Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Grobyddonot's Avatar
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    Objective Analysis of PG for now.

    Hey. Keep in mind that this is still my opinion and it can't be entirely objective. No hate on the game and the developers. IK that the game is in Alpha and that the development team is small. (If you don't like the "water" feel free to skip parts of this wall of text).

    Why are we playing games in general? To have fun, to relax, sometimes to get away from reality, maybe even to be sportsmanlike and competitive.
    Old, experienced gamers love to bitch about modern popular games: "Too simple, too expensive, unfinished, too p2w." But it's quite rare that someone goes like "Oh, this game is no fun" and they don't play it at all. Still, most "successful Massively Multiplayer Online Games" (c) this Forum, are "successful" and "Massive" for a good reason. They are fun to play! (please make no mistake, "massive" means hundreds of thousands of players and not 1.5-2k. Even Warcraft II still has a great community of at least a couple of hundreds of fans.) But I got carried away, back to PG.

    Let's strip PG. Project Gorgon is a grind game, it's the core. Be it favor, councils, resources for crafting, whatever. Grind is not bad in general, some people love it (Hello Korean MMOs). It's important to keep in mind that just like most of the games, this one is a repetitive game too. You simply must kill hundreds or thousands of the same kinds of mobs to raise the skills, collect the stuff to gain favor, craft, etc. In order to make the grind game "successful", the grinding process has to be fun. If you're a developer, one of the certain ways to make sure that your game is fun to play is to play it yourself on a normal character going through all of the grind, bugs, exploits and experiencing it all yourself. The other way is the feedback, which I'm giving to you right here and right now. So...

    Is Project Gorgon fun to grind and play? There is no objective answer to that question, but PG has certain major drawbacks that take all the fun out of it.
    The new player experience is amazing. Anagoge and Seruble are fun to play through, they're full of content, you learn the game, nothing prevents you from having all the fun in the world. The Eltibule is also great in terms of content and fun, but that is usually the point where you start to learn about some of the flaws. It's not like they do not exist in Serbule, you're just busy exploring and having fun for the first time there, so you just ignore/skip them. But we'll not concentrate on Eltibule because it's just the start of the game, it'll get better. It has to.

    Does it tho? Better? Certainly not. Starting with Kur and to Ilmari and Rahu you begin to explore huge parts of map filled with nothing, but that is not that much of a problem. The game is still in Alpha and the dev. team is small. Facts are a good thing, but there's also this fact: the fun is slowly diminishing, when you have to run for 3-5 minutes to reach another chunk of "content" every time. Yup, every time. Theres a teleportation skill and theres a trick with dying's skill "enter the light" that allow you to select one distant teleportation pad. Not helping you much tho, because you'll still have to run around quite a bit. After the grind, you eventually lvlup your Teleportation skill and can bind an Alternative Circle. Wooho! Not so fast, player. Go grind the favor first, then for other gems (Aquam.) and only then you'll be able to bind it. You know what, also some sort of useless scroll (that Rakhasa use as a source of warmth during the cold nights, lol) and only then you'll be able to teleport to it. Btw, that "useless scroll" is not that easy to find, so good luck. Or maybe you'll just travel using your feet? Because every single time you use the "Recall alternative circle" it'll consume 2 gems and the scroll. What is more efficient in terms of your time? You might think I'm saying that the teleportation skill is the major drawback, but i'm not. Teleportation is far from the best, but you can live with that, because after hours of grind you'll have enough scrolls and gems not to bother much about it. This is just an example of grind that takes a tiny bit of the fun away for me. Not critical, but "-fun" adds up. If you think yourself, "Ha, that's not even hard, grobyd is a *****, man up and go grind", let me tell you that the game will not allow you to grind in Kur, Ilmari and Rahu while having much fun. This is a PvE game after all, kind of.

