Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
As it is now, mining is boring. Make mining map, run there, collect. Really boring.
Why don’t you create random nodes all around the world, with various harvest level requirement. When someone harvests the node he gets var number of ore and the node disappears. The nodes don’t need to re spawn on the same location.
This makes the mining more fun as now you need to actively search to find a node and not blindly run to the next node in your map list to get the ore. Also from a node you gen raw ore not ready to be used ingots. You need to proses it.