fellentier
04-08-2018, 05:16 AM
@Citan (https://forum.projectgorgon.com/member.php?u=59)
INTRODUCTION
This is the second volume of my series discussing various elements of the game and their impact. In this section I will be discussing, in depth, gardening and all related fields. This will lead me down the path to discuss combat drops that relate to profession skills, as well as suggestions to expand the agrarian skill list.
Much of the content discussed here will be focused on the addition of the following types of content. Agronomy, Germination, Floriculture, Olericulture, Arboriculture, Pomology, Edaphology, as well as the suggestion for the addition of a new combat specialist using a unique system - the Herbalist. I will be going into detail to discuss the types of plants that should be added to the game, moved to a different skill tree, or providing new and unique ways to interact with the game and create various plant types.
I would like to thank everyone who read the first volume of my written works and would hope that, even though this relates much less to profit generation, everyone would continue to provide the best and most productive insight as to make this the best game possible. I have a high regard for all who posted their thoughts on the forums and hope to see the same level of engagement.
Link to Volume II. Gardening : Combat Vs. Production (https://docs.google.com/document/d/1LAF-FsDRxtPaj-7I4gXuxsu3VYuHAFkyij62c0Ag5Pg/edit#heading=h.xcrcdxwet06)
Addendum listed below, i'm having issues "going advanced" to make direct links at this moment. I will fix it when the problem is resolved.
https://docs.google.com/document/d/1MoChE7UVs4Syygfzfc1sflRLY0W4vbH8ZqS4MDToWIk/edit?usp=sharing
INTRODUCTION
This is the second volume of my series discussing various elements of the game and their impact. In this section I will be discussing, in depth, gardening and all related fields. This will lead me down the path to discuss combat drops that relate to profession skills, as well as suggestions to expand the agrarian skill list.
Much of the content discussed here will be focused on the addition of the following types of content. Agronomy, Germination, Floriculture, Olericulture, Arboriculture, Pomology, Edaphology, as well as the suggestion for the addition of a new combat specialist using a unique system - the Herbalist. I will be going into detail to discuss the types of plants that should be added to the game, moved to a different skill tree, or providing new and unique ways to interact with the game and create various plant types.
I would like to thank everyone who read the first volume of my written works and would hope that, even though this relates much less to profit generation, everyone would continue to provide the best and most productive insight as to make this the best game possible. I have a high regard for all who posted their thoughts on the forums and hope to see the same level of engagement.
Link to Volume II. Gardening : Combat Vs. Production (https://docs.google.com/document/d/1LAF-FsDRxtPaj-7I4gXuxsu3VYuHAFkyij62c0Ag5Pg/edit#heading=h.xcrcdxwet06)
Addendum listed below, i'm having issues "going advanced" to make direct links at this moment. I will fix it when the problem is resolved.
https://docs.google.com/document/d/1MoChE7UVs4Syygfzfc1sflRLY0W4vbH8ZqS4MDToWIk/edit?usp=sharing