3lfk1ng
04-18-2018, 11:09 AM
While attempting to recruit new players to this title from within my guild and on Reddit I've noticed an extremely consistent theme -most everyone is NOT willing to pay $40 for a title in Early Access. Now, this isn't a jab at the decision to charge $40 but instead, I believe that it's an issue with how the gaming industry has conditioned players to expect a certain price point during the development phase.
$20 sure. $40 once it releases ..."sure ...if it's good".
but $40 in Early Access? "that's too steep!".
Now, I'm not here to request a price drop as I think $40 is completely justified (I'm 170 hours in and loving it!).
I was willing to invest during the IndieGoGo campaign because I simply don't want to see another 10 years worth of WoW clones and figured that if I want to see a change in the industry, I need to support the products I believe in.
However, not everyone shares that point of view.
I think a surefire way to help win over that fence-sitting playerbase would be to allow players to download and play the game for FREE on the starting island only ...for as much time as they need. They can go anywhere, do anything, complete quests, group up, learn the game's systems, do the dungeon, and when they finally attempt to leave the island, they get prompted to buy a copy of the game via the upcoming revamped Gorgon Shop (and who knows, maybe that's already on the way).
My point is, while a lot of players had years to try the game for free, a vast majority of them have only ever discovered the game once it was added to Steam at a pricepoint many are not willing to pay (to be fair, the MMO landscape has turned MMORPG players into skeptics).
I truly believe in this title and I want to see it succeed.
I want to do my part to help the devs generate enough income from sales to build a team that can sustain this product for many years and expansions to come.
Thank you for reading.
Note: We can also help to win over players by writing positive reviews on Steam. If we can bring it up to a 90%, it will start to sell without question and the game will sell itself.
$20 sure. $40 once it releases ..."sure ...if it's good".
but $40 in Early Access? "that's too steep!".
Now, I'm not here to request a price drop as I think $40 is completely justified (I'm 170 hours in and loving it!).
I was willing to invest during the IndieGoGo campaign because I simply don't want to see another 10 years worth of WoW clones and figured that if I want to see a change in the industry, I need to support the products I believe in.
However, not everyone shares that point of view.
I think a surefire way to help win over that fence-sitting playerbase would be to allow players to download and play the game for FREE on the starting island only ...for as much time as they need. They can go anywhere, do anything, complete quests, group up, learn the game's systems, do the dungeon, and when they finally attempt to leave the island, they get prompted to buy a copy of the game via the upcoming revamped Gorgon Shop (and who knows, maybe that's already on the way).
My point is, while a lot of players had years to try the game for free, a vast majority of them have only ever discovered the game once it was added to Steam at a pricepoint many are not willing to pay (to be fair, the MMO landscape has turned MMORPG players into skeptics).
I truly believe in this title and I want to see it succeed.
I want to do my part to help the devs generate enough income from sales to build a team that can sustain this product for many years and expansions to come.
Thank you for reading.
Note: We can also help to win over players by writing positive reviews on Steam. If we can bring it up to a 90%, it will start to sell without question and the game will sell itself.