Sasaki
04-02-2018, 06:56 AM
This game already has made great strides on putting a huge emphasis on how important food and cooking is. That being said, it's too binary and stale. You make the good food, you sell the good food, they eat the good food, rinse and repeat each hour.
What I request is sort of a Combat Cook that maybe equips a pan as a weapon in main or off-hand. It's abilities would focus on using food items dropped from monsters or created before or even during encounters to buff allies or do damage.
Skills it'd have would include things similar to the following
An ability that ups the chance for that enemy to drop cooking items by 1% per use but is primarily a damage tool. It'd be called Tenderize.
Ability that when used to land the final hit (or used within a second or so of the enemys death) heavily increases the chance for it to drop extra ingredients
The ability to place picnic areas and tables with extra powerful buffs, possibly by combining current food items into a "feast" for large powerful buffs
Using food already in game to heal or buff. Maybe causing allies to breath fire or increasing HP and other bars.
Abilities that cook the enemy while you're fighting it! Depending on what moves you use, once the enemy is dead, it could turn into a meal and be eaten by someone for buffs.
The ability to place down a feast or picnic table would be the big one. The idea of combining some food effects, then allowing your party to become stronger due to your amazing cooking ability, outside of just selling the food or handing it out. I'd want this just as a skill in of itself maybe outside of this whole Battle Chef thing.
What I request is sort of a Combat Cook that maybe equips a pan as a weapon in main or off-hand. It's abilities would focus on using food items dropped from monsters or created before or even during encounters to buff allies or do damage.
Skills it'd have would include things similar to the following
An ability that ups the chance for that enemy to drop cooking items by 1% per use but is primarily a damage tool. It'd be called Tenderize.
Ability that when used to land the final hit (or used within a second or so of the enemys death) heavily increases the chance for it to drop extra ingredients
The ability to place picnic areas and tables with extra powerful buffs, possibly by combining current food items into a "feast" for large powerful buffs
Using food already in game to heal or buff. Maybe causing allies to breath fire or increasing HP and other bars.
Abilities that cook the enemy while you're fighting it! Depending on what moves you use, once the enemy is dead, it could turn into a meal and be eaten by someone for buffs.
The ability to place down a feast or picnic table would be the big one. The idea of combining some food effects, then allowing your party to become stronger due to your amazing cooking ability, outside of just selling the food or handing it out. I'd want this just as a skill in of itself maybe outside of this whole Battle Chef thing.