LaRaj
02-05-2017, 11:00 PM
I really enjoy the effects such as broken bones it does add an interesting twist to the game and definitely adds a challenge. My issue with this however is recovering from broken bones. I was recently in a group and we ended up with MANY broken bones, and even while attempting to keep up with healing them while we were questing we still collectively had around 200 broken bones in a group of about 5 people by the time we had accomplished our. While we were questing it was interesting to see how a group of strong warriors ended up mewling like kittens. The affliction certainly made for interesting conversation while we attempted to complete our goal. I would never want to see a change to this effect while we were inside our quest location. I am cool with being able to heal bones one or two at a time while in the quest location, but when I finish the quest and I'm ready to try and do something else healing SO MANY broken bones one by one is very tedious. I have been thinking of alternative ways that might make healing broken bones or similar afflictions AFTER a quest/hunting/while in town more efficient.
Option 1: Having a device in town (ie: medication table) that when used might allow a person to heal up to 5 appropriate skill level afflictions at once using one healing kit. This would keep the challenge that rises from afflictions while questing intact, while making down time and recovery much more tolerable. The use of a healing device in town could even open up a subcategory of skills that might allow a person some resistance to certain categories of afflictions. For example, a subcategory that could arise from healing a trauma affliction like broken bones could at higher make a person 10-25% less likely to obtain the a trauma affliction or maybe reduce the overall effect of the affliction (ie: broken bones causing skills to cost +0.5 power instead of +1. Subcategories of healing and resistance could include things such as; first aid for trauma injuries, first aid for parasitic infestations, first aid for diseases, etc. This could open some addition recipes that could exclusively be used at an in town healing device.
Option 2: Make an NPC available (ie: Marna) who can cure high level afflictions at cost per effect. Even if this NPC was located in a higher level area or some obscure location it might still be worthwhile for a person with 30+ broken bones to go and get healed.
Overall, I have really enjoyed the game and excited to see where each new update takes me, I just figured I would share a view point and offer a couple alternative solutions to it. Thank you!
-Laraj
Option 1: Having a device in town (ie: medication table) that when used might allow a person to heal up to 5 appropriate skill level afflictions at once using one healing kit. This would keep the challenge that rises from afflictions while questing intact, while making down time and recovery much more tolerable. The use of a healing device in town could even open up a subcategory of skills that might allow a person some resistance to certain categories of afflictions. For example, a subcategory that could arise from healing a trauma affliction like broken bones could at higher make a person 10-25% less likely to obtain the a trauma affliction or maybe reduce the overall effect of the affliction (ie: broken bones causing skills to cost +0.5 power instead of +1. Subcategories of healing and resistance could include things such as; first aid for trauma injuries, first aid for parasitic infestations, first aid for diseases, etc. This could open some addition recipes that could exclusively be used at an in town healing device.
Option 2: Make an NPC available (ie: Marna) who can cure high level afflictions at cost per effect. Even if this NPC was located in a higher level area or some obscure location it might still be worthwhile for a person with 30+ broken bones to go and get healed.
Overall, I have really enjoyed the game and excited to see where each new update takes me, I just figured I would share a view point and offer a couple alternative solutions to it. Thank you!
-Laraj