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View Full Version : Player Maintained Roads



gchristopher
10-16-2018, 09:07 PM
I was referred to Project Gorgon by a friend that used to play a russian MMO that was heavily focused on realistic difficulty. She was painstakingly building a road in that MMO by digging up gravel and moving it one small cartload at a time, then smoothing the dirt (again, with a shovel), and laying down the gravel. Many happy months of gameplay there. (If you're like her and love to role-play carrying gravel. Steam tells me she's probably working on a different dozen Project Gorgon skills by now!)

How about something in that spirit here? Designate a few of the common paths between major areas as player-maintainable roads? (Gain a bit of civic pride, and effectiveness is based on your gradually improving ability to cut stone, craft mortar, and lay stone!) Consume resources to keep roads up and passers-by get a small boost to movement speed? And more frequent travelers accelerate the rate of road degradation? Maybe walking on better roads could make you stay a bit cleaner, too?

Crissa
10-17-2018, 06:07 PM
I always liked environments that interacted with user activity. Paths created by patterns of movement, roads maintained by pattern of support. There's certainly mechanics in the game for skills like that.

I dunno. But it does seem kinda cool ^-^

spider91301
10-17-2018, 07:22 PM
that actually sounds pretty cool

Coolit
11-08-2018, 01:12 PM
This sounds really awesome;)

Daguin
11-09-2018, 11:12 AM
I agree this could be a cool feature, as long as it wasn't open world minecrafting. Being able to maintain fixed pathways would be ideal. Could even extend it to bridges (air or water) that make it easier to reach certain locations (Ratuk...?)

Citan
11-11-2018, 07:05 AM
I like this idea. No real way to implement it at the moment but it's something I'm keeping in mind as we design the game systems for mounts.