    The core is the AI. The mobs are stupid. The entire strategy of the mobs is to "Chaaarge! Release Spirit!" (old mem). Seriously, they charge you all the time and kill you or die, that's the whole AI. Some bosses are a bit smarter, they have ranged attacks, they don't have to charge you, they just stay in one place until they die. Brilliant. The most retarded habit the mobs have is to suicide. They do not care if you're a full geared lvl 70+ and they are lvl 5 or 10, they're still going to charge you, while feeling vurnable and die in one hit, any hit, without causing any trouble. All they do is annoy you while you're peacefully travelling through the world. You might think, that one of the major, critical instincts living things have is the survival instinct. Pfff, you were wrong. Main instinct is to charge anything that passes by and die. Is it fun? No, it's not. And while not causing any trouble that is just bad AI. It's also constatly reminds you that it's just an artificial videogame, you don't feel like the world and creatures in it are truly alive. No immersion.

    Let's put AI aside and talk some game design decisions. As this is a PvE game, with a rather awful AI atm (Alpha, hope is not dead yet), the enviroment tried to create some problems for you. You're not a god, you're not a superhero in PG, unfortunately theres no telling what kind of a pathetic weakling you are. As a fat chain smoker IRL I'm able to hold my breath under the water for much longer than 20 seconds. How come a combat-trained weakling can't hold it for even a minute? Also, and the bodyfat is a huge advantage here, but still, I do not freeze to death in winter in under 2 minutes while smoking on the balcony. How come the physically ACTIVE weakling, who is running and fighting and jumping does? And I've experienced the temperatures way below zero in the northern parts of the world, but look, I'm still alive. But yeah, I wasn't fighting panthers there who gave me bananas and lemons, but nvm. Last, but not least is the dehydration mechanics. Well, this one is just useless. I mean all the players ignore the dehydration completely, it's either happening too slow to even pay any attention to it or you come by an oasis and restore it. Let's sum those mechanics up, shall we?

    Breathing: Do not mine/fish under the water if the target is too far away or simply ignore it. Eat +health food +first aid and you'll reach anything anyway. After all you can jump your way over the water, Jesus.
    Kur/Cold: Simply annoying, because all it forces you to do is to go into the Kur Tower/Yeti Cave/Wolf Cave and grind there. Plus when you get out, even after half a second, you have the full heat bar again, your journey continues. Use 1 log to light campfires for up to 30 minutes or if you absolutely have to, (but why bother?) make campfires.
    Ilmari/Rahu/Heat: Ignore it. Did you even know what it does when it drops to 0? You can't run anymore and that's about it. While you should actually die from dehydration, but nvm.
    So all 3 above are @ most just annoying and sometimes taking all the fun out of the game, instead of contributing to any kind of immersion.

    Kur Mountains, are unique. My "favorite" place in the game. Not only the cold mechanics (new one, but the old one too) are taking away all the fun from the game, but it also gives you underwater motherload mining nods, plus some of them are so deep/high in the mountains that they gltch and spawn in the textures and you can't mine it at all. Not even with the select next non combatant target. Oh, I absolutely love wasting my gaming time in Kur.

    Ilmari has little to no monsters when online is over 100. Not that it has any decent spawns (except the lab rakhasa village) when the online is 20, they're just way too scarce, scattered throughout the location. Desert you say? Well, there is a huge area in the middle of Rahu is filled the mobs, but then again, aside from them and Pask there's nothing else to do there yet. And sadly, it's not even rewarding to kill them. If you manage to kill them and they won't run away because of the pathing bug. Gosh.

    I won't even start describing the lack of the diminishing debuff mechanic, story (lore), discussing the gui, skill cap gating, the graphics and other "work-in-progress" stuff. Mostly because I don't care about graphics, I prefer the fun gameplay, but somehow as the game progresses it's less and less fun to play...

    And the perfect example of this is the latest decision (which is truly bad) to make the Mutated Toes out of combat bonus only. Developers don't really play their game, so they may think that this change isn't that critical and much of a deal, but wait a second, combined with the AI and freezing mechacs it just completely destroyed, ruined, vaporized, etc all the fun in things like Kur Surveying. It's not like Surveying in other locations is ok, it suffered too. Less and less fun in this game with each and every patch.

