 3s
Debilitating Blow - 1.3k Slashing + 108 armor dmg - 10s
Wind Strike - 1095 Slashing + 300 to vulnerable targets - 10s
Precision Pierce - 2.4k Piercing -> 3.4k in rotation - 12s (this attack bypasses armor)
Finishing Blow - 2.2k Slashing -> 2.4k - *14s (wind strike reduces 20s by 6)
Many Cuts - 839 Slashing - 8s

Finish It - 2.0k Crushing -> 2.4k - 20s
Stunning Bash - 612 Crushing + 108 armor dmg - 10s
Fire Shield - 345 Fire thorns + 120 Fire DoT

FAQ:

Q: Your build is only 6 mods, why not 7?
A: This build really only needs 6 to fit in the damage mods we care about. Since sword is the bulk of our damage going 4/2 (sword/shield mods) on a few pieces where its advantageous isn't a problem. Take the money you'd spend on trying to craft max-enchanted gear and put it towards getting that next set of combat skills you've been eyeing to 80 =)

Q:Why Many Cuts, it seems kinda weak?
A: I tried a bunch of different stuff in its place but ultimately landed there. My damage rotation already seemed adequate so I was more looking for utility. Decapitate with the fear mod was useful but in a tough group fight (say an over pull) I found getting in several AoE stuns (armor < 1/3rd) over the course of a fight more useful than a single decap. YMMV

Q: I'm low level/still leveling up, should I copy your build?
A: Nope. I mean sure, focus on +sword dmg and then % precision pierce dmg mods since its your best attack but really you want to be using whatever you've got mods for on your gear. Trying to make a specific build happen is pretty tough until you get transmutation and can start re-rolling mods. Although joining groups for the casino daily will help a lot gearing up wise. Also keep in mind, this is my first build too so yeah there's that.

ProfessorCat
02-25-2020, 06:03 PM
Had some fun with Shamanic/Generic Mods.

Anyone else thinking of Fairy builds?



https://i.imgur.com/l1jdTI2.png

ProfessorCat
03-31-2020, 08:49 AM
I've redacted the original post of my Staff/Fire build, because I did not intend or expect it to spawn controversy. Sorry Space! You should have said this build was nothing like yours to throw off the would-bes! It's a build I've been theorizing for a long time, and was excited to start putting into action. For what it's worth, I've never had someone tell me they've copied any of my builds 100%, however I've had people tell me my builds have inspired theirs, and that's a cool thing.

I'll leave my Staff/Druid Speed Farming build in it's place (which has the exact same Staff abilities/Mods as the fire build I had posted)

I have previously shared variations of this build a few times in this thread, and as they keep falling out of Gorgon Explorer, I did not bother making another ID.

This build is tried and true, and eats wolves like you wouldn't believe!
https://i.imgur.com/LMiOED6.png
Strategy
Open with your Crossbow skill to start with ranged, and add 40% to your incoming Epic attacks
Smack the biggest mob with a Phoenix Strike - Making the target Vulnerable (You can change targets from the xbow shot, as the epic damage is applied to you, not the mob)
IMMEDIATELY hit with Headcracker to stun the mob, ensuring the rest of your combo goes off
Strategic Thrust - This attack does almost 2.5x damage on vulnerable targets if fully modded
Cosmic Strike - This caps off the vulnerable stage, and also DUMPS their rage bar to empty, so when the mob comes out of the stun from headcracker, you aren't looking at a rage crit to the face. This also gets the bonus from vulnerable, and the +40% epic attack damage from the xbow shot.

After this 5 skill opening combo goes off, watch for random vulnerability, and manage rage - there's a lot of rage reducing skills here. It's a good idea to pre-engage with Blocking stance, but make sure you don't double up with deflective spin, as it's better used as a heal/mitigation mid-battle.

Space
03-31-2020, 12:31 PM
With the current build above, I can attest to it being the best solo build in the game with a few mod changes (another one i'm working on may beat it). As you may have seen, I've been using this build to solo almost every boss in the game, testing the limits (Zuke, Nature Elemental, Claudia, and i'm currently working on Ice Elemental). With the DPS route, I have been getting the most world boss kills currently. We'll see how it compares to other DPS builds with certain players on but I've taken it as far as I could, it can beat fire/ice.

