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Vertabreaker
04-10-2018, 09:56 AM
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ZennExile
04-12-2018, 11:27 AM
What all Necromancer need is an Abomination. A creature woven together with the sinew of fallen enemies and bound by threads of Darkness itself. This Abomination should wear down and require constant replacement of parts. The parts used should determine the Abomination's stats, skills, and decay rate. Maintaining a proper and useful Abomination should be tantamount to maintaining an herb collection, meticulous research, or properly labeled reagents. It should be the ultimate pursuit of all who study Necromancy to sculpt the ideal Abomination. One that is durable, hosts extreme longevity, and applies ample force to any obstacle impeding their Dark Purpose.

And Necromancy is not learned as an apprentice from a master. It is the sudden and merciless awareness that ultimate power lies within the Darkness. Necromancy should be bound by blood to scrolls of flesh, cursed artifacts, and ancient creatures who serve the Darkness. Objects of awareness, communing with the Dead, Soul Bonds with immortal beings in service of Darkness itself. These are the paths to Necromancy. The pursuit of true Power leads inevitably to a choice. The choice to seek the power in Darkness, or to relinquish, in great faith, ultimate power to the Light.

Corpse explosions are parlor tricks taught by those skilled in explosives and stealth. Skeletal animations are child's play and require little more than basic training in control magic. One could just as easily beguile a broom closet full of wooden "skeletons". The true mark of a Necromancer is their ability to bind the Darkness itself to Flesh. The Darkness requires vessels to strike down the strongest of Light's servants. Through the acquisition of more powerful vessels a Necromancer can bind yet larger quantities of Darkness.

As the most powerful of Light's Servant die, so shall rise the Darkness to snuff their precious Light from existence. This is Dark Purpose. This is Necromancy. The Darkness will always come.

MorKazim
04-12-2018, 09:37 PM
What all Necromancer need is an Abomination. A creature woven together with the sinew of fallen enemies and bound by threads of Darkness itself. This Abomination should wear down and require constant replacement of parts. The parts used should determine the Abomination's stats, skills, and decay rate. Maintaining a proper and useful Abomination should be tantamount to maintaining an herb collection, meticulous research, or properly labeled reagents. It should be the ultimate pursuit of all who study Necromancy to sculpt the ideal Abomination. One that is durable, hosts extreme longevity, and applies ample force to any obstacle impeding their Dark Purpose.

And Necromancy is not learned as an apprentice from a master. It is the sudden and merciless awareness that ultimate power lies within the Darkness. Necromancy should be bound by blood to scrolls of flesh, cursed artifacts, and ancient creatures who serve the Darkness. Objects of awareness, communing with the Dead, Soul Bonds with immortal beings in service of Darkness itself. These are the paths to Necromancy. The pursuit of true Power leads inevitably to a choice. The choice to seek the power in Darkness, or to relinquish, in great faith, ultimate power to the Light.

Corpse explosions are parlor tricks taught by those skilled in explosives and stealth. Skeletal animations are child's play and require little more than basic training in control magic. One could just as easily beguile a broom closet full of wooden "skeletons". The true mark of a Necromancer is their ability to bind the Darkness itself to Flesh. The Darkness requires vessels to strike down the strongest of Light's servants. Through the acquisition of more powerful vessels a Necromancer can bind yet larger quantities of Darkness.

As the most powerful of Light's Servant die, so shall rise the Darkness to snuff their precious Light from existence. This is Dark Purpose. This is Necromancy. The Darkness will always come.


spoken as a true Necro. I concur. we have all the parts. harts - brains (...BRAINS) - skins - intestines - and more. allow the necro to use his craft and combine them to a true undead. all in the process to reach true enlightenment (can darkens followers say this...), and reach Litchdom ...the pinnacle of necromancy...

IndigoBlue
04-13-2018, 07:47 AM
spoken as a true Necro. I concur. we have all the parts. harts - brains (...BRAINS) - skins - intestines - and more. allow the necro to use his craft and combine them to a true undead. all in the process to reach true enlightenment (can darkens followers say this...), and reach Litchdom ...the pinnacle of necromancy...

Litchdom - Oh my that made me laugh. BTW I've been lurking in the Necro threads. I want to try this class in a huge way, once I understand the game better.

MorKazim
04-15-2018, 10:32 PM
Litchdom - Oh my that made me laugh. BTW I've been lurking in the Necro threads. I want to try this class in a huge way, once I understand the game better.

oups... yes. me too :P

hti7ioae
04-24-2022, 09:36 PM
I agree. We have all of the components.



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