Niph
04-20-2018, 03:27 PM
(Also posted this feedback in-game)
I have worked on this skill to raise one of my pet's Bond level to the max (70) and get a feeling of the changes. This has been done with no AH gear so I can't report on the skill power compared to other, just the mechanics.
I have noticed that, when I use Recall Beginnings, sometimes the pet follows and sometimes stays behind (or gets lost). I've tried to put it in follow, Stay or Guard modes, but it doesn't make a difference. Perhaps it's an odd pathing 'bug'. Anyway, most of the time the pet will not reappear near me and I have to click it off then summon again. It's a minor issue though.
Very often I want to see what my pet is doing so turn around, but also want to monitor what my next target does. I use the Alt key, to see the distance to the target. However when you turn around the target box is gone and so is the distance. It would be nice to have the distance also visible in the target info (health/armor/rage etc). Again just a low priority suggestion.
The UI indicates the current mode in the pet window, however it's in plain text. I read icons faster, so it would be nice to have the icon corresponding to the current mode highlighted somehow (still a low-priority cosmetic request).
I've been hunting in Amaluk Valley Cave, where mobs get easily stuck in pits. So does the pet, so it occurred to me we might like an ability to summon a pet to your side, perhaps with a limited range to avoid exploit. As previously mentioned you can click the pet off and summon it again. But you loose potential buffs on it, maybe that would be useful just because it allows you to keep the pet.
If I mezz a mob, and the pet has it on a list of targets to attack, it will attack and break the mezz. It makes crowd control a bit hard because in Guard mode you can't mezz something that's on you, and in Assist mode, well mezz is an attack... This is really an issue if you rely on mezz to survive.
I'm not sure if intended, but pets can become vulnerable. If they should not be, it's a bug. If that's intended, perhaps a mod to protect your pet from this weakness would be desirable.
I think the original mob's name is lost if I rename it. So if I rename my Hearty Cave Rat 'rat', and later some asks me where rat is from, I might not be able to answer.
My biggest issue: the Assist mode does not seem to work as described. The description states: "Pet will follow you. It will attack anything that you attack. It will also defend itself, but only if you are not fighting anything.". Well, in practice the pet will not only attack what you attack, but whatever attacks YOU. For example, try approaching a Rakshasa Mage in Ilmari (aggro range: 40). When you get close, before you can do anything, the mage will start nuking you, and lo and behold, the pet will immediately rush it. In its current form the Assist mode is unfortunately deadly for the pet --and the group if in a dungeon. I believe this is a bug.
Sic'Em makes the pet switch from, say, Follow mode to Guard, which is fine. However, I was expecting it to return to Follow once the fight has ended, but it doesn't. This means one might constantly have to switch between Guard and Follow when hunting in a dungeon (although Assist might be the correct mode to use, but see above).
Unless I'm in area where me and my pet can survive any type of fight, I constantly want to switch modes, between Stay, Follow and Guard/Assist. It would be really useful to be able to bind keys to these modes.
I have worked on this skill to raise one of my pet's Bond level to the max (70) and get a feeling of the changes. This has been done with no AH gear so I can't report on the skill power compared to other, just the mechanics.
I have noticed that, when I use Recall Beginnings, sometimes the pet follows and sometimes stays behind (or gets lost). I've tried to put it in follow, Stay or Guard modes, but it doesn't make a difference. Perhaps it's an odd pathing 'bug'. Anyway, most of the time the pet will not reappear near me and I have to click it off then summon again. It's a minor issue though.
Very often I want to see what my pet is doing so turn around, but also want to monitor what my next target does. I use the Alt key, to see the distance to the target. However when you turn around the target box is gone and so is the distance. It would be nice to have the distance also visible in the target info (health/armor/rage etc). Again just a low priority suggestion.
The UI indicates the current mode in the pet window, however it's in plain text. I read icons faster, so it would be nice to have the icon corresponding to the current mode highlighted somehow (still a low-priority cosmetic request).
I've been hunting in Amaluk Valley Cave, where mobs get easily stuck in pits. So does the pet, so it occurred to me we might like an ability to summon a pet to your side, perhaps with a limited range to avoid exploit. As previously mentioned you can click the pet off and summon it again. But you loose potential buffs on it, maybe that would be useful just because it allows you to keep the pet.
If I mezz a mob, and the pet has it on a list of targets to attack, it will attack and break the mezz. It makes crowd control a bit hard because in Guard mode you can't mezz something that's on you, and in Assist mode, well mezz is an attack... This is really an issue if you rely on mezz to survive.
I'm not sure if intended, but pets can become vulnerable. If they should not be, it's a bug. If that's intended, perhaps a mod to protect your pet from this weakness would be desirable.
I think the original mob's name is lost if I rename it. So if I rename my Hearty Cave Rat 'rat', and later some asks me where rat is from, I might not be able to answer.
My biggest issue: the Assist mode does not seem to work as described. The description states: "Pet will follow you. It will attack anything that you attack. It will also defend itself, but only if you are not fighting anything.". Well, in practice the pet will not only attack what you attack, but whatever attacks YOU. For example, try approaching a Rakshasa Mage in Ilmari (aggro range: 40). When you get close, before you can do anything, the mage will start nuking you, and lo and behold, the pet will immediately rush it. In its current form the Assist mode is unfortunately deadly for the pet --and the group if in a dungeon. I believe this is a bug.
Sic'Em makes the pet switch from, say, Follow mode to Guard, which is fine. However, I was expecting it to return to Follow once the fight has ended, but it doesn't. This means one might constantly have to switch between Guard and Follow when hunting in a dungeon (although Assist might be the correct mode to use, but see above).
Unless I'm in area where me and my pet can survive any type of fight, I constantly want to switch modes, between Stay, Follow and Guard/Assist. It would be really useful to be able to bind keys to these modes.