Hurts a bit to see it shared as we may be seeing more OP folks but that's what the game is about, finding these builds and breaking it as far as you can. Not sure about sharing the road-map but each to their own, once again, awesome stuff to see PC!

CerealKiller321
06-09-2020, 11:44 AM
Hey fam,

I was wondering if y'all could take a look at this build This is all theory. I am looking at indirect fire and just overall damage altogether.
I would also like to create a support build possibly with mentalism/priest or with priest/warden but more emphasis on heals.

Let me know what y'all think, please. And happy gaming.

Gorgon Explorer ID:
kb89pqf5

Mbaums
06-09-2020, 01:30 PM
Hey fam,

I was wondering if y'all could take a look at this build This is all theory. I am looking at indirect fire and just overall damage altogether.
I would also like to create a support build possibly with mentalism/priest or with priest/warden but more emphasis on heals.

Let me know what y'all think, please. And happy gaming.

Gorgon Explorer ID:
kb89pqf5

Have you thought of piggy priest by chance? Its quite the super healer.
What you have looks like a fun solo build though. Only real downside, in groups you might feel like privacy field's damage is wasted as you likely won't get hit a lot.

ProfessorCat
06-09-2020, 03:30 PM
Hey fam,

I was wondering if y'all could take a look at this build This is all theory. I am looking at indirect fire and just overall damage altogether.
I would also like to create a support build possibly with mentalism/priest or with priest/warden but more emphasis on heals.

Let me know what y'all think, please. And happy gaming.

Gorgon Explorer ID:
kb89pqf5

kb8hr7fv <--My edit of your Gorgon Explorer build.

I took some liberties with your build. I left the attacks the exact same, and assumed you were planning on having found yellows, or non-max enchanted gear, so I left all the mods at 6 (5 base mods +100 enhancement points for Augmentation/shamanic, etc) If you get far enough, and can land any pieces of max enchanted, you'll be that much better off.

There's some lost synergy with the direct damage mods that Priest offers. Namely removing the mod on helm that turns apprehend from fire to lightning (more DPS to leave it as fire)

Head: if you can go max enchanted, consider adding the Generic mod for +nice attack damage
Chest: I left it at 3x Warden/2x Priest. Consider pockets, shamanic armor, or elemental damage from tailoring (direct fire or lightning)
Legs: Same as chest, but with 2x Warden/3x Priest

There's more potential for fire DPS if you fit in Priest Skill: Give Warmth, and Warden Skills Aggression Deterrent (fire DOT mods), and Controlled Burn.

Of course these are only suggestions based off of my experience with the two skills, and my opinion will differ from yours, and anyone else who has experience. Try lots of things to find what you like, and the rule I go by when rolling mods is: If I land on a mod that is for a skill I have, but not a mod on my build, I keep it until all that's left to replace is the mods I landed on for the mods I originally wanted. You'd be surprised how much your initial vision can change after testing a few alternatives out.

Hopefully others will toss in their edits, and that will spark even more ideas for your build.

cr00cy
06-11-2020, 05:55 AM
So, for quite soem tiem I was plannign on making some Ice magic build, and then I recalle dI never actually made decent druid build, so Id ecided to combien those two. Here is code for GE

kbapbtoy


Strangelly enough, I ended up in situation where I dont have good druid mods to choose on my ring, so I might instead try to get some generic +hp mods.

Initially I planned to make group-oriented tank, but with only Ice magic for taunts, I'm not sure if I would be able to hold aggro. Any thoughts?