    Do you know why changes like that are critical? Because we don't have all time in the world to play the game, time is our most precious resource and there are other fun games in this world. So if it comes to a point where I have to choose between brainless grind of anything to freeze less in Kur or Gazluk to grind again for more stuff just to maybe get/craft stuff to maybe have some fun sometime later and playing any "have fun right nao!!11!" game, guess what I'll choose. If you think that I'm the only player who thinks that way, you're mistaken. True, this game has no real ads, but it's on youtube, has posts about it on reddit and lots of mmo websites. Somehow I don't see thousands of players here. Put it other way, out of thousands of players who tried this game (or were checking it out), 5-10% if not less stayed. That's if you take the 200-300 online, which is not even true atm.

    Most people don't play videogames for 8 hours a day, if they have 3-4 hours, they certainly don't want to grind that much to make the freezing to death process a bit slower. One would expect, that will levels and recipes you get much less of a weakling who can't resist some snow, but nope. The power ups and power scaling in this game with levels is non-existant. Get better gear, you peasant. Though even the thickest, warmest set of armor in this game won't allow you to grind mobs in Kur for even an hour! hour? Half an hour! Not even half an hour!!! And you will grind for hours for it.

    So, question is, are the players all that bad and stupid and can't appreciate great games or maybe the game is going a bit of a wrong direction, because all of the fun is being taken out of it?

    Theres more stuff to talk about, but this post is long enough as it is. One day, maybe, I'll make another post about other stuff, if i'll still be playing the game that is literally almost no fun anymore, because all I have to do now is grind. And grinding takes time, real time and I'm not even sure i'll get the full return in "power-ups". Because on top of all that, random crafting is the best thing in the world. Not even after crafting a 100 items I'll certainly have a decent piece of yellow equipment I'll be able to enchant. Meh, that's 200 gems. That ~2 hours of surveying only. Thank you, Eric, again, very much for making Mutated Toes out of combat bonus only with this AI. And as for alchemy potions.. I'm not sure I want to grind ingridients for an hour to survey for 1.5 hours after that. If only the potions would last for an hour or a couple of hours and not for 2-10 minutes... Yup, another game design flaw, grinding for potions (ingridients) takes much longer than the positive effect of the potions lasts...


    P.S. do not post replies like "they're trying to make it more real". The Distant Stars are closer to the earth than PG is to reality. Plus, even if it was almost like irl, why would I want to have/enjoy/play it? I got Real Life for that kind of stuff. it's a videogame for god's sake, let me have fun.

    P.S.2. Don't get the new races hype either. The game will remain the same but you'll fly? (fairies). Play as a bat, lol.
    Last edited by Grobyddonot; 01-27-2017 at 09:28 AM.

  2. #2
    Member kell.shepherd's Avatar
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    Dude.. they're trying to make it more real.
    That's MrWhiskers to you.

  3. #3
    Senior Member Spiritfingers's Avatar
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    Interesting how you said this is your opinion but put others down for playing the game the way it was made. Sounds like a I quit post to me. Good luck to you.

  4. #4
    Member kell.shepherd's Avatar
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    Seriously though..

    Kur: while I hate the cold dynamic it is more of a nuisance. I can just tell myself that the mountain wasteland is just THAT cold. Having lived in some of the colder regions of Canada it is easy to believe that a few minutes of extreme cold will mess you up.

    Mutated Toes: I agree on this one. If my toes are actually mutated then they should still give a speed boost regardless of combat or not. They don't mutate, un-mutate, mutate again cuz a mob is nearby and taken a liking to my tenderloins.

    AI: I can't think of a single game ever where the mobs didn't suicide on you and I've been playing games since Pong. MMOs, RPGs, FPS.. can't think of one. At best, I've seen where mobs who were once red and aggro when the level range was closer will ignore you when the level range got too wide. Usually in those cases you get diminishing returns on the XP as well.

    Alpha is alpha so I see the game as it is now and can see the potential. I can forgive the bare areas knowing I have more to look forward to.
    That's MrWhiskers to you.

  5.   Click here to go to the next staff post in this thread.   #5
    Administrator Silvonis's Avatar
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    Basing an argument on this statement: "Developers don't really play their game" when it is not true certainly detracts from your overall message. I plan on responding further at a later point, but I thought it was important to nip that in the bud sooner rather than later.

