Mortitia
05-15-2018, 10:35 AM
Hi, just wanting to post a suggestion about items. Currently, most gear and weapons are similar at every level : you need to find or craft a yellow item with the right number of mods, then using transmute, we can all have the same items. Then, it's done, no more incentive to find a new one. It is quite hard to make a "unique" set. AC did it quite well in that field as you were always looking for that uber rare random item.
I think the game could make it similar in some ways using innate mods (the white ones). Currently, each type of gear/weapon has exactly the same mods. Would it be possible to add a random element in it, like for instance :
- 95% of the time : normal mods
- 5% of the time : random adjustments (lower or higher version) aka a 15% damage sword could be a 14% or 16%.
Doing this for every white mod on the item would make lots of reason to hunt again for the "perfect" item.
I think the game could make it similar in some ways using innate mods (the white ones). Currently, each type of gear/weapon has exactly the same mods. Would it be possible to add a random element in it, like for instance :
- 95% of the time : normal mods
- 5% of the time : random adjustments (lower or higher version) aka a 15% damage sword could be a 14% or 16%.
Doing this for every white mod on the item would make lots of reason to hunt again for the "perfect" item.