Gruffon
04-16-2018, 07:19 PM
I have an idea that I've been thinking about for a bit. What if there were 1-2 ability slots outside of the main bars that would house abilities from inactive combat skills? One of them could be unlocked when level 70 is reached in any combat skill, and a 2nd could be unlocked when another combat skill hits 70. The purpose would be to add more variety to skill combinations and combat, and supplement some skills in areas that they're lacking. A power-hungry skill like Fire Magic could make use of one of Druid's power restores, or a skill without access to stuns or knockbacks could use Shield's. Skillsets with no specific main-hand or off-hand option like Sword/Psychology, for example, could wield a shield or flask in the off-hand and make use of one of those abilities.
There would be a few limitations:
- Only abilities from level 70+ skills can be placed in the slots
- Abilities from your active combat skills cannot be placed in the slots
- Equipment/form restrictions still apply
- Cooldown/power cost of the abilities in the slots could be doubled/tripled. The idea behind this would be to prevent those abilities from completely counteracting any given skill's limitations
Tell me what you think
There would be a few limitations:
- Only abilities from level 70+ skills can be placed in the slots
- Abilities from your active combat skills cannot be placed in the slots
- Equipment/form restrictions still apply
- Cooldown/power cost of the abilities in the slots could be doubled/tripled. The idea behind this would be to prevent those abilities from completely counteracting any given skill's limitations
Tell me what you think