Murk
06-03-2018, 03:02 PM
Here are two abilities which it think may need some help, they can both be put on the side bar, but I think they cause opportunity cost as there are far better things to put on the side bar.
Staff: Safe fall. This one lets you jump off mountains and take no damage, and maneuver while in the air. This skill unfortunately doesn't have that much of real use. It's helpful while fishing because you can turn jump in the air. Given that priest now has a mod with "free form" movement, this also negates some of this skills usefulness.
This is a shame because I like the idea of it, but it's hard to justify having it to hand, or even to fish it out for special occasions. If I want to jump off a mountain, I can use bird form, since I have this, or I can jump off the mountain anyway in many cases (but results may vary).
Druid: Trackless Steps - This is another one that's hard to keep on the sidebar I feel. The starting skill decreases detection range of mobs by 5m. If you have psychology or one of the other "mezes" you probably have this usage covered - although by different effects. I think the use cases are somewhat similar. This ability seems to go up to a maximum of 10m reduction. Now, if it were to go a lot further, say 20m then it would be more useful. People would use it to sneak past bosses like timothy in the wolf cave to get the prize, but then again you can do that with a mesmerise anyway. (or even with no skill at all)
Staff: Safe fall. This one lets you jump off mountains and take no damage, and maneuver while in the air. This skill unfortunately doesn't have that much of real use. It's helpful while fishing because you can turn jump in the air. Given that priest now has a mod with "free form" movement, this also negates some of this skills usefulness.
This is a shame because I like the idea of it, but it's hard to justify having it to hand, or even to fish it out for special occasions. If I want to jump off a mountain, I can use bird form, since I have this, or I can jump off the mountain anyway in many cases (but results may vary).
Druid: Trackless Steps - This is another one that's hard to keep on the sidebar I feel. The starting skill decreases detection range of mobs by 5m. If you have psychology or one of the other "mezes" you probably have this usage covered - although by different effects. I think the use cases are somewhat similar. This ability seems to go up to a maximum of 10m reduction. Now, if it were to go a lot further, say 20m then it would be more useful. People would use it to sneak past bosses like timothy in the wolf cave to get the prize, but then again you can do that with a mesmerise anyway. (or even with no skill at all)