    I do want to mention, Grobyd, that I often notice that in-game chat you are mostly negative and harsh on the game in general. It is one thing to have constructive critisism but is totally another to be cynical and I think that sometimes you skate that line too much. Why am I bringing this up? Just because, to me, it taints feedback when someone seems to be negative on almost everything while never really highlighting anything they like. Are there areas that you do enjoy - if so, what? I'd love to know more so I can get a better understanding where these other criticisms are coming from.

  6. #6
    Senior Member Tagamogi's Avatar
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    I think the problem with the Extra Toes mutation is that it gives battle chemistry players a decided advantage over players that have chosen to level other skills. So, I can see how it not working in combat anymore is a way to lower that unfair advantage a bit, even if it's not precisely logical. (Maybe you need some concentration to make all your extra toes work correctly, and being in combat means you lose your focus?)

    I did some surveying in South Serbule last night and yeah, it felt kind of stupid. With the new aggro range, I kept getting put into combat by something or the other, and then had to decide whether I should keep going, or turn back to try to find the mob that was putting me in combat, so I could one-shot it and then wait a bit more to actually go out of combat once I killed it.

    I think once some of the aggro ranges get dialed back a bit, it should be fine, but then we are back to the problem of why can I do faster surveys as a battle chemistry/shield player than someone who has chosen to level necromancy and mentalism instead? I'm definitely interested in seeing what the devs come up with to solve that.

    I like the idea of a better mob AI - I assume it will happen at some later stage in the game. At one point in the game, I encountered a really weird bug that made deer sometimes run away and sometimes attack me [not the usual doe/buck/rabid difference], and it was actually really neat not to be able to tell how a particular deer would react when I attacked, even though it looked just like the previous deer. I'd love some kind of randomized personality within the same mob type like that.

    I'm not sure how I feel about lower-level mobs not aggroing on higher-level players. It did feel a bit like bug-swatting last night, but how trivial should it be for a high level to walk through a low level zone? I don't know.

    [ Oh, and unlike the opening post, I'm having a blast in the game right now. I'm just jumping in here because I find the game balance problems very interesting. ]

  7. #7
    Senior Member alleryn's Avatar
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    I can't comment on most of this, as i haven't been to Kur or beyond yet, but i will say that i think the Mutated Toes change was very good (and i'd just spent all my money leveling battle chemistry and unlocking Toes).

    It was overpowered and would allow you to run through monsters while foraging/surveying. Now at least there is some incentive to path strategically to avoid fights rather than just cruise through them. It added a layer of complexity, which i like.

  8. #8
    Senior Member Khaylara's Avatar
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    As much as I dislike Grobyd (putting it mildly) his opinion is not singular.

    "So, question is, are the players all that bad and stupid and can't appreciate great games or maybe the game is going a bit of a wrong direction, because all of the fun is being taken out of it?".

    Personally I think the heated tone of his post takes away from the message, I think the message is accurate for many players (I've seen so many new players coming and most/many of them leave sadly). He did make few valid points that are worth looking into. Yes, Serbule and Eltibule are older zones, polished and much more fun (not just for newbies, I still hang out in those zones a lot). Yes, Ilmari and Rahu are a mess, the placeholder mobs in Rahu are annoying as, we have no storage in Amulna etc. I think in time they will become fun too but it might take years and- even though in general terms the community is more mature and patient than in other games-how many of the current newer players will still be around to experience the finished version?

    PS Unlike Grobyd I really hate teleporting as it is now. For players (cause we might be testing but it is actually a playable game and most consider themselves players) all these small annoying things add up and count when it comes to the overall experience.

    Of course I like the game otherwise I wouldn't have been around for so long but at some point the negative aspects turn my game time into half an hour fun+3 hours boring, tedious things (like managing inventory and storage) and at some point I lose the will to log in because it starts to feel like a job. I thought if I had extended breaks I'd feel differently but I don't, I log back sometimes just to talk to my game friends.
    Last edited by Khaylara; 01-27-2017 at 12:12 PM.

