Mikhaila
04-13-2018, 12:10 PM
Starting a new thread since the current one is a bit old and started before the release on steam which brought a lot of new players. Feel free to comment or branch off to anything about vendors.
Background: I've been playing about two months, and had a vendor for about three weeks. Personally, I'm making a lot of money, have an outlet for things i loot/forage, and many of them go much higher to players than vendors. Overall I'm fine with the increasing price of having a stall. I play a bit each day and devote a bit of that time to farming the same things over and over to put in my stall. This is a decent strategy since people always need things like saltpeter, lichen, sulfur, slabs, and some tradeskill things i make. I'm always spending an hour or two doing surveys ilmari, farming in kur or in gaz, or running a cave over and over. Then I run off and have fun.
Some thoughts:
-I enjoy doing most of this. But for another player, having to devote time to sell things might now make it profitable with the daily costs.
-A new player can't open a stall unless they have a lot of cash or work on industry.
-Limited space means you don't put a lot of stuff on a vendor. Just the items you know will sell. This does keep the quality up, but means that some stuff is never going to be seen in the Market.
Proposal: Create another tier of stalls. (The current ones stay the same.) This new tier would be for beginners, casual players, and those who don't have a lot to sell, or want to sell inexpensive items. These are inferior stalls. Think of them as the small shops at the back of the big market. For sake of ease, i'll refer to them as 'small shops'.
- All small shops would be in one room.
- A player only needs Level 5 in Industry to open one, or 1000 councils.
- A player may only have one small shop. They can also own a large shop.
- The current NPC will direct you to another NPC in the room with the small shops who will explain things.
- Cost for a small shop is static. It doesn't increase over time. Lets say 250 a day?
- Mercantile experience is far less (10%?) of what a Large shop earns you.
- The Value of items you can place for sale is 5000 councils at one time.
So now you can start selling earlier. You aren't limited to only high priced or bulk selling items. You can learn the system.
Buyers know that this room has a different type of vendor, and probably a bit different merchandise. New players looking for lower priced items will have a chance at finding what they want here.
Just a thought.
Background: I've been playing about two months, and had a vendor for about three weeks. Personally, I'm making a lot of money, have an outlet for things i loot/forage, and many of them go much higher to players than vendors. Overall I'm fine with the increasing price of having a stall. I play a bit each day and devote a bit of that time to farming the same things over and over to put in my stall. This is a decent strategy since people always need things like saltpeter, lichen, sulfur, slabs, and some tradeskill things i make. I'm always spending an hour or two doing surveys ilmari, farming in kur or in gaz, or running a cave over and over. Then I run off and have fun.
Some thoughts:
-I enjoy doing most of this. But for another player, having to devote time to sell things might now make it profitable with the daily costs.
-A new player can't open a stall unless they have a lot of cash or work on industry.
-Limited space means you don't put a lot of stuff on a vendor. Just the items you know will sell. This does keep the quality up, but means that some stuff is never going to be seen in the Market.
Proposal: Create another tier of stalls. (The current ones stay the same.) This new tier would be for beginners, casual players, and those who don't have a lot to sell, or want to sell inexpensive items. These are inferior stalls. Think of them as the small shops at the back of the big market. For sake of ease, i'll refer to them as 'small shops'.
- All small shops would be in one room.
- A player only needs Level 5 in Industry to open one, or 1000 councils.
- A player may only have one small shop. They can also own a large shop.
- The current NPC will direct you to another NPC in the room with the small shops who will explain things.
- Cost for a small shop is static. It doesn't increase over time. Lets say 250 a day?
- Mercantile experience is far less (10%?) of what a Large shop earns you.
- The Value of items you can place for sale is 5000 councils at one time.
So now you can start selling earlier. You aren't limited to only high priced or bulk selling items. You can learn the system.
Buyers know that this room has a different type of vendor, and probably a bit different merchandise. New players looking for lower priced items will have a chance at finding what they want here.
Just a thought.