CerealKiller321
06-11-2020, 02:49 PM
ProfessorCat, thank you for the recommendations. This definitely Helps.
Mbaums, I haven't thought of piggy! That is definitely something I should look into. I have a cow, but that could always change haha

ProfessorCat
07-14-2020, 02:56 PM
After a few adjustments and correcting some bad rolls, I've finished the Fire/Staff build I was working on. (Until I change it again)

https://i.imgur.com/Mi42Zci.png

demineur ligne
07-23-2020, 01:57 PM
After a few adjustments and correcting some bad rolls, I've finished the Fire/Staff build I was working on. (Until I change it again)

https://i.imgur.com/Mi42Zci.png

yes good idea man

Lyesea
07-23-2020, 09:00 PM
Wanted to share a couple builds:

Sword/Knife
https://www.gorgonexplorer.com/build-planner/230

Unarmed/Necromancy
https://www.gorgonexplorer.com/build-planner/198

Celerity
07-24-2020, 05:25 AM
Wanted to share a couple builds:

Sword/Knife
https://www.gorgonexplorer.com/build-planner/97

Unarmed/Necromancy
https://www.gorgonexplorer.com/build-planner/198

I've never seen an Unarmed/necromancy build before so I got curious and checked it out.

I noticed a few things:

1. You have 5/1/1, 5/2 or 4/2/1 mod splits on every piece except ring, necklace and offhand which aren't possible since max-enchanting always gives 3/3 by default (only options are 3/3/1 or 4/3 if you want 7 mods). It's also not possible to max-enchant off-hands yet and you have 7 mods on it

2. Spleen's power and heart's power are side-bar skills, I wouldn't waste mainbar slots on them, and leading onto the next point:

3. You're missing imo the best aspect of necromancy which is the zombie, even completely unmodded just that 1 pet alone can almost take down mobs of the same level as the ability completely on it's own. The mods then make it even more fantastic. You're also missing deathgaze, probably the best non-pet necromancy ability since it has such high damage and fear is a very useful cc

4. There's a few questionable mod choices in there, indirect fire damage mod when you only have 1 relatively weak fire dot, heart's power mod is difficult to justify over the base damage mod or damage mods for zombie/deathgaze if you decide to put them in, the death's hold gives +9.5% darkness damage when you only have 2 other darkness abilities, 1 of which being lifesteal which has very low damage. Could say similar for the 14% electricity on death's hold since you only have 1 electricity ability too. I also question if you really need that many taunt mods? It depends what you're trying to do with the build but if you're just trying to take aggro off your skeletons honestly I think just 1 would suffice. If you're trying to tank for groups then maybe it makes sense, but you only have physical damage mitigation really so any elemental damage would wreck you and you would have no way to avoid taking aggro from them since the taunt is built into your gear

I took a much briefer look at your sword/knife build and saw you have some of the same impossible mod configurations on a few of the pieces there as well.

Thanks for sharing though, it's always interesting to see what people come up with.

Lyesea
07-24-2020, 07:55 AM
I didnt know that, that is good to know, I have been using mostly monster drops and not as much crafted gear. I honestly dont care for minions but you are right about the zombie. Thanks!

player1986
07-29-2020, 06:22 PM
Sword do a lot more dmg overall than psy, psy is more use for support

ProfessorCat
08-17-2020, 01:37 AM
Woohoo! Thanks, Tannin for the awesome upgrades to www.gorgonexplorer.com

New site, new animal form, new build!

Necromancy/Spirit Fox (https://www.gorgonexplorer.com/build-planner/435)<--- Click for link

I am still rolling out gear for this build, but boy does it pack a punch. All of the attacks are either Ranged CC or AOEs (except the basic attack)

Sidebar has Summon Ratkin Mage, Did Deep, First Aid, Toughen Up, Heart's Power, and Lend Grace. I use a Gur Horta and Resuscitate when in a group.