  9. #9
    Member kell.shepherd's Avatar
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    Starting to get away from the general topic but yes, Toes is very powerful. Yes, BattleChem is very powerful. But.. the original idea of BattleChem was that it is an advanced skill for advanced players and wasn't supposed to be unlocked till lvl 50 Alchemy. So sure.. it's 'unfair' and sure.. it's powerful but it's designed to be powerful and it's your choice to play what skill combos you want. Want speed? Go BC. Want minions? Go necro or Animal Handling. Want tankiness? Go Cow. It's those choices that make Gorgon so fun for me.
    That's MrWhiskers to you.

  10. #10
    Junior Member grumpygamer's Avatar
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    Quote Originally Posted by Grobyddonot View Post
    Hey. Keep in mind that this is still my opinion and it can't be entirely objective. No hate on the game and the developers. IK that the game is in Alpha and that the development team is small. (If you don't like the "water" feel free to skip parts of this wall of text).

    Why are we playing games in general? To have fun, to relax, sometimes to get away from reality, maybe even to be sportsmanlike and competitive.
    Old, experienced gamers love to bitch about modern popular games: "Too simple, too expensive, unfinished, too p2w." But it's quite rare that someone goes like "Oh, this game is no fun" and they don't play it at all. Still, most "successful Massively Multiplayer Online Games" (c) this Forum, are "successful" and "Massive" for a good reason. They are fun to play! (please make no mistake, "massive" means hundreds of thousands of players and not 1.5-2k. Even Warcraft II still has a great community of at least a couple of hundreds of fans.) But I got carried away, back to PG.

    Let's strip PG. Project Gorgon is a grind game, it's the core. Be it favor, councils, resources for crafting, whatever. Grind is not bad in general, some people love it (Hello Korean MMOs). It's important to keep in mind that just like most of the games, this one is a repetitive game too. You simply must kill hundreds or thousands of the same kinds of mobs to raise the skills, collect the stuff to gain favor, craft, etc. In order to make the grind game "successful", the grinding process has to be fun. If you're a developer, one of the certain ways to make sure that your game is fun to play is to play it yourself on a normal character going through all of the grind, bugs, exploits and experiencing it all yourself. The other way is the feedback, which I'm giving to you right here and right now. So...

    Is Project Gorgon fun to grind and play? There is no objective answer to that question, but PG has certain major drawbacks that take all the fun out of it.
    The new player experience is amazing. Anagoge and Seruble are fun to play through, they're full of content, you learn the game, nothing prevents you from having all the fun in the world. The Eltibule is also great in terms of content and fun, but that is usually the point where you start to learn about some of the flaws. It's not like they do not exist in Serbule, you're just busy exploring and having fun for the first time there, so you just ignore/skip them. But we'll not concentrate on Eltibule because it's just the start of the game, it'll get better. It has to.

    Does it tho? Better? Certainly not. Starting with Kur and to Ilmari and Rahu you begin to explore huge parts of map filled with nothing, but that is not that much of a problem. The game is still in Alpha and the dev. team is small. Facts are a good thing, but there's also this fact: the fun is slowly diminishing, when you have to run for 3-5 minutes to reach another chunk of "content" every time. Yup, every time. Theres a teleportation skill and theres a trick with dying's skill "enter the light" that allow you to select one distant teleportation pad. Not helping you much tho, because you'll still have to run around quite a bit. After the grind, you eventually lvlup your Teleportation skill and can bind an Alternative Circle. Wooho! Not so fast, player. Go grind the favor first, then for other gems (Aquam.) and only then you'll be able to bind it. You know what, also some sort of useless scroll (that Rakhasa use as a source of warmth during the cold nights, lol) and only then you'll be able to teleport to it. Btw, that "useless scroll" is not that easy to find, so good luck. Or maybe you'll just travel using your feet? Because every single time you use the "Recall alternative circle" it'll consume 2 gems and the scroll. What is more efficient in terms of your time? You might think I'm saying that the teleportation skill is the major drawback, but i'm not. Teleportation is far from the best, but you can live with that, because after hours of grind you'll have enough scrolls and gems not to bother much about it. This is just an example of grind that takes a tiny bit of the fun away for me. Not critical, but "-fun" adds up. If you think yourself, "Ha, that's not even hard, grobyd is a *****, man up and go grind", let me tell you that the game will not allow you to grind in Kur, Ilmari and Rahu while having much fun. This is a PvE game after all, kind of.

