Oxlazr
03-30-2018, 09:17 PM
So challenge runs have been pretty hit and miss for a variety of factors.
I'm wondering, though, if it'd eventually be possible to opt-in to a specific set of rules (some of which are available while playing, others are only available at character creation).
Here's some examples:
Permanent Death
- Any time an unavoidable death occurs, your character is lost. Anyone else with the permanent death flag can loot your gravestone to take all your items.
- Character creation only; cannot be toggled off.
Devolve
- Any time an unavoidable death occurs, your character changes form:
Humanoid --> Wolf --> Giant Bat --> Spider --> Cow --> Deer --> Pig --> Rabbit --> Raven.
Once you hit raven, you're basically stuck & that's essentially the end of that character.
- Cannot be disabled.
- Characters are immune to all other shapeshift effects.
Cursed I
- When dying, receive a random curse (any).
- Can be toggled in Serbule.
Cursed II
- Boss curses extend to their dungeons; dying in a dungeon applies their curse.
- Dying in the wilderness causes unique effects.
- Can be toggled in Serbule.
Menagerie
- Character is immediately transformed into a random animal.
- Cannot be removed.
- Can only trade/group with other menagerie characters.
Self-Sustained Permanent Death
- All restrictions enabled, plus permanent death.
PG is already pretty niche, and I expect these sorts of settings would be even more niche, so it's probably not worthwhile but they're still fun to think about.
Some sort of special rotating ruleset could be interesting as well.
Anyway, anyone else have any other ideas for character modifiers? Or potential rewards?
I'm wondering, though, if it'd eventually be possible to opt-in to a specific set of rules (some of which are available while playing, others are only available at character creation).
Here's some examples:
Permanent Death
- Any time an unavoidable death occurs, your character is lost. Anyone else with the permanent death flag can loot your gravestone to take all your items.
- Character creation only; cannot be toggled off.
Devolve
- Any time an unavoidable death occurs, your character changes form:
Humanoid --> Wolf --> Giant Bat --> Spider --> Cow --> Deer --> Pig --> Rabbit --> Raven.
Once you hit raven, you're basically stuck & that's essentially the end of that character.
- Cannot be disabled.
- Characters are immune to all other shapeshift effects.
Cursed I
- When dying, receive a random curse (any).
- Can be toggled in Serbule.
Cursed II
- Boss curses extend to their dungeons; dying in a dungeon applies their curse.
- Dying in the wilderness causes unique effects.
- Can be toggled in Serbule.
Menagerie
- Character is immediately transformed into a random animal.
- Cannot be removed.
- Can only trade/group with other menagerie characters.
Self-Sustained Permanent Death
- All restrictions enabled, plus permanent death.
PG is already pretty niche, and I expect these sorts of settings would be even more niche, so it's probably not worthwhile but they're still fun to think about.
Some sort of special rotating ruleset could be interesting as well.
Anyway, anyone else have any other ideas for character modifiers? Or potential rewards?