Oxlazr
02-07-2018, 11:39 PM
I've made a bit of a habit of attempting these threads, but they've been pretty hit and miss so far. I figured I'd see if we'd be able to garner enough interest this time around.
Basically, you'd make a new character and adhere to a specific set of rules, with the winner being determined after a set amount of time.
I'm thinking we'd set the end-date for the steam launch, and it'd give us a chance to test out the low level content beforehand from a new character's perspective.
Anyway, I'd be willing to offer up a reward to the winner (I have a couple Minor Panaceas, a Ambassador of Ri-Shin title and maybe 100k councils)? Though ideally if we'd be offering rewards we'd have a unique title or some sort of community contributed pool for the winner.
As for the challenge itself, note that we have the /behaviorreport command to verify the conditions, and /restrict to help you self-enforce them.
I'm thinking either:
1) No-death characters - self supplied (no trading or grouping; you cannot interact with items other players have dropped, access account or guild storage, or join parties - you can still join a guild if you'd like, but you can't purchase items using guild credits).
Winner is determined firstly by level achieved (to a maximum of level 70) of any skillset (to avoid bias towards skills that level beyond 70) - plus your notoriety score. In the case of a tie (which seems unlikely), lore then endurance is the next point of reference for progression.
2) Zoo - players are assigned a random animal form, and can't leave that form for the duration of the challenge; you can trade and group with other people in the challenge.
At the end of the event, maybe some sort of free for all (or, if numbers are sufficient, team free for all within species) to determine the ultimate animal form. By in large, though, this would be a co-operative experience.
3) PvP - This one would require a bit of help - but I know a permanent PvP flag exists. If we can access it, players in this challenge would always be flagged to be attacked by any other player with permanent PvP enabled.
Ideally, on death only "Enter the Light" is available, and players can't attack each other in towns (particularly Serbule). The winner would be the same as the first challenge plus a point for each unique player killed.
Items dropping on death would be interesting too.
Anyway, they're just some basic ideas and I'm mostly looking for new ways to play Project Gorgon while content is developed (notably, I'm not particularly keen on min/maxing with augmentation and running Gaz Keep all day).
Ideally we'd have access to some unique rewards to incentivise players to participate without making players feel compelled to do so for those rewards.
Typically people aren't too keen to switch away from their mains, and that's understandable, but I figured I'd give this thread another go to see if we can garner enough interest this time around; the tech is already there, might as well utilise it!
Basically, you'd make a new character and adhere to a specific set of rules, with the winner being determined after a set amount of time.
I'm thinking we'd set the end-date for the steam launch, and it'd give us a chance to test out the low level content beforehand from a new character's perspective.
Anyway, I'd be willing to offer up a reward to the winner (I have a couple Minor Panaceas, a Ambassador of Ri-Shin title and maybe 100k councils)? Though ideally if we'd be offering rewards we'd have a unique title or some sort of community contributed pool for the winner.
As for the challenge itself, note that we have the /behaviorreport command to verify the conditions, and /restrict to help you self-enforce them.
I'm thinking either:
1) No-death characters - self supplied (no trading or grouping; you cannot interact with items other players have dropped, access account or guild storage, or join parties - you can still join a guild if you'd like, but you can't purchase items using guild credits).
Winner is determined firstly by level achieved (to a maximum of level 70) of any skillset (to avoid bias towards skills that level beyond 70) - plus your notoriety score. In the case of a tie (which seems unlikely), lore then endurance is the next point of reference for progression.
2) Zoo - players are assigned a random animal form, and can't leave that form for the duration of the challenge; you can trade and group with other people in the challenge.
At the end of the event, maybe some sort of free for all (or, if numbers are sufficient, team free for all within species) to determine the ultimate animal form. By in large, though, this would be a co-operative experience.
3) PvP - This one would require a bit of help - but I know a permanent PvP flag exists. If we can access it, players in this challenge would always be flagged to be attacked by any other player with permanent PvP enabled.
Ideally, on death only "Enter the Light" is available, and players can't attack each other in towns (particularly Serbule). The winner would be the same as the first challenge plus a point for each unique player killed.
Items dropping on death would be interesting too.
Anyway, they're just some basic ideas and I'm mostly looking for new ways to play Project Gorgon while content is developed (notably, I'm not particularly keen on min/maxing with augmentation and running Gaz Keep all day).
Ideally we'd have access to some unique rewards to incentivise players to participate without making players feel compelled to do so for those rewards.
Typically people aren't too keen to switch away from their mains, and that's understandable, but I figured I'd give this thread another go to see if we can garner enough interest this time around; the tech is already there, might as well utilise it!