    The core is the AI. The mobs are stupid. The entire strategy of the mobs is to "Chaaarge! Release Spirit!" (old mem). Seriously, they charge you all the time and kill you or die, that's the whole AI. Some bosses are a bit smarter, they have ranged attacks, they don't have to charge you, they just stay in one place until they die. Brilliant. The most retarded habit the mobs have is to suicide. They do not care if you're a full geared lvl 70+ and they are lvl 5 or 10, they're still going to charge you, while feeling vurnable and die in one hit, any hit, without causing any trouble. All they do is annoy you while you're peacefully travelling through the world. You might think, that one of the major, critical instincts living things have is the survival instinct. Pfff, you were wrong. Main instinct is to charge anything that passes by and die. Is it fun? No, it's not. And while not causing any trouble that is just bad AI. It's also constatly reminds you that it's just an artificial videogame, you don't feel like the world and creatures in it are truly alive. No immersion.

    Let's put AI aside and talk some game design decisions. As this is a PvE game, with a rather awful AI atm (Alpha, hope is not dead yet), the enviroment tried to create some problems for you. You're not a god, you're not a superhero in PG, unfortunately theres no telling what kind of a pathetic weakling you are. As a fat chain smoker IRL I'm able to hold my breath under the water for much longer than 20 seconds. How come a combat-trained weakling can't hold it for even a minute? Also, and the bodyfat is a huge advantage here, but still, I do not freeze to death in winter in under 2 minutes while smoking on the balcony. How come the physically ACTIVE weakling, who is running and fighting and jumping does? And I've experienced the temperatures way below zero in the northern parts of the world, but look, I'm still alive. But yeah, I wasn't fighting panthers there who gave me bananas and lemons, but nvm. Last, but not least is the dehydration mechanics. Well, this one is just useless. I mean all the players ignore the dehydration completely, it's either happening too slow to even pay any attention to it or you come by an oasis and restore it. Let's sum those mechanics up, shall we?

    Breathing: Do not mine/fish under the water if the target is too far away or simply ignore it. Eat +health food +first aid and you'll reach anything anyway. After all you can jump your way over the water, Jesus.
    Kur/Cold: Simply annoying, because all it forces you to do is to go into the Kur Tower/Yeti Cave/Wolf Cave and grind there. Plus when you get out, even after half a second, you have the full heat bar again, your journey continues. Use 1 log to light campfires for up to 30 minutes or if you absolutely have to, (but why bother?) make campfires.
    Ilmari/Rahu/Heat: Ignore it. Did you even know what it does when it drops to 0? You can't run anymore and that's about it. While you should actually die from dehydration, but nvm.
    So all 3 above are @ most just annoying and sometimes taking all the fun out of the game, instead of contributing to any kind of immersion.

    Kur Mountains, are unique. My "favorite" place in the game. Not only the cold mechanics (new one, but the old one too) are taking away all the fun from the game, but it also gives you underwater motherload mining nods, plus some of them are so deep/high in the mountains that they gltch and spawn in the textures and you can't mine it at all. Not even with the select next non combatant target. Oh, I absolutely love wasting my gaming time in Kur.

    Ilmari has little to no monsters when online is over 100. Not that it has any decent spawns (except the lab rakhasa village) when the online is 20, they're just way too scarce, scattered throughout the location. Desert you say? Well, there is a huge area in the middle of Rahu is filled the mobs, but then again, aside from them and Pask there's nothing else to do there yet. And sadly, it's not even rewarding to kill them. If you manage to kill them and they won't run away because of the pathing bug. Gosh.

    I won't even start describing the lack of the diminishing debuff mechanic, story (lore), discussing the gui, skill cap gating, the graphics and other "work-in-progress" stuff. Mostly because I don't care about graphics, I prefer the fun gameplay, but somehow as the game progresses it's less and less fun to play...

    And the perfect example of this is the latest decision (which is truly bad) to make the Mutated Toes out of combat bonus only. Developers don't really play their game, so they may think that this change isn't that critical and much of a deal, but wait a second, combined with the AI and freezing mechacs it just completely destroyed, ruined, vaporized, etc all the fun in things like Kur Surveying. It's not like Surveying in other locations is ok, it suffered too. Less and less fun in this game with each and every patch.

