Flaak
03-23-2018, 12:13 PM
Let me first start off saying that I love this game in its core. It has a great community, great exploration, and overall it is fun and refreshing.
I really think that one big part is missing though and it is still in early development so this is understandable. I just want to throw some things out there to keep in mind that will help the game. There is a lot to do in project gorgon, explore, become powerful, increase skills etc. It is missing the art of accomplishments. The reason to grind a boss or mob over and over, the reason to fully explore some land. I really believe adding in other loot then gear to bosses, and other features are better to do early on. It will keep people grinding and playing for longer.
Here are some of my suggestions;
.An achievement system; a reason to complete things and do things over.
Ex. Fully explore serbule 10 achievement points - unlocked the recipe for green fluorescent dye
Ex 2. Kill every boss in the crypt - unlock avatar icon
.Titles for slaying mobs
Ex. Any mob or boss can be killed 100x for a unique title..maybe mobs 200-500 and bosses 100
.Pet and mount drops from bosses or even trash mobs
I know there would be an issue with animal handling though but maybe one can be cosmetic and smaller
.Full customization
Unique avatars can be unlocked, name color, dyes, hair styles etc
.Player owned housing items
This is definitely one of the last things as creating this would take time and energy better used elsewhere but if this is implimented, bosses can drop house banners, tables, furniture, etc
.Generally unique boss loot
It always feels nice killing a boss and getting unique things other then gear
.Cosmetics that can override gear
This is all written with understanding that we are in early stage, but some of these ideas add enormous depth to the game. I guess you can call them empty content updates but they will add a whole lot more to do and a reason to grind.
Thank you and keep up the good work!
Another quick comment is to never add an auction house or grand exchange or however you call it. Finding loot hard to obtain makes the game better. When you can simply grind cash and buy whatever you want easily its no fun. As much as other players may complain about this never being added, I assure it will be better in the end. Also, make some loot untradable! Thats what makes it fun to find it yourself!
Edit; If i can change the title i would, i dont want to down the success that project gorgon has already had.
I really think that one big part is missing though and it is still in early development so this is understandable. I just want to throw some things out there to keep in mind that will help the game. There is a lot to do in project gorgon, explore, become powerful, increase skills etc. It is missing the art of accomplishments. The reason to grind a boss or mob over and over, the reason to fully explore some land. I really believe adding in other loot then gear to bosses, and other features are better to do early on. It will keep people grinding and playing for longer.
Here are some of my suggestions;
.An achievement system; a reason to complete things and do things over.
Ex. Fully explore serbule 10 achievement points - unlocked the recipe for green fluorescent dye
Ex 2. Kill every boss in the crypt - unlock avatar icon
.Titles for slaying mobs
Ex. Any mob or boss can be killed 100x for a unique title..maybe mobs 200-500 and bosses 100
.Pet and mount drops from bosses or even trash mobs
I know there would be an issue with animal handling though but maybe one can be cosmetic and smaller
.Full customization
Unique avatars can be unlocked, name color, dyes, hair styles etc
.Player owned housing items
This is definitely one of the last things as creating this would take time and energy better used elsewhere but if this is implimented, bosses can drop house banners, tables, furniture, etc
.Generally unique boss loot
It always feels nice killing a boss and getting unique things other then gear
.Cosmetics that can override gear
This is all written with understanding that we are in early stage, but some of these ideas add enormous depth to the game. I guess you can call them empty content updates but they will add a whole lot more to do and a reason to grind.
Thank you and keep up the good work!
Another quick comment is to never add an auction house or grand exchange or however you call it. Finding loot hard to obtain makes the game better. When you can simply grind cash and buy whatever you want easily its no fun. As much as other players may complain about this never being added, I assure it will be better in the end. Also, make some loot untradable! Thats what makes it fun to find it yourself!
Edit; If i can change the title i would, i dont want to down the success that project gorgon has already had.