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View Full Version : Some QOL Tweaks



Vertabreaker
04-26-2018, 11:50 PM
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alleryn
04-27-2018, 03:15 AM
I think this is a good idea, but maybe we need to narrow it down as to which things are pertinent to most users vs. some. Just a thought.

I think the entity animation distance (perhaps in a way particular to densely populated areas) is one that has a big effect for many users, maybe.

Mechant
04-27-2018, 07:14 AM
Just drink a beer when your screen become blurry you will gain around 15 FPS no joke.

preechr
04-27-2018, 07:39 AM
I've found that navigating using "Mouse Look" is very problematic, so I only use WASD and adjust the quickness in settings

Using "Mouse Look" seems to be very jumpy and overly sensitive... It may be that there is a setting to tighten that up, but since WASD was already easy for me I just went that way