    Do you know why changes like that are critical? Because we don't have all time in the world to play the game, time is our most precious resource and there are other fun games in this world. So if it comes to a point where I have to choose between brainless grind of anything to freeze less in Kur or Gazluk to grind again for more stuff just to maybe get/craft stuff to maybe have some fun sometime later and playing any "have fun right nao!!11!" game, guess what I'll choose. If you think that I'm the only player who thinks that way, you're mistaken. True, this game has no real ads, but it's on youtube, has posts about it on reddit and lots of mmo websites. Somehow I don't see thousands of players here. Put it other way, out of thousands of players who tried this game (or were checking it out), 5-10% if not less stayed. That's if you take the 200-300 online, which is not even true atm.

    Most people don't play videogames for 8 hours a day, if they have 3-4 hours, they certainly don't want to grind that much to make the freezing to death process a bit slower. One would expect, that will levels and recipes you get much less of a weakling who can't resist some snow, but nope. The power ups and power scaling in this game with levels is non-existant. Get better gear, you peasant. Though even the thickest, warmest set of armor in this game won't allow you to grind mobs in Kur for even an hour! hour? Half an hour! Not even half an hour!!! And you will grind for hours for it.

    So, question is, are the players all that bad and stupid and can't appreciate great games or maybe the game is going a bit of a wrong direction, because all of the fun is being taken out of it?

    Theres more stuff to talk about, but this post is long enough as it is. One day, maybe, I'll make another post about other stuff, if i'll still be playing the game that is literally almost no fun anymore, because all I have to do now is grind. And grinding takes time, real time and I'm not even sure i'll get the full return in "power-ups". Because on top of all that, random crafting is the best thing in the world. Not even after crafting a 100 items I'll certainly have a decent piece of yellow equipment I'll be able to enchant. Meh, that's 200 gems. That ~2 hours of surveying only. Thank you, Eric, again, very much for making Mutated Toes out of combat bonus only with this AI. And as for alchemy potions.. I'm not sure I want to grind ingridients for an hour to survey for 1.5 hours after that. If only the potions would last for an hour or a couple of hours and not for 2-10 minutes... Yup, another game design flaw, grinding for potions (ingridients) takes much longer than the positive effect of the potions lasts...


    P.S. do not post replies like "they're trying to make it more real". The Distant Stars are closer to the earth than PG is to reality. Plus, even if it was almost like irl, why would I want to have/enjoy/play it? I got Real Life for that kind of stuff. it's a videogame for god's sake, let me have fun.

    P.S.2. Don't get the new races hype either. The game will remain the same but you'll fly? (fairies). Play as a bat, lol.
    This post is anything but objective. It casts aspersions at MMO players and the players of this game. It uses simple broad, absolute language to describe personal feelings. Things are "major drawbacks," "take all the fun out of the game," or are dumb, stupid, truly bad and awful.

    With no transition you generalize about all MMO players and then ask, it seems rhetorically, if the game is going in the wrong direction. You then state in a back-handed manner that the players who are enjoying this game must be bad and stupid and don't appreciate great games.

    You end in a flourish of grandiosity stating how much more you could go on about your dislike of the game due to the grind and directly and sarcastically call out the lead developer by name. In a moment of true narcissism you imply that the changes he's made are somehow designed to lessen your enjoyment of the game directly.

    Lets sum up your feelings:
    You don't like the grind
    You don't like the travel times
    You don't like the swim mechanics (and think they can be exploited)
    You don't like the AI (and think is it too simple)
    You don't like how much time it takes to level, play, skill-up (you think most players don't have this much time to play)

    You feel players who enjoy this game are too "bad and stupid" to enjoy a "great games"
    You feel the game is headed in the wrong direction
    You feel that the lead developer is making changes specifically designed to lessen your enjoyment of the game

    Most importantly, since the feelings you have above are all negative you then describe them all as "game flaws" rather than personal opinion.

    Maybe this isn't the game for you? Further, this may not be the community for you, either.
    Last edited by grumpygamer; 01-27-2017 at 12:39 PM.



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