When I finish rolling out my gear, and get a little more time in the saddle, I'll update with it's full potential.


https://i.imgur.com/DQPdRXm.png

ProfessorCat
09-01-2020, 09:31 PM
There are still a few important mods missing from this build (Lifesteal AOE mod on gloves, 96% Death's hold damage, and Dimensional Snare makes the target take more darkness damage)

But the gear has been made, and it's close enough to "complete" Thanks to all of the friends who helped with the crafts! (Manwar and Susie had insane luck with first try yellows)

https://i.imgur.com/tp9Og8t.png

https://i.imgur.com/eZVos9X.png

ProfessorCat
09-01-2020, 11:50 PM
Staff/Shield (https://www.gorgonexplorer.com/build-planner/644)<--- Click for link
DPS/Immune Build

I had some inspiration when I found the offhand Staff mod where double hit increases slashing damage by 10%. I instantly thought of the Halberd that turns all staff crushing attacks into slashing, and how strategic preparation boosts slashing by 20% as well. This build can also make use of Calligraphy recipes that gives a bonus to slashing damage up to 11%.

Granted, this build is all on paper (for now) it looks like its has some juggling of a rotation to dish out some serious hurt. Opening with Fight Me you fools, knocking enemies back to be able to use strategic preperation, with both skills together boosting the already big damage of double hit by 460 direct damage, and 20% slashing. Double hit would then cause Stunning Bash (the only other crushing attack in this build aside from Fight me you fools) to do an additional 200 direct, damage, and opens up the rest of your staff hits to have 30% increased damage until the rotation is up again.

The build fits in blocking stance, deflective spin, elemental ward, and additional mitigation from both shield and staff. It should give and receive a hell of a beating! I'll keep the thread updated when I start the build!

Mbaums
09-02-2020, 09:35 AM
Your 2nd double hit, assuming you have ferocity juice, the base damage potions (yawn), amazing enchanted ring and a halberd with impossible 80 mods, should hit for just over ~3550 if the fight ever lasts long enough. I have not actually done enough channeling to know if blocking stance or elemental ward will let you cast strategic prep, but looks interesting!

spideydwm
09-02-2020, 10:57 AM
Your 2nd double hit, assuming you have ferocity juice, the base damage potions (yawn), amazing enchanted ring and a halberd with impossible 80 mods, should hit for just over ~3550 if the fight ever lasts long enough. I have not actually done enough channeling to know if blocking stance or elemental ward will let you cast strategic prep, but looks interesting!

On a different note, Are there any good cow builds ut there someone would be willing to share?

Vanqor
10-27-2020, 05:15 AM
Hi,

This is my first attempt at an (almost) endgame Sword/Mentalism build. Input would be highly appreciated :)

Having unlocked my first two skills to lvl 70, sword/ment, and levelled these to 74/75, and I am trying to put together a build for lvl 70 gear.
I am assuming 6 mods per gear piece (maybe 5 for legs and/or chest if I go pockets).

My overall idea for the build has been good soloability, but also with some group utility.Most mods are spent on Sword DPS, with some on rage control. Ment is more focused on support through a pretty overloaded healing wave, some DPS, and a stun.

At my current level (with lvl 45 cooking), I am having significant power issues in longer fights, so some mods are also to help with this. I plan to use cloth chest and feet, and winter leather gear for the rest.

See https://www.gorgonexplorer.com/build-planner/853
I am most unsure about Parry, if the rage reduction is worth it, vs using Many Cuts for stun, or basic attack to weave between other attacks to save energy.

An alternative is https://www.gorgonexplorer.com/build-planner/918
This is more or less the same, except with a focus on Adrenaline wave instead of Heal wave.
Unsure which is better in solo/groups end game, or how good heal wave really is vs single target heals.

As I said, this is my first build, so any input is welcome, both on details or general stuff :)

Kirdikan
10-27-2020, 08:33 AM
I am most unsure about Parry, if the rage reduction is worth it, vs using Many Cuts for stun, or basic attack to weave between other attacks to save energy.

Use Riposte instead of Parry. Same Rage reduction but extra damage on vulnerable target is huge.

Vanqor
10-28-2020, 11:36 PM
Use Riposte instead of Parry. Same Rage reduction but extra damage on vulnerable target is huge.

The idea behind Parry was that it has lower cooldown, so in effect the rage reduction is better. Also, it has an AOE mod that I though might be useful when AOE farming or in groups, but this is all theorycrafting so not sure if it's worth it.

I see now that the dmg to vulnerable targets really ramps up at higher level, though, so I'll have to consider that also. Even more difficult choices! :)