cr00cy
02-01-2017, 06:28 AM
So after soem time spend on Gorgon Explorer, lookign on varius things one thing struck my mind: scalign of Uanrmed mods taht grants you chance to proc a dmg mitigatign shield.
Thing is strenght of the shield is always the same - 10% of dmg mitigated, up to 100. What scales with lv is chance to proc. It starts at 2% for lv 1 and goes up to 23% at lv 70.
Now, i think this is bad desing. At low lv shield has so low chance to proc, its almost pointless to pick this mod. But when it do proc its mostly wasted. I mean - at low lv dmg absorbet would be around 1-2. It shield will expire long before you use it up.
At higher lv its better, but then again - 100 hp shield startign to look less and less appeling as levels (and thus our max hp) go up.
Thats why i woudl suggets followign changes:
- Increase chance to proc greatly, but remove scalign with lv.
- Make amount of mitigated, and/or shield strenght scale instead. Lower total shield amount for low lv, increase for high lv.
-Also change to amount mitigated could be good thing. For example, for lovel levels change its o it mitigate flat amount instea dof %. At higher lv it might be either flat +% or changed to only %. Similary Shield strenght can be changed to flat+% at higehr lv. Or just make it % of max hp.
Last thing - can someone confirm how do this shilds stack? Do they add up? Or work separatly?
So if i have, lets say 5 shields, and i take 100 dmg would it be:
1) 100*0,5=50
or
2)(((((100*0,9)*0,9)*0,9)0*9)0,9)= 59,049
or
3)Only one shield instance works at a time. So with multiple ones, only one is "used up". and only when it expire next starts working. SO its always 10% redution.
Im pretty sure its 2), since i never became inmunne to damage, and quite often i had far more shields proced to fit on my buff bar, but im not 100% sure.
Thing is strenght of the shield is always the same - 10% of dmg mitigated, up to 100. What scales with lv is chance to proc. It starts at 2% for lv 1 and goes up to 23% at lv 70.
Now, i think this is bad desing. At low lv shield has so low chance to proc, its almost pointless to pick this mod. But when it do proc its mostly wasted. I mean - at low lv dmg absorbet would be around 1-2. It shield will expire long before you use it up.
At higher lv its better, but then again - 100 hp shield startign to look less and less appeling as levels (and thus our max hp) go up.
Thats why i woudl suggets followign changes:
- Increase chance to proc greatly, but remove scalign with lv.
- Make amount of mitigated, and/or shield strenght scale instead. Lower total shield amount for low lv, increase for high lv.
-Also change to amount mitigated could be good thing. For example, for lovel levels change its o it mitigate flat amount instea dof %. At higher lv it might be either flat +% or changed to only %. Similary Shield strenght can be changed to flat+% at higehr lv. Or just make it % of max hp.
Last thing - can someone confirm how do this shilds stack? Do they add up? Or work separatly?
So if i have, lets say 5 shields, and i take 100 dmg would it be:
1) 100*0,5=50
or
2)(((((100*0,9)*0,9)*0,9)0*9)0,9)= 59,049
or
3)Only one shield instance works at a time. So with multiple ones, only one is "used up". and only when it expire next starts working. SO its always 10% redution.
Im pretty sure its 2), since i never became inmunne to damage, and quite often i had far more shields proced to fit on my buff bar, but im not 100% sure.